-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathvariablescontainer.js
198 lines (179 loc) · 7.11 KB
/
variablescontainer.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival ([email protected]). All rights reserved.
* This project is released under the MIT License.
*/
/**
* VariablesContainer stores variables, usually for a a RuntimeGame, a RuntimeScene
* or a RuntimeObject.
*
* @namespace gdjs
* @class VariablesContainer
* @constructor
* @param initialVariablesData Optional object containing initial variables.
*/
gdjs.VariablesContainer = function(initialVariablesData)
{
if ( this._variables == undefined ) this._variables = new Hashtable();
if ( this._variablesArray == undefined ) this._variablesArray = [];
if ( initialVariablesData != undefined ) this.initFrom(initialVariablesData);
};
/**
* Initialize variables from a container data.<br>
* If keepOldVariables is set to false ( by default ), all already existing variables will be
* erased, but the new variables will be accessible thanks to getFromIndex. <br>
* if keepOldVariables is set to true, already existing variables won't be erased and will be
* still accessible thanks to getFromIndex.
*
* @method initFrom
* @param data The object containing the variables.
* @param keepOldVariables {Boolean} If set to true, already existing variables won't be erased.
*/
gdjs.VariablesContainer.prototype.initFrom = function(data, keepOldVariables) {
if ( keepOldVariables == undefined ) keepOldVariables = false;
if ( !keepOldVariables ) {
gdjs.VariablesContainer._deletedVars = gdjs.VariablesContainer._deletedVars || [];
this._variables.keys(gdjs.VariablesContainer._deletedVars);
}
var that = this;
var i = 0;
for(var j = 0;j<data.length;++j) {
var varData = data[j];
//Get the variable:
var variable = that.get(varData.name);
gdjs.Variable.call(variable, varData);
if ( !keepOldVariables ) {
//Register the variable in the extra array to ensure a fast lookup using getFromIndex.
if ( i < that._variablesArray.length )
that._variablesArray[i] = variable;
else
that._variablesArray.push(variable);
++i;
//Remove the variable from the list of variables to be deleted.
var idx = gdjs.VariablesContainer._deletedVars.indexOf(varData.name)
if (idx !== -1) gdjs.VariablesContainer._deletedVars[idx] = undefined;
}
}
if ( !keepOldVariables ) {
this._variablesArray.length = i;
//If we do not want to keep the already existing variables,
//remove all the variables not assigned above.
//(Here, remove means flag the variable as not existing, to avoid garbage creation ).
for(var i =0, len = gdjs.VariablesContainer._deletedVars.length;i<len;++i) {
var variableName = gdjs.VariablesContainer._deletedVars[i];
if ( variableName != undefined )
this._variables.get(variableName).setUndefinedInContainer();
}
}
};
/**
* Add a new variable.
* @method add
* @param name {String} Variable name
* @param variable The variable to be added
*/
gdjs.VariablesContainer.prototype.add = function(name, variable) {
this._variables.put(name, variable);
};
/**
* Remove a variable.<br>
* ( In fact, the variable is not really removed from the container to avoid creating garbage )
* @method remove
* @param name {String} Variable to be removed
*/
gdjs.VariablesContainer.prototype.remove = function(name) {
if ( this._variables.containsKey(name) ) {
this._variables.get(name).setUndefinedInContainer();
}
};
/**
* Get a variable.
* @method get
* @param name {String} The variable's name
* @return The specified variable. If not found, an empty variable is added to the container.
*/
gdjs.VariablesContainer.prototype.get = function(name) {
var variable = null;
if ( !this._variables.containsKey(name) ) { //Add automatically inexisting variables.
variable = new gdjs.Variable();
this._variables.put(name, variable);
}
else {
variable = this._variables.get(name);
if ( variable.isUndefinedInContainer() ) { //Reuse variables removed before.
gdjs.Variable.call(variable);
}
}
return variable;
};
/**
* Get a variable using its index.<br>
* The index of a variable is its index in the data passed to initFrom.<br>
*
* This method is generally used by events generated code to increase lookup speed for variables.<br>
* If you're unsure about how to use this method, prefer to use get.
*
* @method getFromIndex
* @param id {Number} The variable index
* @return The specified variable. If not found, an empty variable is added to the container, but it
* should not happen.
*/
gdjs.VariablesContainer.prototype.getFromIndex = function(id) {
if ( id >= this._variablesArray.length ) { //Add automatically inexisting variables.
var variable = new gdjs.Variable();
return this._variables.put(name, variable);
}
else {
var variable = this._variablesArray[id];
if ( variable.isUndefinedInContainer() ) { //Reuse variables removed before.
gdjs.Variable.call(variable);
}
return variable;
}
};
/**
* Check if a variable exists in the container
* @method has
* @param name {String} The variable's name
* @return true if the variable exists.
*/
gdjs.VariablesContainer.prototype.has = function(name) {
return this._variables.containsKey(name) && !this._variables.get(name).isUndefinedInContainer();
};
/**
* "Bad" variable container, used by events when no other valid container can be found.
* This container has no state and always returns the bad variable ( see gdjs.VariablesContainer.badVariable ).
* @static
*/
gdjs.VariablesContainer.badVariablesContainer = {
has: function() {return false;},
getFromIndex : function() { return gdjs.VariablesContainer.badVariable; },
get : function() { return gdjs.VariablesContainer.badVariable; },
remove : function() { return; },
add : function() { return; },
initFrom : function() { return; }
};
/**
* "Bad" variable, used by events when no other valid variable can be found.
* This variable has no state and always return 0 or the empty string.
* @static
*/
gdjs.VariablesContainer.badVariable = {
getChild : function() { return gdjs.VariablesContainer.badVariable; },
hasChild: function() {return false;},
isStructure: function() {return false;},
isNumber: function() {return true;},
removeChild : function() { return; },
setNumber : function() { return; },
setString : function() { return; },
getAsString : function() { return ""; },
getAsNumber : function() { return 0; },
getAllChildren : function() { return {}; },
add : function() { return; },
sub : function() { return; },
mul : function() { return; },
div : function() { return; },
concatenate : function() { return; },
setUndefinedInContainer : function() { return; },
isUndefinedInContainer : function() { return; }
};