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Use symmetry of interactions? We could skip half of the fluid-fluid interaction by applying the same force with a flipped sign to the neighbor particle. However, some SPH codes don't do this because it makes the computations and memory accesses less optimal, especially on GPUs. We could also skip the solid-fluid interaction by using symmetry in the fluid-solid interaction.
A single @threaded loop over all particles, which then includes all fluid-* interactions could potentially improve performance.
Improve neighborhood search update. The NHS update is a bottleneck on multiple threads because the implementation does not use multithreading (How to improve neighborhood search #65).
Rework the neighborhood search. We might be able to get a significant speedup for large simulations by using a contiguous memory layout.
The text was updated successfully, but these errors were encountered:
This issue is to discuss options to improve single-processor performance (multithreaded, but no MPI yet).
The plan so far:
wrap_array
allocates #29 and resolve all type instabilities (solved in Remove type instabilities and allocations #36).thread=OrdinaryDiffEq.True()
can improve performance of the time integration method once StackOverflowError in broadcasting JuliaSIMD/StrideArrays.jl#62 is resolved.@threaded
loop over all particles, which then includes all fluid-* interactions could potentially improve performance.The text was updated successfully, but these errors were encountered: