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This issue was found in #117, where the scalar indexing on GPUs happens in the function init_elements when we try to cache data on GPUs.
This issue can be resolved by create a struct for LobattoLegendreBasisGPU to gain finer control of data types within the struct. (i.e., In this way, we can keep the nodes on CPUs, instead of forcing it to be on GPUs like other arrays.)
The text was updated successfully, but these errors were encountered:
This issue was found in #117, where the scalar indexing on GPUs happens in the function
init_elements
when we try to cache data on GPUs.This issue can be resolved by create a struct for
LobattoLegendreBasisGPU
to gain finer control of data types within the struct. (i.e., In this way, we can keep thenodes
on CPUs, instead of forcing it to be on GPUs like other arrays.)The text was updated successfully, but these errors were encountered: