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I am using your loading plugin and need help with a specific use case. I would like to invoke the loading function within a level to load different sectors using World Partition and Data Layers, ensuring there are no bottlenecks or performance issues. Ideally, I want to do this without having to transition from one level to another.
Is this achievable using your plugin? If not, I’d like to suggest this as a potential feature. Also, if there are any alternative solutions you recommend, I’d appreciate your input.
The text was updated successfully, but these errors were encountered:
Hi, it is not possible with my plugin without heavily modifying the source code. My plugin only works with the Open Level command, which destroys the entire old level when loading a new level. So, there is no logic code, and no blueprint is working.
In your case, you can actually use UMG for the loading screen to cover the data loading.
I am using your loading plugin and need help with a specific use case. I would like to invoke the loading function within a level to load different sectors using World Partition and Data Layers, ensuring there are no bottlenecks or performance issues. Ideally, I want to do this without having to transition from one level to another.
Is this achievable using your plugin? If not, I’d like to suggest this as a potential feature. Also, if there are any alternative solutions you recommend, I’d appreciate your input.
The text was updated successfully, but these errors were encountered: