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kick issue with windows build #2
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attempt at reproduction of bug on local machine was as follows start server, 2 clients & hermes as such I was unable to reproduce it locally, ideally I need a explict step by step reproduce the bug so as to remove moving parts in this |
Update from Donovan : |
I would be very surprised if it was hermes_connect.lua |
current GM client and hermes works in testing, will test on the AWS server before I close this |
Hermes bug report from Donovan:
I was able to successfully test the GM-Comms from my system, so I know it's supported with my AWS server (port is open). However, when I did that and kicked the Weapons console, I had issues respawning the ship. I had one computer running the GM Console, and another that was connected to all stations on the ship. When I kicked Weapons, it took the one computer back to console selection. Even when I disconnected and reconnected, I couldn't get the original ship to respawn in the simulation.
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