diff --git a/examples/tsoding_snake/tsoding_snake.c b/examples/tsoding_snake/tsoding_snake.c index 32cbdf5..912ff66 100644 --- a/examples/tsoding_snake/tsoding_snake.c +++ b/examples/tsoding_snake/tsoding_snake.c @@ -710,6 +710,9 @@ void game_update(f32 dt) if (IsKeyPressed(KEY_R)) { game_restart(game.width, game.height); } + if ((IsKeyDown(KEY_LEFT_ALT) || IsKeyDown(KEY_RIGHT_ALT)) && IsKeyPressed(KEY_ENTER)) { + ToggleFullscreen(); + } game.step_cooldown -= dt; if (game.step_cooldown <= 0.0f) { diff --git a/raylib.js b/raylib.js index a6a0154..60c7ed4 100644 --- a/raylib.js +++ b/raylib.js @@ -117,6 +117,18 @@ class RaylibJs { return false; } + IsWindowFullscreen() { + return document.fullscreenElement && document.fullscreenElement === this.ctx.canvas; + } + + ToggleFullscreen() { + if (this.IsWindowFullscreen()) { + document.exitFullscreen() + } else { + this.ctx.canvas.requestFullscreen(); + } + } + SetTargetFPS(fps) { console.log(`The game wants to run at ${fps} FPS, but in Web we gonna just ignore it.`); this.targetFPS = fps;