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main.go
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package main
import (
"embed"
"fmt"
"image"
"image/color"
_ "image/png"
"io/ioutil"
"log"
"math"
"math/rand"
"os"
"strconv"
"time"
"github.com/google/uuid"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
logging "github.com/tsujio/game-logging-server/client"
"golang.org/x/image/font"
"golang.org/x/image/font/opentype"
)
const (
gameName = "birdman"
screenWidth = 640
screenHeight = 480
birdmanHeight = 100
birdmanWidth = 100
birdHeight = 100
birdWidth = 100
birdmanAndBirdCollisionRadius = 50
initialBirdmanPosY = screenHeight / 3
cliffWidth = 100
titleFontSize = regularFontSize * 1.5
regularFontSize = 24
smallFontSize = regularFontSize / 2
)
//go:embed resources/*.ttf resources/*.png resources/*.dat resources/secret
var resources embed.FS
var (
seaImg = loadImage("resources/sea.png")
cliffImg = loadImage("resources/cliff.png")
backgroundImg = loadImage("resources/background.png")
birdmanImg = loadImage("resources/birdman.png")
birdImg = loadImage("resources/bird.png")
titleFont, regularFont, smallFont = loadFont("resources/PressStart2P-Regular.ttf")
audioContext = audio.NewContext(48000)
damageAudioData = loadAudioData("resources/魔王魂 レトロ22.mp3.dat", audioContext)
gameOverAudioData = loadAudioData("resources/魔王魂 レトロ12.mp3.dat", audioContext)
flyingAudioData = loadAudioData("resources/魔王魂 効果音 羽音01.mp3.dat", audioContext)
)
func loadImage(name string) *ebiten.Image {
f, err := resources.Open(name)
if err != nil {
log.Fatal(err)
}
defer f.Close()
img, _, err := image.Decode(f)
if err != nil {
log.Fatal(err)
}
return ebiten.NewImageFromImage(img)
}
func loadFont(name string) (titleFont, regularFont, smallFont font.Face) {
f, err := resources.Open(name)
if err != nil {
log.Fatal(err)
}
defer f.Close()
fontData, err := ioutil.ReadAll(f)
if err != nil {
log.Fatal(err)
}
tt, err := opentype.Parse(fontData)
if err != nil {
log.Fatal(err)
}
const dpi = 72
titleFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: titleFontSize,
DPI: dpi,
Hinting: font.HintingFull,
})
if err != nil {
log.Fatal(err)
}
regularFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: regularFontSize,
DPI: dpi,
Hinting: font.HintingFull,
})
if err != nil {
log.Fatal(err)
}
smallFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: smallFontSize,
DPI: dpi,
Hinting: font.HintingFull,
})
if err != nil {
log.Fatal(err)
}
return
}
func loadAudioData(name string, audioContext *audio.Context) []byte {
f, err := resources.Open(name)
if err != nil {
log.Fatal(err)
}
defer f.Close()
data, err := ioutil.ReadAll(f)
if err != nil {
log.Fatal(err)
}
return data
}
func formatIntComma(n int) string {
s := fmt.Sprintf("%d", n)
ret := ""
for i, c := range s {
ret += string(c)
if i+1 < len(s) && (len(s)-i-1)%3 == 0 {
ret += ","
}
}
return ret
}
type BirdmanState int
const (
StateRunning BirdmanState = iota
StateFlying
StateDamaged
)
type Birdman struct {
img *ebiten.Image
state BirdmanState
x, y int
vy int
damagedCount int
damagedTicks int
}
func (b *Birdman) Draw(screen *ebiten.Image, game *Game) {
switch b.state {
case StateRunning:
img := b.img.SubImage(image.Rect(
0,
0,
birdmanWidth,
birdmanHeight,
)).(*ebiten.Image)
x := float64(b.x-game.cameraX) - float64(birdmanWidth)/2
y := float64(b.y) - float64(birdmanHeight)/2
opt := &ebiten.DrawImageOptions{}
opt.GeoM.Translate(x, y)
screen.DrawImage(img, opt)
case StateFlying:
frameIndex := b.x / 10 % 2
img := b.img.SubImage(image.Rect(
birdmanWidth*frameIndex,
0,
birdmanWidth*(frameIndex+1),
birdmanHeight,
)).(*ebiten.Image)
x := float64(b.x-game.cameraX) - float64(birdmanWidth)/2
y := float64(b.y) - float64(birdmanHeight)/2
opt := &ebiten.DrawImageOptions{}
opt.GeoM.Translate(x, y)
screen.DrawImage(img, opt)
case StateDamaged:
img := b.img.SubImage(image.Rect(
birdmanWidth,
0,
birdmanWidth*2,
birdmanHeight,
)).(*ebiten.Image)
x := float64(b.x - game.cameraX)
y := float64(b.y)
opt := &ebiten.DrawImageOptions{}
opt.GeoM.Translate(-float64(birdmanWidth)/2, -float64(birdmanHeight)/2)
opt.GeoM.Rotate(float64(b.damagedTicks) / 3)
opt.GeoM.Translate(x, y)
screen.DrawImage(img, opt)
}
}
type Bird struct {
img *ebiten.Image
x, y int
}
func (b *Bird) Draw(screen *ebiten.Image, game *Game) {
frameIndex := b.x / 10 % 2
img := b.img.SubImage(image.Rect(
birdWidth*frameIndex,
0,
birdWidth*(frameIndex+1),
birdHeight,
)).(*ebiten.Image)
x := float64(b.x-game.cameraX) - float64(birdWidth)/2
y := float64(b.y) - float64(birdHeight)/2
opt := &ebiten.DrawImageOptions{}
opt.GeoM.Translate(x, y)
screen.DrawImage(img, opt)
}
type Mode int
const (
ModeTitle Mode = iota
ModeGame
ModeGameOver
)
type Game struct {
playerID string
playID string
initializeCount int
mode Mode
birdman *Birdman
birds []Bird
cameraX, cameraY int
}
func (g *Game) isJustTapped() bool {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
return true
}
if touchIDs := inpututil.JustPressedTouchIDs(); len(touchIDs) > 0 {
return true
}
return false
}
func (g *Game) Update() error {
birdman := g.birdman
switch g.mode {
case ModeTitle:
if g.isJustTapped() {
logging.LogAsync(gameName, map[string]interface{}{
"player_id": g.playerID,
"play_id": g.playID,
"action": "start_game",
})
g.mode = ModeGame
}
case ModeGame:
switch birdman.state {
case StateRunning:
birdman.x += 1
if birdman.x >= 0 {
birdman.state = StateFlying
}
case StateFlying:
// Camera move
g.cameraX += 1
// Birds appearance
if birdman.x%200 == 0 {
b := Bird{
img: birdImg,
x: birdman.x + screenWidth,
y: 50 + rand.Int()%(screenHeight-100),
}
g.birds = append(g.birds, b)
}
// Birds move
var newBirds []Bird
for i := 0; i < len(g.birds); i++ {
g.birds[i].x -= 1
if g.birds[i].x+birdWidth > g.cameraX {
newBirds = append(newBirds, g.birds[i])
}
}
g.birds = newBirds
// User input
if g.isJustTapped() {
var ay int
if birdman.x < 1000 {
ay = -20
} else if birdman.x < 2000 {
ay = -15
} else if birdman.x < 3000 {
ay = -10
} else if birdman.x < 4000 {
ay = -7
} else {
ay = -5
}
ay /= birdman.damagedCount + 1
birdman.vy += ay
audio.NewPlayerFromBytes(audioContext, flyingAudioData).Play()
}
// Birdman gravity
birdman.vy += 1
if birdman.vy > 5 {
birdman.vy = 5
}
// Birdman move
birdman.x += 1
birdman.y += birdman.vy
// Birdman too high
if birdman.y < 0 {
birdman.damagedCount += 1
birdman.state = StateDamaged
audio.NewPlayerFromBytes(audioContext, damageAudioData).Play()
}
// Birdman and birds collision
for i := 0; i < len(g.birds); i++ {
if math.Pow(float64(birdman.x-g.birds[i].x), 2)+math.Pow(float64(birdman.y-g.birds[i].y), 2) <
math.Pow(birdmanAndBirdCollisionRadius, 2) {
birdman.damagedCount += 1
birdman.state = StateDamaged
audio.NewPlayerFromBytes(audioContext, damageAudioData).Play()
break
}
}
// Birdman fall
if birdman.y > screenHeight {
logging.LogAsync(gameName, map[string]interface{}{
"player_id": g.playerID,
"play_id": g.playID,
"action": "game_over",
"x": birdman.x,
"damaged_count": birdman.damagedCount,
})
g.mode = ModeGameOver
audio.NewPlayerFromBytes(audioContext, gameOverAudioData).Play()
}
case StateDamaged:
// Birds move
for i := 0; i < len(g.birds); i++ {
g.birds[i].x -= 1
}
// Birdman move
birdman.damagedTicks += 1
birdman.vy = 0
birdman.y += 1
if birdman.y > screenHeight {
logging.LogAsync(gameName, map[string]interface{}{
"player_id": g.playerID,
"play_id": g.playID,
"action": "game_over",
"x": birdman.x,
"damaged_count": birdman.damagedCount,
})
g.mode = ModeGameOver
audio.NewPlayerFromBytes(audioContext, gameOverAudioData).Play()
}
if birdman.damagedTicks%ebiten.MaxTPS() == 0 {
birdman.damagedTicks = 0
birdman.state = StateFlying
}
}
case ModeGameOver:
if g.isJustTapped() {
g.initialize()
}
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
backgroundImgWidth, backgroundImgHeight := backgroundImg.Size()
seaImgWidth, seaImgHeight := seaImg.Size()
// Background sky
for i := -1; i < screenWidth/backgroundImgWidth+2; i++ {
backgroundImgOpt := &ebiten.DrawImageOptions{}
backgroundImgOpt.GeoM.Scale(
1.0,
float64(screenHeight-seaImgHeight)/float64(backgroundImgHeight),
)
backgroundImgOpt.GeoM.Translate(
float64(i*backgroundImgWidth-g.cameraX%backgroundImgWidth),
0,
)
screen.DrawImage(backgroundImg, backgroundImgOpt)
}
// Sea
for i := -1; i < screenWidth/seaImgWidth+2; i++ {
seaImgOpt := &ebiten.DrawImageOptions{}
seaImgOpt.GeoM.Translate(
float64(i*seaImgWidth-g.cameraX%seaImgWidth),
float64(screenHeight-seaImgHeight),
)
screen.DrawImage(seaImg, seaImgOpt)
}
// Cliff
cliffImgWidth, _ := cliffImg.Size()
cliffImgOpt := &ebiten.DrawImageOptions{}
cliffImgOpt.GeoM.Scale(cliffWidth/float64(cliffImgWidth), 1.0)
cliffImgOpt.GeoM.Translate(
float64(-cliffWidth-g.cameraX),
initialBirdmanPosY+birdmanHeight/3,
)
screen.DrawImage(cliffImg, cliffImgOpt)
// Birdman
g.birdman.Draw(screen, g)
// Birds
for i := 0; i < len(g.birds); i++ {
g.birds[i].Draw(screen, g)
}
// Texts
record := g.birdman.x / 10
switch g.mode {
case ModeTitle:
titleText := "BIRDMAN CHALLENGE"
text.Draw(screen, titleText, titleFont, screenWidth/2-len(titleText)*titleFontSize/2, 90, color.White)
descriptionText := "CLICK TO START"
text.Draw(screen, descriptionText, regularFont, screenWidth/2-len(descriptionText)*regularFontSize/2, 170, color.White)
licenseTexts := []string{"CREATOR: NAOKI TSUJIO", "PHOTO: OITA-SHI (FIND/47)", "FONT: Press Start 2P by CodeMan38", "SOUND: MaouDamashii"}
for i, s := range licenseTexts {
text.Draw(screen, s, smallFont, screenWidth/2-len(s)*smallFontSize/2, int(410+float32(i)*smallFontSize*1.7), color.White)
}
case ModeGame:
recordText := fmt.Sprintf("%sm", formatIntComma(record))
text.Draw(screen, recordText, smallFont, 24, 24, color.White)
case ModeGameOver:
const gameOverText = "GAME OVER"
text.Draw(screen, gameOverText, titleFont, screenWidth/2-len(gameOverText)*titleFontSize/2, 180, color.White)
recordText := []string{"YOUR RECORD IS", fmt.Sprintf("%sm!", formatIntComma(record))}
for i, s := range recordText {
text.Draw(screen, s, regularFont, screenWidth/2-len(s)*regularFontSize/2, 250+i*(regularFontSize*2), color.White)
}
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func (g *Game) initialize() {
g.initializeCount++
logging.LogAsync(gameName, map[string]interface{}{
"player_id": g.playerID,
"play_id": g.playID,
"action": "initialize",
"count": g.initializeCount,
})
g.mode = ModeTitle
g.cameraX = -100
g.cameraY = 0
birdman := &Birdman{
img: birdmanImg,
state: StateRunning,
x: -60,
y: initialBirdmanPosY,
vy: 0,
damagedCount: 0,
damagedTicks: 0,
}
g.birdman = birdman
g.birds = nil
}
func main() {
if os.Getenv("GAME_LOGGING") == "1" {
secret, err := resources.ReadFile("resources/secret")
if err == nil {
logging.Enable(string(secret))
}
} else {
logging.Disable()
}
if seed, err := strconv.Atoi(os.Getenv("GAME_RAND_SEED")); err == nil {
rand.Seed(int64(seed))
} else {
rand.Seed(time.Now().Unix())
}
playerID := os.Getenv("GAME_PLAYER_ID")
if playerID == "" {
if playerIDObj, err := uuid.NewRandom(); err == nil {
playerID = playerIDObj.String()
}
}
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Birdman")
playIDObj, err := uuid.NewRandom()
var playID string
if err != nil {
playID = "?"
} else {
playID = playIDObj.String()
}
game := &Game{
playerID: playerID,
playID: playID,
initializeCount: 0,
}
game.initialize()
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}