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Star Wars - Rogue Squadron: graphic glitches, does not go ingame #322

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GoogleCodeExporter opened this issue Sep 16, 2015 · 2 comments
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@GoogleCodeExporter
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Describe your system:
 - Operating System (be specific): Ubuntu 9.10
 - Machine type (32-bit or 64-bit): 64-bit
 - Mupen64Plus version: 1.99.2
 - Plugins used: default (see below)

For visual artifacts, give:
- game name and CRC/MD5 hash (printed on console)
Name: Rogue Squadron
 MD5: 47CAC4E2A6309458342F21A9018FFBF0
 CRC: 66a24bec 2eadd94f

Describe the problem:
Moving sprites create a trail behind them, don't get displayed correctly.
The game does not start after going trough the main menu (see attachment
for screenshot of it) but keeps displaying a black screen.

Please provide any additional information below.

Core: Goodname: Star Wars - Rogue Squadron (U) (M3) [!]
Core: Name: Rogue Squadron
Core: MD5: 47CAC4E2A6309458342F21A9018FFBF0
Core: CRC: 66a24bec 2eadd94f
Core: Imagetype: .v64 (byteswapped)
Core: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.2
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.2
Input: Using auto-configuration for device 'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized.
Video: SSE processing enabled.
Video: Found ROM 'Rogue Squadron', CRC ec4ba2664fd9ad2e-45
Video: Enabled hacks for game: 'Rogue Squadron'
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter


Original issue reported on code.google.com by [email protected] on 27 Jan 2010 at 8:10

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@GoogleCodeExporter
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might help to know that i seem to be experiencing the same behaviour on os x, 
32-bit

Original comment by [email protected] on 20 Nov 2010 at 5:00

@GoogleCodeExporter
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It works fine with mupen64plus-rsp-cxd4 (don't forget to set 
'rsp-cxd4[DisplayListToGraphicsPlugin]=False') and mupen64plus-video-z64

The audio problem with mupen64plus-rsp-hle is a duplicate of #99. 
Unfortunatelly, there is no hle graphics plugin which supports this ucode.

Original comment by [email protected] on 18 Dec 2013 at 12:53

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