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Star Wars Episode I - Battle for Naboo: Emulator freezes #324

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GoogleCodeExporter opened this issue Sep 16, 2015 · 5 comments
Open

Star Wars Episode I - Battle for Naboo: Emulator freezes #324

GoogleCodeExporter opened this issue Sep 16, 2015 · 5 comments

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@GoogleCodeExporter
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Describe your system:
 - Operating System (be specific): Ubuntu 9.10
 - Machine type (32-bit or 64-bit): 64bit
 - Mupen64Plus version: 1.99.2
 - Plugins used: default (see below)

Describe the problem:
When trying to emulate Star Wars Episode I - Battle for Naboo, the emulator
freezes at the scrambled title screen. It can only be killed by SIGKILL.

Please provide any additional information below.
Core: Goodname: Star Wars Episode I - Battle for Naboo (U) [!]
Core: Name: Battle for Naboo
Core: MD5: 3CB88B934572E7520F35E5458798775B
Core: CRC: 3d02989b d4a381e2
Core: Imagetype: .v64 (byteswapped)
Core: Rom size: 33554432 bytes (or 32 Mb or 256 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.2
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.2
Input: Using auto-configuration for device 'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized.
Video: SSE processing enabled.
Video: Found ROM 'Battle for Naboo', CRC 9b98023de281a3d4-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter
^[^CCore Status: Stopping emulation.
^CCore Status: Stopping emulation.
^CCore Status: Stopping emulation.
Killed

Original issue reported on code.google.com by [email protected] on 27 Jan 2010 at 8:49

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@GoogleCodeExporter
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it freezes on all emulators i used .. im now only have linux mint .. so i cant 
use project 64...... well the point is it doesn't work no mater what you do. 

Original comment by [email protected] on 17 Dec 2011 at 4:28

@GoogleCodeExporter
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I'm pretty sure I've played it before with Project 64 on Windows.

Original comment by [email protected] on 17 Dec 2011 at 5:00

@GoogleCodeExporter
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It seems to work with --gfx mupen64plus-video-z64 --rsp mupen64plus-rsp-z64

Original comment by [email protected] on 21 Jul 2013 at 8:51

@GoogleCodeExporter
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It works fine with mupen64plus-rsp-cxd4 (don't forget to set 
'rsp-cxd4[DisplayListToGraphicsPlugin]=False') and mupen64plus-video-z64

The audio problem with mupen64plus-rsp-hle is a duplicate of #99. 
Unfortunatelly, there is no hle graphics plugin which supports this ucode.

Original comment by [email protected] on 18 Dec 2013 at 1:01

@GoogleCodeExporter
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I'm trying to get this game working too on Mupen64plus 2.0, but I can get as 
far as shown on that picture. What do you mean by "on't forget to set 
'rsp-cxd4[DisplayListToGraphicsPlugin]=False'"? How do I do that? I haven't 
found anything like that in none of the ini files. I tried all the arguements 
you suggested, but none of them worked, it was either missing a graphics plugin 
or just said "unsupported unicode".
Can you explain to me how to get this game working?

Original comment by [email protected] on 11 Feb 2014 at 11:10

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