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LEGO Racers: Other players are invisible/flicker #327

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GoogleCodeExporter opened this issue Sep 16, 2015 · 0 comments
Open

LEGO Racers: Other players are invisible/flicker #327

GoogleCodeExporter opened this issue Sep 16, 2015 · 0 comments

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@GoogleCodeExporter
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Describe your system:
 - Operating System (be specific): Ubuntu 9.10
 - Machine type (32-bit or 64-bit): 64bit
 - Mupen64Plus version: 1.99.2
 - Plugins used: Rice v1.99.2

Describe the problem:
Only the shadows of the opponent's vehicle gets displayed, sometimes their
car flickers off, but most time it remains invisible.

Please provide any additional information below.

Core: Goodname: LEGO Racers (U) (M10) [!]
Core: Name: LEGORacers
Core: MD5: 97C4CAE584F427EC44266E9B98FBF7B6
Core: CRC: 96a40ea 8abe0a10
Core: Imagetype: .z64 (native)
Core: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.2
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.2
Input: Using auto-configuration for device 'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized.
Video: SSE processing enabled.
Video: Found ROM 'LEGORacers', CRC ea406a09100abe8a-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter


Original issue reported on code.google.com by [email protected] on 28 Jan 2010 at 9:41

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