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Learning Bayesian Statistics with Pokemon GO

talk_screenshot.png

This repo contains the materials for my PyMCon talk, Learning Bayesian Statistics with Pokemon GO.

Included materials

Notebooks: these are cleaned up versions of what I live coded in the talk. They also include snippets of code (mostly plotting!) that didn't make it into the final video.

  • 1_rayquaza.ipynb: suppose we got 2 shinies in 44 encounters; what do we think the shiny rate is?
  • 2_silph.ipynb: given a sequence of events, how does our understanding of the shiny rate change over time?
  • 3_dragon_week.ipynb: did the chance of hatching a Deino change in the middle of the Dragon Week event?

Data: There are two CSV files: rates.csv for the second model and dragon_week.csv for the third.

Other: The environment.yml file can reproduce my conda environment in which I ran all of the code.

Finally, find my slides here.