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See whether mirrors could be used to fake multiple cameras #34

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gavanderhoorn opened this issue Jun 5, 2021 · 2 comments
Open

See whether mirrors could be used to fake multiple cameras #34

gavanderhoorn opened this issue Jun 5, 2021 · 2 comments
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lua Issues requiring changes/fixes to the Lua code

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@gavanderhoorn
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It looks like it could perhaps be possible to add multiple mirrors to vehicles at runtime.

The mirrors render (arbitrary ?) additional perspectives in real-time together with the main player camera.

It might be possible to exploit this to render multiple different views on the same screen (that of the player's camera). If mirrors were placed inside a vehicle's cabin and always faced the player's camera, d3dshot_screen_grabber would be able to publish them as individual image streams.

@gavanderhoorn gavanderhoorn added the lua Issues requiring changes/fixes to the Lua code label Jun 5, 2021
@gavanderhoorn
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StjerneIdioten/AdjustableMirrors is a mod changing the orientation of mirrors.

@tckarenchiang
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I think to have mirrors enabled, you need to have hardware profile setting on at least high, which could slow down the whole game, if you have a lower-specced machine.

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Labels
lua Issues requiring changes/fixes to the Lua code
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