![embercli architecture](./assets/architecture/Ember-CLI architecture.png)
- cli parses args and calls the respective command
- command calls a sequence of tasks
- tasks do the actual work
cli is a small function that gets everything going.
Usage:
var cli = require('./cli');
cli({
cliArgs: argv, // Required
inputStream: inputStream, // Required
outputStream: outputStream // Required
})
.then(...);
In ember-cli we pass an UI
instance around. Instead of calling
console.log
or writing things directly to process.stdout
we access
those through this wrapper. This makes our code testing friendly
because it lets us simulate user input and it lets us verify if the output
matches the expected output in tests.
ui.prompt(options).then(...)
can be used to get user input. It wraps the inquirer node
package. See its documentation for
usage instructions. Note: Navigation with
arrow keys doesn't work properly on windows, only use prompt types with
text input.
ui.write()
can be used to write something to the output stream. It's just
this.outputStream.write(data);
internally.
ui.inputStream
, ui.outputStream
can be used for things that require a
stream. Also nice for testing, e.g. simulating input.
Located in lib/commands/
. They get picked up by requireAsHash()
automatically.
The CLI constructs command instances with dependencies including ui, analytics, commands, project, etc. The plan is for these to eventually be constructed and wired up via a dependency injection container.
The following file structure is expected (Demonstrated on the imaginary
command develop-ember-cli
):
// e.g. commands/develop-ember-cli.js
var Command = require('../models/command');
module.exports = Command.extend({
name: 'develop-ember-cli', // Optional, default is the filename
// Powered by some magic in getCallerFile()
key: 'developEmberCLI', // Optional, default is the camelized name
description: 'Explanation', // Optional
aliases: ['d', 'go-tomster'], // Optional, default is an empty array
works: 'everywhere', // 'insideProject', 'outsideProject' or 'everywhere'
// Optional, default is 'insideProject'
availableOptions: [ // Optional, default is an empty array
{
name: 'package-name', // Required
key: 'packageName' // Optional, default is the camelized name
description: '...', // Optional
type: String, // Required
default: 'ember-cli', // Optional, default is undefined
required: false // Optional, default is false
},
...
],
anonymousOptions: [
'<option-1>',
'<option-2>',
...
],
run: function(options) { // Required
// options === { packageName, ... }
// Run tasks and return a promise
},
printDetailedHelp: function() { // Optional
this.ui.write('Detailed help...');
}
});
For more information on possible option types, see the documentation for the nopt library.
Best practice is to use the run()
function only to execute tasks. The real
work should be done in these tasks, then.
The promise returned by run()
should either
- resolve to
undefined
- reject with an
Error
instance if the error is unhandled - or reject with
undefined
if it was handled. In this case the command should log something via theui
first.
requireAsHash()
assembles from the files in commands/
a hash that looks
like this:
{
DevelopEmberCLI: require('commands/develop-ember-cli'),
...
}
ember serve <arg-option (Default: something)>
--port (Default: 4200) Description 1
--important-option (Required) Description 2
- white:
ember serve
- yellow:
<arg-option
,>
- cyan:
--port
,--important-option
- cyan:
(Default: something)
,(Default: 4200)
- white:
Description 1
,Description 2
- cyan:
(Required)
Located in lib/tasks
. They get picked up by requireAsHash()
automatically.
Tasks do the real work. They should also do only one thing: For example there
are separate bower-install
and npm-install
tasks, not just one unified
install
task. And they should not call other tasks: For example
install-blueprint
shouldn't call npm-install
directly. That's because the
task sequence is determined by the command and thus should be declared there.
The command constructs task instances with dependencies including ui, analytics, project, etc. The plan is for these to eventually be constructed and wired up via a dependency injection container.
A task's run
method has to return a promise which resolves or rejects
depending on whether it ran through successfully or not.
The promise of a task should either
- fulfill to
undefined
- reject with an
Error
instance if the error is unhandled - or reject with
undefined
if it was handled. In this case the task should log something via theui
first.
So, tasks don't have a return value per design.
The file format of a task looks like this:
// tasks/npm-install.js
var Task = require('../task');
module.exports = Task.extend({
run: function(options) {
// return promise
}
});
requireAsHash()
assembles from the files in tasks/
a hash that looks like this:
{
NpmInstall: require('tasks/npm-install'),
...
}
- Everything Promise based ( use: lib/ext/promise)
- Everything async (except require)
- Short files
- Tests, tests, tests
- Recommended line length <= 80 characters
- No
console.log
, we've our own logging system - HTML and CSS: Double quotes, JavaScript: Single quotes
- Naming conventions
- Dasherized (
some-thing
)- file, folder and package names
- CSS classes
- HTML tags and attributes
- Model relationships
- Camel case (
someThing
)- JavaScript (and JSON) properties and variables
- Pascal case (
SomeThing
)- JavaScript class names
- Acronyms:
- Okay:
url
,id
,rootURL
(property) orURL
,URLParser
(class) - Wrong:
Url
,rootUrl
- We stick with how it's done in ember ->
rootURL
- Okay:
- Dasherized (
- No comma separated var statements (
var cool = 123, supercool = 456;
) - Line break at the end of every file
- Make constructors take an options object to avoid order-dependence
This list only contains style decisions not already covered by JSHint (e.g. mandatory semicolons and other rules are omitted).
var RSVP = require('rsvp');
var Promise = RSVP.Promise;
// Correct
return someFunction(
someArgument,
otherArgument
);
// Wrong
return someFunction(
someArgument,
otherArgument
);
// Correct
return returnsAPromise()
.then(...)
.catch(...);
// Wrong
return retursAPromise().then(...)
.catch(...);
Custom error classes should end with the suffix "Error".
function CustomError() {
this.stack = (new Error()).stack;
}
CustomError.prototype = Object.create(Error.prototype);
CustomError.prototype.name = 'CustomError';
Also a message
property should be set: Either in the constructor or as a property on CustomError.prototype
.
When requiring modules, we should be aware of their effect on startup time. If they introduce a noticeable penalty, and are not needed except for some task/command we should require them lazily. Obviously a few small modules wont make a difference, but eagerly requiring npm + bower and all of lodash will add a second to startup time.
The following example eagerly requires npm, but only truly requires it
when that task is invoked, not for ember help
ember version
or even
ember server
. This introduces a 200ms-300ms startup penalty.
var npm = require('npm');
module.exports = Task.extend({
run: function() {
npm.install() // or something
}
});
If a dependency (like bower or npm) turns out to have high startup cost, we should require them lazily. This also allows us to inject alternative dependencies at construction time. Some future DI refactoring can likely automate this process.
example:
module.exports = Task.extend({
init: function() {
this.npm = this.npm || require('npm');
},
run: function() {
this.npm.install() // or something
}
});
Since JavaScript uses an event loop, the use of blocking and compute intensive operations is discouraged. The general recommendation is to use asynchronous operations.
However, there are exceptions. Node's own require
statement is synchronous. It
is mainly used at program startup and only for a handful of files. Consequently,
although it being synchronous, using it is harmless. Same thing goes for
synchronous file globs in combination with require
at startup.
The use of asynchronous code is mainly important for file walking operations during runtime. For example for globbing a large amount of files or recursive copying/deleting of folder structures. These operations generally take a long time to complete and would if implemented synchronously disrupt progress animations or delay server responses.
An advantage of asynchronous operations is that libraries can use it to
offer increased reliability. For example the popular file deletion library
rimraf uses setTimeout
and a limited amount of retries after increasing
time intervals to mitigate EBUSY errors on
windows.
Also, libraries can use asynchronicity to offload work onto worker threads. By
providing an asynchronous API, fixes and optimizations can be implemented
transparently without breaking API compatibility.