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build-pr.yml
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name: Pull Request Verification
on:
pull_request
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Initial compile
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
- name: Generate shader dump
shell: cmd
run: |
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
- name: Recompile with shader dump
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
- name: Move files
shell: cmd
run: |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\
move Editor\config.ini .\
move Editor\startup.lua .\
move Editor\languages .\
move Editor\fonts .\
- name: Install UPX
shell: cmd
run: choco install --no-progress upx
- name: Compress Editor with UPX
shell: cmd
run: upx --best Editor_Windows.exe
- name: Package Editor
uses: actions/upload-artifact@v4
with:
name: Editor (Windows)
path: |
languages/
fonts/
config.ini
startup.lua
Editor_Windows.exe
linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Restore CCache database
id: restore-ccache
uses: actions/cache/restore@v4
with:
path: ~/.cache/ccache
key: ccache-${{ github.run_id }}
restore-keys: ccache
- name: Install dependencies
run: |
sudo apt update
sudo apt install libsdl2-dev ccache
- name: Initial compile
run: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
CCACHE_NODIRECT=1 make -j$(nproc)
- name: Generate shader dump
run: |
cd build/WickedEngine
./offlineshadercompiler spirv rebuild shaderdump
mv wiShaderDump.h ../../WickedEngine/
- name: Recompile with shader dump
run: |
cd build
CCACHE_NODIRECT=1 make -B -j $(nproc)
- name: Save Ccache database
id: save-ccache
if: always() && steps.restore-ccache.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: ~/.cache/ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
- name: Move binaries
run: |
mv build/Editor/WickedEngineEditor ./Editor_Linux
mv Editor/config.ini ./
mv Editor/startup.lua ./
mv Editor/languages ./
mv Editor/fonts ./
- name: Compress Editor with UPX
run: upx --best Editor_Linux
- name: Package Editor
uses: actions/upload-artifact@v4
with:
name: Editor (Linux)
path: |
languages/
fonts/
config.ini
startup.lua
Editor_Linux
content:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Package Content
uses: actions/upload-artifact@v4
with:
name: Content
path: |
Content/Documentation
Content/models
Content/scripts
Content/terrain