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We don't have any immediate plans for this, but if you are keen to start using it and are already using our scene frame work it looks like it would be relatively easy to adapt that code to work with gltf. I'd be interested to hear about your experiences if you do try this.
So glTF has hit 1.0
https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification
It's made with WebGL engines in mind, so, is there any place for it on the Turbulenz roadmap?
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