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Any plans to support glTF? #49

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erlend-sh opened this issue Nov 24, 2015 · 1 comment
Open

Any plans to support glTF? #49

erlend-sh opened this issue Nov 24, 2015 · 1 comment

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@erlend-sh
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So glTF has hit 1.0

https://www.khronos.org/news/press/khronos-finalizes-gltf-1.0-specification

It's made with WebGL engines in mind, so, is there any place for it on the Turbulenz roadmap?

@dtebbs
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dtebbs commented Nov 25, 2015

We don't have any immediate plans for this, but if you are keen to start using it and are already using our scene frame work it looks like it would be relatively easy to adapt that code to work with gltf. I'd be interested to hear about your experiences if you do try this.

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