Replies: 14 comments
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Load diced sprites. |
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Save game state. On the web this should be done through local storage. |
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Touch integration. |
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μsfx integration. |
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Specify default audio settings from Kira's |
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Split atlases over multiple 256 layers of 2048x2048 pixels, uploaded as a 3D texture. |
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Allow rendering with custom shaders #92. |
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Android support #102. |
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Z-index with a depth buffer #106. |
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Camera parallax scrolling. |
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Camera dead zone. |
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Camera lead, moves forward with motion. |
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Allow custom shader uniforms. |
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Custom post-processing shaders. |
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Noncommittal list of possible features.
Upvoted items are prioritized slightly more.
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