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dummys.qc
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dummys.qc
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// General Junk
void() misc_explobox = {remove(self);};
void() misc_explobox2 = {remove(self);};
void() trap_spikeshooter = {remove(self);};
void() trap_shooter = {remove(self);};
void() func_bossgate = {remove(self);};
void() func_door = {remove(self);};
void() func_door_secret = {remove(self);};
void() info_intermission = {remove(self);};
void() info_null = {remove(self);};
void() path_corner = {remove(self);};
// Triggers
void() trigger_changelevel = {remove(self);};
// Player Starts
void() info_player_start = {};
void() info_player_start2 = {};
void() info_player_deathmatch = {};
void() info_player_coop = {};
// Weapons
void() weapon_supershotgun = {remove(self);};
void() weapon_nailgun = {remove(self);};
void() weapon_supernailgun = {remove(self);};
void() weapon_grenadelauncher = {remove(self);};
void() weapon_rocketlauncher = {remove(self);};
void() weapon_lightning = {remove(self);};
// Monsters
void() monster_enforcer = {remove(self);};
void() monster_ogre = {remove(self);};
void() monster_demon1 = {remove(self);};
void() monster_shambler = {remove(self);};
void() monster_knight = {remove(self);};
void() monster_army = {remove(self);};
void() monster_wizard = {remove(self);};
void() monster_dog = {remove(self);};
void() monster_zombie = {remove(self);};
void() monster_boss = {remove(self);};
void() monster_tarbaby = {remove(self);};
void() monster_hell_knight = {remove(self);};
void() monster_fish = {remove(self);};
void() monster_shalrath = {remove(self);};
void() monster_oldone = {remove(self);};
void() item_health = {remove(self);};
void() item_megahealth_rot = {remove(self);};
void() item_shells = {remove(self);};
void() item_spikes = {remove(self);};
void() item_rockets = {remove(self);};
void() item_cells = {remove(self);};
void() item_key1 = {remove(self);};
void() item_key2 = {remove(self);};
void() item_artifact_invulnerability = {remove(self);};
void() item_artifact_envirosuit = {remove(self);};
void() item_artifact_invisibility = {remove(self);};
void() item_artifact_super_damage = {remove(self);};