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PBIconAndTextCell.m
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PBIconAndTextCell.m
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//
// PBIconAndTextCell.m
// GitX
//
// Created by Ciarán Walsh on 23/09/2008.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
// Adopted from http://www.cocoadev.com/index.pl?NSTableViewImagesAndText
#import "PBIconAndTextCell.h"
@implementation PBIconAndTextCell
@synthesize image;
- (void)dealloc
{
self.image = nil;
[super dealloc];
}
- (id)copyWithZone:(NSZone *)zone
{
PBIconAndTextCell *cell = [super copyWithZone:zone];
cell.image = image;
return cell;
}
- (void)selectWithFrame:(NSRect)aRect inView:(NSView *)controlView editor:(NSText *)textObj delegate:(id)anObject start:(NSInteger)selStart length:(NSInteger)selLength
{
NSRect textFrame, imageFrame;
NSDivideRect (aRect, &imageFrame, &textFrame, 3 + [image size].width, NSMinXEdge);
[super selectWithFrame: textFrame inView: controlView editor:textObj delegate:anObject start:selStart length:selLength];
}
- (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
{
if (image) {
NSSize imageSize;
NSRect imageFrame;
imageSize = [image size];
NSDivideRect(cellFrame, &imageFrame, &cellFrame, 3 + imageSize.width, NSMinXEdge);
if ([self drawsBackground]) {
[[self backgroundColor] set];
NSRectFill(imageFrame);
}
imageFrame.origin.x += 3;
imageFrame.size = imageSize;
if ([controlView isFlipped])
imageFrame.origin.y += floor((cellFrame.size.height + imageFrame.size.height) / 2);
else
imageFrame.origin.y += ceil((cellFrame.size.height - imageFrame.size.height) / 2);
[image compositeToPoint:imageFrame.origin operation:NSCompositeSourceOver];
}
[super drawWithFrame:cellFrame inView:controlView];
}
- (NSSize)cellSize
{
NSSize cellSize = [super cellSize];
cellSize.width += (image ? [image size].width : 0) + 3;
return cellSize;
}
// ===============
// = Hit testing =
// ===============
// Adopted from PhotoSearch Apple sample code
- (NSUInteger)hitTestForEvent:(NSEvent *)event inRect:(NSRect)cellFrame ofView:(NSView *)controlView
{
NSPoint point = [controlView convertPoint:[event locationInWindow] fromView:nil];
NSRect textFrame, imageFrame;
NSDivideRect (cellFrame, &imageFrame, &textFrame, 3 + [image size].width, NSMinXEdge);
if (NSMouseInRect(point, imageFrame, [controlView isFlipped]))
return NSCellHitContentArea | NSCellHitTrackableArea;
return [super hitTestForEvent:event inRect:cellFrame ofView:controlView];
}
+ (BOOL)prefersTrackingUntilMouseUp
{
// NSCell returns NO for this by default. If you want to have trackMouse:inRect:ofView:untilMouseUp: always track until the mouse is up, then you MUST return YES. Otherwise, strange things will happen.
return YES;
}
- (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame ofView:(NSView *)controlView untilMouseUp:(BOOL)flag
{
[self setControlView:controlView];
NSRect textFrame, imageFrame;
NSDivideRect (cellFrame, &imageFrame, &textFrame, 3 + [image size].width, NSMinXEdge);
while ([theEvent type] != NSLeftMouseUp) {
// This is VERY simple event tracking. We simply check to see if the mouse is in the "i" button or not and dispatch entered/exited mouse events
NSPoint point = [controlView convertPoint:[theEvent locationInWindow] fromView:nil];
BOOL mouseInButton = NSMouseInRect(point, imageFrame, [controlView isFlipped]);
if (mouseDownInButton != mouseInButton) {
mouseDownInButton = mouseInButton;
[controlView setNeedsDisplayInRect:cellFrame];
}
if ([theEvent type] == NSMouseEntered || [theEvent type] == NSMouseExited)
[NSApp sendEvent:theEvent];
// Note that we process mouse entered and exited events and dispatch them to properly handle updates
theEvent = [[controlView window] nextEventMatchingMask:(NSLeftMouseUpMask | NSLeftMouseDraggedMask | NSMouseEnteredMask | NSMouseExitedMask)];
}
// Another way of implementing the above code would be to keep an NSButtonCell as an ivar, and simply call trackMouse:inRect:ofView:untilMouseUp: on it, if the tracking area was inside of it.
if (mouseDownInButton) {
// Send the action, and redisplay
mouseDownInButton = NO;
[controlView setNeedsDisplayInRect:cellFrame];
if (self.action)
[NSApp sendAction:self.action to:self.target from:self];
}
// We return YES since the mouse was released while we were tracking. Not returning YES when you processed the mouse up is an easy way to introduce bugs!
return YES;
}
@end