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Child transforms are rotated incorrectly when the root object contains a mesh renderer #1

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D3TONAT0R opened this issue Dec 4, 2024 · 1 comment

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@D3TONAT0R
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Can be fixed temporarily by setting "Preserve Hierarchy" in the default FBX importer settings

@D3TONAT0R D3TONAT0R changed the title Child transforms are rotated incorrectly when the root objects contains a mesh Child transforms are rotated incorrectly when the root object contains a mesh renderer Dec 4, 2024
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