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SMCalloutView.m
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SMCalloutView.m
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#import "SMCalloutView.h"
#import <QuartzCore/QuartzCore.h>
//
// UIView frame helpers - we do a lot of UIView frame fiddling in this class; these functions help keep things readable.
//
@interface UIView (SMFrameAdditions)
@property (nonatomic, assign) CGPoint $origin;
@property (nonatomic, assign) CGSize $size;
@property (nonatomic, assign) CGFloat $x, $y, $width, $height; // normal rect properties
@property (nonatomic, assign) CGFloat $left, $top, $right, $bottom; // these will stretch/shrink the rect
@end
//
// Callout View.
//
NSTimeInterval kSMCalloutViewRepositionDelayForUIScrollView = 1.0/3.0;
#define CALLOUT_MIN_WIDTH 75 // our background graphics limit us to this minimum width...
#define CALLOUT_HEIGHT 70 // ...and allow only for this exact height.
#define CALLOUT_DEFAULT_WIDTH 153 // default "I give up" width when we are asked to present in a space less than our min width
#define TITLE_MARGIN 17 // the title view's normal horizontal margin from the edges of our callout view
#define TITLE_TOP 11 // the top of the title view when no subtitle is present
#define TITLE_SUB_TOP 3 // the top of the title view when a subtitle IS present
#define TITLE_HEIGHT 22 // title height, fixed
#define SUBTITLE_TOP 25 // the top of the subtitle, when present
#define SUBTITLE_HEIGHT 16 // subtitle height, fixed
#define TITLE_ACCESSORY_MARGIN 6 // the margin between the title and an accessory if one is present (on either side)
#define ACCESSORY_MARGIN 14 // the accessory's margin from the edges of our callout view
#define ACCESSORY_TOP 8 // the top of the accessory "area" in which accessory views are placed
#define ACCESSORY_HEIGHT 32 // the "suggested" maximum height of an accessory view. shorter accessories will be vertically centered
#define BETWEEN_ACCESSORIES_MARGIN 7 // if we have no title or subtitle, but have two accessory views, then this is the space between them
#define ANCHOR_MARGIN 37 // the smallest possible distance from the edge of our control to the "tip" of the anchor, from either left or right
#define TOP_ANCHOR_MARGIN 13 // all the above measurements assume a bottom anchor! if we're pointing "up" we'll need to add this top margin to everything.
#define BOTTOM_ANCHOR_MARGIN 10 // if using a bottom anchor, we'll need to account for the shadow below the "tip"
#define REPOSITION_MARGIN 10 // when we try to reposition content to be visible, we'll consider this margin around your target rect
#define TOP_SHADOW_BUFFER 2 // height offset buffer to account for top shadow
#define BOTTOM_SHADOW_BUFFER 5 // height offset buffer to account for bottom shadow
#define OFFSET_FROM_ORIGIN 5 // distance to offset vertically from the rect origin of the callout
#define ANCHOR_HEIGHT 14 // height to use for the anchor
#define ANCHOR_MARGIN_MIN 24 // the smallest possible distance from the edge of our control to the edge of the anchor, from either left or right
@implementation SMCalloutView {
UILabel *titleLabel, *subtitleLabel;
UIImageView *leftCap, *rightCap, *topAnchor, *bottomAnchor, *leftBackground, *rightBackground;
SMCalloutArrowDirection arrowDirection;
BOOL popupCancelled;
}
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
_presentAnimation = SMCalloutAnimationBounce;
_dismissAnimation = SMCalloutAnimationFade;
self.backgroundColor = [UIColor clearColor];
}
return self;
}
- (UIView *)titleViewOrDefault {
if (self.titleView)
// if you have a custom title view defined, return that.
return self.titleView;
else {
if (!titleLabel) {
// create a default titleView
titleLabel = [UILabel new];
titleLabel.$height = TITLE_HEIGHT;
titleLabel.opaque = NO;
titleLabel.backgroundColor = [UIColor clearColor];
titleLabel.font = [UIFont boldSystemFontOfSize:17];
titleLabel.textColor = [UIColor whiteColor];
titleLabel.shadowColor = [UIColor colorWithWhite:0 alpha:0.5];
titleLabel.shadowOffset = CGSizeMake(0, -1);
}
return titleLabel;
}
}
- (UIView *)subtitleViewOrDefault {
if (self.subtitleView)
// if you have a custom subtitle view defined, return that.
return self.subtitleView;
else {
if (!subtitleLabel) {
// create a default subtitleView
subtitleLabel = [UILabel new];
subtitleLabel.$height = SUBTITLE_HEIGHT;
subtitleLabel.opaque = NO;
subtitleLabel.backgroundColor = [UIColor clearColor];
subtitleLabel.font = [UIFont systemFontOfSize:12];
subtitleLabel.textColor = [UIColor whiteColor];
subtitleLabel.shadowColor = [UIColor colorWithWhite:0 alpha:0.5];
subtitleLabel.shadowOffset = CGSizeMake(0, -1);
}
return subtitleLabel;
}
}
- (SMCalloutBackgroundView *)backgroundView {
// create our default background on first access only if it's nil, since you might have set your own background anyway.
return _backgroundView ?: (_backgroundView = [SMCalloutDrawnBackgroundView new]);
}
- (void)rebuildSubviews {
// remove and re-add our appropriate subviews in the appropriate order
[self.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
[self setNeedsDisplay];
[self addSubview:self.backgroundView];
if (self.contentView) {
[self addSubview:self.contentView];
}
else {
if (self.titleViewOrDefault) [self addSubview:self.titleViewOrDefault];
if (self.subtitleViewOrDefault) [self addSubview:self.subtitleViewOrDefault];
}
if (self.leftAccessoryView) [self addSubview:self.leftAccessoryView];
if (self.rightAccessoryView) [self addSubview:self.rightAccessoryView];
}
- (CGFloat)innerContentMarginLeft {
if (self.leftAccessoryView)
return ACCESSORY_MARGIN + self.leftAccessoryView.$width + TITLE_ACCESSORY_MARGIN;
else
return TITLE_MARGIN;
}
- (CGFloat)innerContentMarginRight {
if (self.rightAccessoryView)
return ACCESSORY_MARGIN + self.rightAccessoryView.$width + TITLE_ACCESSORY_MARGIN;
else
return TITLE_MARGIN;
}
- (CGFloat)calloutHeight {
if (self.contentView)
return self.contentView.$height + TITLE_TOP*2 + ANCHOR_HEIGHT + BOTTOM_ANCHOR_MARGIN;
else
return CALLOUT_HEIGHT;
}
- (CGSize)sizeThatFits:(CGSize)size {
// odd behavior, but mimicking the system callout view
if (size.width < CALLOUT_MIN_WIDTH)
return CGSizeMake(CALLOUT_DEFAULT_WIDTH, self.calloutHeight);
// calculate how much non-negotiable space we need to reserve for margin and accessories
CGFloat margin = self.innerContentMarginLeft + self.innerContentMarginRight;
// how much room is left for text?
CGFloat availableWidthForText = size.width - margin;
// no room for text? then we'll have to squeeze into the given size somehow.
if (availableWidthForText < 0)
availableWidthForText = 0;
CGSize preferredTitleSize = [self.titleViewOrDefault sizeThatFits:CGSizeMake(availableWidthForText, TITLE_HEIGHT)];
CGSize preferredSubtitleSize = [self.subtitleViewOrDefault sizeThatFits:CGSizeMake(availableWidthForText, SUBTITLE_HEIGHT)];
// total width we'd like
CGFloat preferredWidth;
if (self.contentView) {
// if we have a content view, then take our preferred size directly from that
preferredWidth = self.contentView.$width + margin;
}
else if (preferredTitleSize.width >= 0.000001 || preferredSubtitleSize.width >= 0.000001) {
// if we have a title or subtitle, then our assumed margins are valid, and we can apply them
preferredWidth = fmaxf(preferredTitleSize.width, preferredSubtitleSize.width) + margin;
}
else {
// ok we have no title or subtitle to speak of. In this case, the system callout would actually not display
// at all! But we can handle it.
preferredWidth = self.leftAccessoryView.$width + self.rightAccessoryView.$width + ACCESSORY_MARGIN*2;
if (self.leftAccessoryView && self.rightAccessoryView)
preferredWidth += BETWEEN_ACCESSORIES_MARGIN;
}
// ensure we're big enough to fit our graphics!
preferredWidth = fmaxf(preferredWidth, CALLOUT_MIN_WIDTH);
// ask to be smaller if we have space, otherwise we'll fit into what we have by truncating the title/subtitle.
return CGSizeMake(fminf(preferredWidth, size.width), self.calloutHeight);
}
- (CGSize)offsetToContainRect:(CGRect)innerRect inRect:(CGRect)outerRect {
CGFloat nudgeRight = fmaxf(0, CGRectGetMinX(outerRect) - CGRectGetMinX(innerRect));
CGFloat nudgeLeft = fminf(0, CGRectGetMaxX(outerRect) - CGRectGetMaxX(innerRect));
CGFloat nudgeTop = fmaxf(0, CGRectGetMinY(outerRect) - CGRectGetMinY(innerRect));
CGFloat nudgeBottom = fminf(0, CGRectGetMaxY(outerRect) - CGRectGetMaxY(innerRect));
return CGSizeMake(nudgeLeft ?: nudgeRight, nudgeTop ?: nudgeBottom);
}
- (void)presentCalloutFromRect:(CGRect)rect inView:(UIView *)view constrainedToView:(UIView *)constrainedView permittedArrowDirections:(SMCalloutArrowDirection)arrowDirections animated:(BOOL)animated {
[self presentCalloutFromRect:rect inLayer:view.layer ofView:view constrainedToLayer:constrainedView.layer permittedArrowDirections:arrowDirections animated:animated];
}
- (void)presentCalloutFromRect:(CGRect)rect inLayer:(CALayer *)layer constrainedToLayer:(CALayer *)constrainedLayer permittedArrowDirections:(SMCalloutArrowDirection)arrowDirections animated:(BOOL)animated {
[self presentCalloutFromRect:rect inLayer:layer ofView:nil constrainedToLayer:constrainedLayer permittedArrowDirections:arrowDirections animated:animated];
}
// this private method handles both CALayer and UIView parents depending on what's passed.
- (void)presentCalloutFromRect:(CGRect)rect inLayer:(CALayer *)layer ofView:(UIView *)view constrainedToLayer:(CALayer *)constrainedLayer permittedArrowDirections:(SMCalloutArrowDirection)arrowDirections animated:(BOOL)animated {
// Sanity check: dismiss this callout immediately if it's displayed somewhere
if (self.layer.superlayer) [self dismissCalloutAnimated:NO];
// figure out the constrained view's rect in our popup view's coordinate system
CGRect constrainedRect = [constrainedLayer convertRect:constrainedLayer.bounds toLayer:layer];
// form our subviews based on our content set so far
[self rebuildSubviews];
// apply title/subtitle (if present
titleLabel.text = self.title;
subtitleLabel.text = self.subtitle;
// size the callout to fit the width constraint as best as possible
self.$size = [self sizeThatFits:CGSizeMake(constrainedRect.size.width, self.calloutHeight)];
// how much room do we have in the constraint box, both above and below our target rect?
CGFloat topSpace = CGRectGetMinY(rect) - CGRectGetMinY(constrainedRect);
CGFloat bottomSpace = CGRectGetMaxY(constrainedRect) - CGRectGetMaxY(rect);
// we prefer to point our arrow down.
SMCalloutArrowDirection bestDirection = SMCalloutArrowDirectionDown;
// we'll point it up though if that's the only option you gave us.
if (arrowDirections == SMCalloutArrowDirectionUp)
bestDirection = SMCalloutArrowDirectionUp;
// or, if we don't have enough space on the top and have more space on the bottom, and you
// gave us a choice, then pointing up is the better option.
if (arrowDirections == SMCalloutArrowDirectionAny && topSpace < self.calloutHeight && bottomSpace > topSpace)
bestDirection = SMCalloutArrowDirectionUp;
// show the correct anchor based on our decision
topAnchor.hidden = (bestDirection == SMCalloutArrowDirectionDown);
bottomAnchor.hidden = (bestDirection == SMCalloutArrowDirectionUp);
arrowDirection = bestDirection;
// we want to point directly at the horizontal center of the given rect. calculate our "anchor point" in terms of our
// target view's coordinate system. make sure to offset the anchor point as requested if necessary.
CGFloat anchorX = self.calloutOffset.x + CGRectGetMidX(rect);
CGFloat anchorY = self.calloutOffset.y + (bestDirection == SMCalloutArrowDirectionDown ? CGRectGetMinY(rect) : CGRectGetMaxY(rect));
// we prefer to sit in the exact center of our constrained view, so we have visually pleasing equal left/right margins.
CGFloat calloutX = roundf(CGRectGetMidX(constrainedRect) - self.$width / 2);
// what's the farthest to the left and right that we could point to, given our background image constraints?
CGFloat minPointX = calloutX + ANCHOR_MARGIN;
CGFloat maxPointX = calloutX + self.$width - ANCHOR_MARGIN;
// we may need to scoot over to the left or right to point at the correct spot
CGFloat adjustX = 0;
if (anchorX < minPointX) adjustX = anchorX - minPointX;
if (anchorX > maxPointX) adjustX = anchorX - maxPointX;
// add the callout to the given layer (or view if possible, to receive touch events)
if (view)
[view addSubview:self];
else
[layer addSublayer:self.layer];
CGPoint calloutOrigin = {
.x = calloutX + adjustX,
.y = bestDirection == SMCalloutArrowDirectionDown ? (anchorY - self.calloutHeight + BOTTOM_ANCHOR_MARGIN) : anchorY
};
_currentArrowDirection = bestDirection;
self.$origin = calloutOrigin;
// now set the *actual* anchor point for our layer so that our "popup" animation starts from this point.
CGPoint anchorPoint = [layer convertPoint:CGPointMake(anchorX, anchorY) toLayer:self.layer];
// pass on the anchor point to our background view so it knows where to draw the arrow
self.backgroundView.arrowPoint = anchorPoint;
// adjust it to unit coordinates for the actual layer.anchorPoint property
anchorPoint.x /= self.$width;
anchorPoint.y /= self.$height;
self.layer.anchorPoint = anchorPoint;
// setting the anchor point moves the view a bit, so we need to reset
self.$origin = calloutOrigin;
// layout now so we can immediately start animating to the final position if needed
[self setNeedsLayout];
[self layoutIfNeeded];
// if we're outside the bounds of our constraint rect, we'll give our delegate an opportunity to shift us into position.
// consider both our size and the size of our target rect (which we'll assume to be the size of the content you want to scroll into view.
CGRect contentRect = CGRectUnion(self.frame, CGRectInset(rect, -REPOSITION_MARGIN, -REPOSITION_MARGIN));
CGSize offset = [self offsetToContainRect:contentRect inRect:constrainedRect];
NSTimeInterval delay = 0;
popupCancelled = NO; // reset this before calling our delegate below
if ([self.delegate respondsToSelector:@selector(calloutView:delayForRepositionWithSize:)] && !CGSizeEqualToSize(offset, CGSizeZero))
delay = [self.delegate calloutView:self delayForRepositionWithSize:offset];
// there's a chance that user code in the delegate method may have called -dismissCalloutAnimated to cancel things; if that
// happened then we need to bail!
if (popupCancelled) return;
// if we need to delay, we don't want to be visible while we're delaying, so hide us in preparation for our popup
self.hidden = YES;
// create the appropriate animation, even if we're not animated
CAAnimation *animation = [self animationWithType:self.presentAnimation presenting:YES];
// nuke the duration if no animation requested - we'll still need to "run" the animation to get delays and callbacks
if (!animated)
animation.duration = 0.0000001; // can't be zero or the animation won't "run"
animation.beginTime = CACurrentMediaTime() + delay;
animation.delegate = self;
[self.layer addAnimation:animation forKey:@"present"];
}
- (void)animationDidStart:(CAAnimation *)anim {
BOOL presenting = [[anim valueForKey:@"presenting"] boolValue];
if (presenting)
// ok, animation is on, let's make ourselves visible!
self.hidden = NO;
}
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)finished {
BOOL presenting = [[anim valueForKey:@"presenting"] boolValue];
if (presenting) {
if ([_delegate respondsToSelector:@selector(calloutViewDidAppear:)])
[_delegate calloutViewDidAppear:self];
}
else if (!presenting) {
[self removeFromParent];
[self.layer removeAnimationForKey:@"dismiss"];
if ([_delegate respondsToSelector:@selector(calloutViewDidDisappear:)])
[_delegate calloutViewDidDisappear:self];
}
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
// we want to match the system callout view, which doesn't "capture" touches outside the accessory areas. This way you can click on other pins and things *behind* a translucent callout.
return
[self.leftAccessoryView pointInside:[self.leftAccessoryView convertPoint:point fromView:self] withEvent:nil] ||
[self.rightAccessoryView pointInside:[self.rightAccessoryView convertPoint:point fromView:self] withEvent:nil] ||
[self.contentView pointInside:[self.contentView convertPoint:point fromView:self] withEvent:nil] ||
(!self.contentView && [self.titleView pointInside:[self.titleView convertPoint:point fromView:self] withEvent:nil]) ||
(!self.contentView && [self.subtitleView pointInside:[self.subtitleView convertPoint:point fromView:self] withEvent:nil]);
}
- (void)dismissCalloutAnimated:(BOOL)animated {
[self.layer removeAnimationForKey:@"present"];
popupCancelled = YES;
if (animated) {
CAAnimation *animation = [self animationWithType:self.dismissAnimation presenting:NO];
animation.delegate = self;
[self.layer addAnimation:animation forKey:@"dismiss"];
}
else [self removeFromParent];
}
- (void)removeFromParent {
if (self.superview)
[self removeFromSuperview];
else {
// removing a layer from a superlayer causes an implicit fade-out animation that we wish to disable.
[CATransaction begin];
[CATransaction setDisableActions:YES];
[self.layer removeFromSuperlayer];
[CATransaction commit];
}
}
- (CAAnimation *)animationWithType:(SMCalloutAnimation)type presenting:(BOOL)presenting {
CAAnimation *animation = nil;
if (type == SMCalloutAnimationBounce) {
CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
CAMediaTimingFunction *easeInOut = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
bounceAnimation.values = @[@0.05, @1.11245, @0.951807, @1.0];
bounceAnimation.keyTimes = @[@0, @(4.0/9.0), @(4.0/9.0+5.0/18.0), @1.0];
bounceAnimation.duration = 1.0/3.0; // the official bounce animation duration adds up to 0.3 seconds; but there is a bit of delay introduced by Apple using a sequence of callback-based CABasicAnimations rather than a single CAKeyframeAnimation. So we bump it up to 0.33333 to make it feel identical on the device
bounceAnimation.timingFunctions = @[easeInOut, easeInOut, easeInOut, easeInOut];
if (!presenting)
bounceAnimation.values = [[bounceAnimation.values reverseObjectEnumerator] allObjects]; // reverse values
animation = bounceAnimation;
}
else if (type == SMCalloutAnimationFade) {
CABasicAnimation *fadeAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
fadeAnimation.duration = 1.0/3.0;
fadeAnimation.fromValue = presenting ? @0.0 : @1.0;
fadeAnimation.toValue = presenting ? @1.0 : @0.0;
animation = fadeAnimation;
}
else if (type == SMCalloutAnimationStretch) {
CABasicAnimation *stretchAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
stretchAnimation.duration = 0.1;
stretchAnimation.fromValue = presenting ? @0.0 : @1.0;
stretchAnimation.toValue = presenting ? @1.0 : @0.0;
animation = stretchAnimation;
}
// CAAnimation is KVC compliant, so we can store whether we're presenting for lookup in our delegate methods
[animation setValue:@(presenting) forKey:@"presenting"];
animation.fillMode = kCAFillModeForwards;
animation.removedOnCompletion = NO;
return animation;
}
- (CGFloat)centeredPositionOfView:(UIView *)view ifSmallerThan:(CGFloat)height {
return view.$height < height ? floorf(height/2 - view.$height/2) : 0;
}
- (CGFloat)centeredPositionOfView:(UIView *)view relativeToView:(UIView *)parentView {
return (parentView.$height - view.$height) / 2;
}
- (void)layoutSubviews {
self.backgroundView.frame = self.bounds;
// if we're pointing up, we'll need to push almost everything down a bit
CGFloat dy = arrowDirection == SMCalloutArrowDirectionUp ? TOP_ANCHOR_MARGIN : 0;
self.titleViewOrDefault.$x = self.innerContentMarginLeft;
self.titleViewOrDefault.$y = (self.subtitleView || self.subtitle.length ? TITLE_SUB_TOP : TITLE_TOP) + dy;
self.titleViewOrDefault.$width = self.$width - self.innerContentMarginLeft - self.innerContentMarginRight;
self.subtitleViewOrDefault.$x = self.titleViewOrDefault.$x;
self.subtitleViewOrDefault.$y = SUBTITLE_TOP + dy;
self.subtitleViewOrDefault.$width = self.titleViewOrDefault.$width;
self.leftAccessoryView.$x = ACCESSORY_MARGIN;
if (self.contentView)
self.leftAccessoryView.$y = TITLE_TOP + [self centeredPositionOfView:self.leftAccessoryView relativeToView:self.contentView] + dy;
else
self.leftAccessoryView.$y = ACCESSORY_TOP + [self centeredPositionOfView:self.leftAccessoryView ifSmallerThan:ACCESSORY_HEIGHT] + dy;
self.rightAccessoryView.$x = self.$width-ACCESSORY_MARGIN-self.rightAccessoryView.$width;
if (self.contentView)
self.rightAccessoryView.$y = TITLE_TOP + [self centeredPositionOfView:self.rightAccessoryView relativeToView:self.contentView] + dy;
else
self.rightAccessoryView.$y = ACCESSORY_TOP + [self centeredPositionOfView:self.rightAccessoryView ifSmallerThan:ACCESSORY_HEIGHT] + dy;
if (self.contentView) {
self.contentView.$x = self.innerContentMarginLeft;
self.contentView.$y = TITLE_TOP + dy;
}
}
@end
//
// Callout background base class, includes graphics for +systemBackgroundView
//
@implementation SMCalloutBackgroundView
+ (SMCalloutBackgroundView *)systemBackgroundView {
SMCalloutImageBackgroundView *background = [SMCalloutImageBackgroundView new];
background.leftCapImage = [self embeddedImageNamed:@"SMCalloutViewLeftCap"];
background.rightCapImage = [self embeddedImageNamed:@"SMCalloutViewRightCap"];
background.topAnchorImage = [self embeddedImageNamed:@"SMCalloutViewTopAnchor"];
background.bottomAnchorImage = [self embeddedImageNamed:@"SMCalloutViewBottomAnchor"];
background.backgroundImage = [self embeddedImageNamed:@"SMCalloutViewBackground"];
return background;
}
+ (NSData *)dataWithBase64EncodedString:(NSString *)string {
//
// NSData+Base64.m
//
// Version 1.0.2
//
// Created by Nick Lockwood on 12/01/2012.
// Copyright (C) 2012 Charcoal Design
//
// Distributed under the permissive zlib License
// Get the latest version from here:
//
// https://github.com/nicklockwood/Base64
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
const char lookup[] = {
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 62, 99, 99, 99, 63,
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 99, 99, 99, 99, 99, 99,
99, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 99, 99, 99, 99, 99,
99, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 99, 99, 99, 99, 99
};
NSData *inputData = [string dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES];
long long inputLength = [inputData length];
const unsigned char *inputBytes = [inputData bytes];
long long maxOutputLength = (inputLength / 4 + 1) * 3;
NSMutableData *outputData = [NSMutableData dataWithLength:maxOutputLength];
unsigned char *outputBytes = (unsigned char *)[outputData mutableBytes];
int accumulator = 0;
long long outputLength = 0;
unsigned char accumulated[] = {0, 0, 0, 0};
for (long long i = 0; i < inputLength; i++) {
unsigned char decoded = lookup[inputBytes[i] & 0x7F];
if (decoded != 99) {
accumulated[accumulator] = decoded;
if (accumulator == 3) {
outputBytes[outputLength++] = (accumulated[0] << 2) | (accumulated[1] >> 4);
outputBytes[outputLength++] = (accumulated[1] << 4) | (accumulated[2] >> 2);
outputBytes[outputLength++] = (accumulated[2] << 6) | accumulated[3];
}
accumulator = (accumulator + 1) % 4;
}
}
//handle left-over data
if (accumulator > 0) outputBytes[outputLength] = (accumulated[0] << 2) | (accumulated[1] >> 4);
if (accumulator > 1) outputBytes[++outputLength] = (accumulated[1] << 4) | (accumulated[2] >> 2);
if (accumulator > 2) outputLength++;
//truncate data to match actual output length
outputData.length = outputLength;
return outputLength? outputData: nil;
}
+ (UIImage *)embeddedImageNamed:(NSString *)name {
if ([UIScreen mainScreen].scale == 2)
name = [name stringByAppendingString:@"$2x"];
SEL selector = NSSelectorFromString(name);
if (![(id)self respondsToSelector:selector]) {
NSLog(@"Could not find an embedded image. Ensure that you've added a category method to UIImage named +%@", name);
return nil;
}
// We need to hush the compiler here - but we know what we're doing!
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
NSString *base64String = [(id)self performSelector:selector];
#pragma clang diagnostic pop
UIImage *rawImage = [UIImage imageWithData:[self dataWithBase64EncodedString:base64String]];
return [UIImage imageWithCGImage:rawImage.CGImage scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp];
}
//
// I didn't want this class to require adding any images to your Xcode project. So instead the images needed are embedded below.
//
+ (NSString *)SMCalloutViewBackground { return @"iVBORw0KGgoAAAANSUhEUgAAAAEAAAA5CAYAAAD3PEFJAAAAHGlET1QAAAACAAAAAAAAAB0AAAAoAAAAHQAAABwAAACkF8Y1LgAAAHBJREFUGBlMy6ENQyEARdGXJh2CBEZAgAABhoQgEASDQBCWYqy3wt/lt80XFfe4CwCvT3gjpXThnEPsvYm1FjHnJMYYRO+daK0RtVailELknPndiBjjQwiB8N4TzrkHay3xwxhDaK0JpRQhpfxHCMEbAAD//2TbkE8AAAA9SURBVGOQlJQ8w0AJIScnd4ZBQ0PjDIOysvJdBiCIARFhIMIPRLiACEsQoQMiFEGEBIgQABFcIIIVRDABAL6ePTfutWY6AAAAAElFTkSuQmCC"; }
+ (NSString *)SMCalloutViewBackground$2x { return @"iVBORw0KGgoAAAANSUhEUgAAAAIAAAByCAYAAAB5lADlAAAACXBIWXMAABYlAAAWJQFJUiTwAAAAHGlET1QAAAACAAAAAAAAADkAAAAoAAAAOQAAADkAAAD3bjNTjgAAAMNJREFUOBGkz72JhGAAhOGpwyZUVESFVfAPFFRcFfypwmJsa4KNtxaPucAvuuiCZ3jTwX3fkN/5I7Iso2Acx4/guq6v4DzPj+A4Dgr2faeY2LaNgifWdaVgWRYK5nmmmJimiYL3+03BMAwU9H1PMdF1HQVt21LQNA3FRF3XFFRVRUFZlhQURUFBnucUPJfTNKXgidfrRUGSJBTEcUwxEUURBWEYUhAEAcWE7/sUeJ5HMeG6LgWO41Bg2zbFhGVZFPwvfgAAAP//7zgpOQAAAGxJREFU5cYhCkJBAEXRqyAYLJOECTLFaDXafjNZDIKgLniWNL73eXxwDYZzudRau/HP01rrxjKllG4sA3yCt8Z4BU+N8QjuGuMWXDXGFFw0xjk4aYxjcNAY+6BojF2w1RibYK0xVrMxBjbnZ75mdyKsdyBPxAAAAABJRU5ErkJggg=="; }
+ (NSString *)SMCalloutViewBottomAnchor { return @"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"; }
+ (NSString *)SMCalloutViewBottomAnchor$2x { return @"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"; }
+ (NSString *)SMCalloutViewLeftCap { return @"iVBORw0KGgoAAAANSUhEUgAAABEAAAA5CAYAAADQksChAAAAHGlET1QAAAACAAAAAAAAAB0AAAAoAAAAHQAAABwAAAKS6krCNQAAAl5JREFUSA2klNmKGkEUhs0yM9nIglnctQc3zKioqOCKwQVXFBRUcLnxwvtci88gPkpeIlATEshVSM2rmP9UUo3dajuQi49TVX3OZ3mquk273c50DpPJ9OAID7H2l2MCXYFMfoT1xzouML842MU/gabQ4XAUo9Ho10KhcFcqlbgejWRPIH/10ul0fq7X67/X6/X3zWZzu91umR5VohPQNq/MZvOndrv9a7VafVssFmw+n7PZbKYi50JyTIC1Zz6f78tyufwxnU7ZZDI5iV5CjbsiAXiZy+V+jsfjW8BGo9FJ9iXUh0vwlATAnEwm74bDIRsMBoZICZ2G3MULjN8ASzgc5v1+n3W73QN6vR4j6BlyxUUiCTVT7uIdxo5QKMQpqdPpaGi1WmIuI3KFRP6V55iLXSAqgUCAUyKOmDWbTdZoNESUY5oT+xJqKP0VM7ADL06HU0GtVlOpVqtMIteRK3ZC/XgCqKFvgRMEvF4vp4JyuWwIcg8k77HmBiFFUXilUmG45oaQRJ4MNfUV+AA84KPH46H3hBWLRZbP50WUY5pLkKuRvMbcAhRwQxIqwqUzBLlCQsdLt1QjcblcnASZTEZDNptV5zQ+JbnGgxuSUFI6nTbESBLGZ4DTLlKplGBfJtconpVQId4hVUTj/flZCb5oPBaLsXg8LkgkEuwYhjux2+0cF06VkExKZaS1sxJcOOb3+0UxFR7DUGK1WjlJcEqMYjAYZPg8sEgkouGsxO12M5wSQ380kdYk95KQwIj/kthsNiE3lFgsFk79oGRZIMcy0g7vJUGDVZEslpGe/QEAAP//KqClBgAAAfBJREFU7ZTRatNQHIfjdFaj1El1prW2Sbti2aZeKEMFB+pAEFREFAa79d5n8YF8gkzUi93M7VXq9x08I82y7QH04iNpOP34/37nJEmSJAuwCCksQQYjuJdl2cFgMCh7vV6g2+2WVXzub9aeLan+sen+v2S+3H+12Hioms7IWZ2ss+AwntiTBKdJCk6hkr08z3f7/f7cca8L44m9wM1liO9OkHQ6nW/j8fjncDgsFZ0Uqy65xoNbkMNamqafEexPJpPvo9GoNFoTrE3OgZNcgjYswxBWYaPdbn9lmt/T6fQH7EJZh3XHJDd4dgfuwkPYbLVaX4jyqyiKQ4QHdVgTJOe5tuAqdOA2rMADeAov4DW8h0+wDTsVjiQXeXgFroMfJstdg0fwDLZA0Tv4AB9BoQRJ/Lq5Q/ZyE/owgfuwAYpewitQ9gbeBmazGdfwdbPcGClOY8F2o8iJjLYJz0Gh020lfyXukL0YKU5jN11Q5ERGsyPLdrLH8CRQkRgpTpNybyxF9mM0O1oBJ1sFpeuBmsRp/PIbK4qMZkfK3DW33+lyUFyEOKeIjOa2O5UyJ1O4DJ5sxdmRpEFkNDvyJCtz+6NQqa+I79rSnKQmsiPjKTOiQmMqjWLl6TFJReSOibKqUGlE+WKjRFEVFkZh9RrlC38A3S8C8jPZQY0AAAAASUVORK5CYII="; }
+ (NSString *)SMCalloutViewLeftCap$2x { return @"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"; }
+ (NSString *)SMCalloutViewRightCap { return @"iVBORw0KGgoAAAANSUhEUgAAABEAAAA5CAYAAADQksChAAAAHGlET1QAAAACAAAAAAAAAB0AAAAoAAAAHQAAABwAAAKdevXfpAAAAmlJREFUSA2UlNlqWlEUhredJzpgB41zcAi2JiRiBE0UiwNxQsGACibeeJH7XovPEPIofYnCSmmhV6XJq6T/f3SfHg/xmF58rH22rm+vvfY+Ryml7llwYbzEzc2NWgdy1MMFDxCt3MezXsAU3yZUpVLpyk6hULje2dn55vf7iwvxktAuUhcXF2Ln/Pz8cjab/Tg6OvoTCAS+QPTIJnNZRer09FTG47Ewavg8mUxkOp1+b7Vav91u92dIHgNuXVdlitRoNJJVnJycyNnZ2c9YLPYVyc9WidRgMJBVDIdDAZcHBwe/IHhpEfEA2HSjGnV8fCxO9Pt9yWQy10hwA4qeAvaI25pLOp2OdLtdA47t9Ho9SaVSV0jwgDfgBWB/jGrYYNVut6XZbIo1cqyhNJlMUuIH74Cuhk02tqTq9bpoGo2GED4z4oiNBRKJBCURoKt5jrG5JVWr1YRUq1UTPcdIGU6HkijwAfZGb8noiyqXy+IE5dFolJIECIC3gFt6AtgXF6+9OFGpVCQSiVCSBCHwHixLDg8PxUqxWBTCOUYuEA6HKfkIwuADeAV41PP7goskTlC0kHxCkm7u6yVJPp+XXC5nYB3rOS4QDAZZiV3C12B+zNlsVpyg2CLZRCKPmZX8k+zv74vGKtNzrAifA1aSAusleEf4nphSjileK0mn03Ibe3t7QnZ3dwVfOOdKrH/WSXqOERdNfD6fs4QrrSIej/OirZdsb2+LFbz2srW1ZSTjVIzo9XqdK0HT2DgT7N8Y6xgKhWSthH924s6SjY2NlaL/klCkYWV6zL54PB7nnmC/ZoJO1JG/3UXyFwAA//9HuzCQAAAB80lEQVTtlc1qU1EURk9iNXqVqERrEmNykzQY/B0oooKCPyAIbRGpIDh17rP4QD7BragDJ9q+SlwrZsd7NRQFhx0szulhf9/Z+7uHJnU6naLb7RauZTyTfr9ftNvtvZTSdRhBG85ABkehnsrCVftDk2q4ZnSYSTWT//LYwoSA93mZ1+DfX2yv1yvyPN/F5OvCZMj6d8/eDjQYDAbFeDz+3Gq1PqwwOcHZGtST72AVo9GomEwmHzH6lmXZW4qvQg4X4DT8MplOp8UKdjn7RBffm83mewR34AoMYB2acBzspJYo3Pud4XC4z0hfGo3GO4oewi24DJfgHFRNOHhT4jX7V/ACnsNjuA83YQMuQgtOQQOOQA3mIoU78BK2QYOn8ABug3nElznL/iQcg6XJFn/IJih+Bk9AA7O4ARPowXlwFEP9+V9t0Yk3isJHYAaOYAcamIWB+j7sIkZZY1+fzWYsKd1bcJfVmw3RDBzBDjTogFlEF8tRwsTnLIr8jN68AWbgCHYQBhl7A513wVoLE4slB2/1M/oVFJuBI9hBGJiFgdZhaWKx+BLXQaE3h9gMDNIO/jCITvwNEZ+yN4pCP6NiX6YZOEKlAw3CxDYtDoEib1XozWXxcoQwCBMLo1hBELfOhZzXpCyOPefzgCysFCuQKDxo/QHd3ALyX+9lLwAAAABJRU5ErkJggg=="; }
+ (NSString *)SMCalloutViewRightCap$2x { return @"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"; }
+ (NSString *)SMCalloutViewTopAnchor { return @"iVBORw0KGgoAAAANSUhEUgAAACkAAABGCAYAAABRwr15AAAAHGlET1QAAAACAAAAAAAAACMAAAAoAAAAIwAAACMAAAQYDCloiwAAA+RJREFUaAXMVslKHFEUfSaaaPIFunDaulJj2/QQBxxwVtCFC9GFCxVRUHHAARVx1pWf9QKVNCGb5FvMPUWf5vazqu0qFVwc7nTuvaeedr0yj4+P5qUwxlQoVCq/4qWz0R9boBLyQXwfzc3N31paWn7CMpe3/kPEFRxLZF4gxX2UuLKpqSkxOTn56/T09DcsYuQFqJMb62Qji5SFOBUs9cWJ/dTY2JiEsPv7e+/s7OwHLGLkURdosZGFRhIpyygQS6sE1Q0NDampqakchMkpWgIx8qiDl+ejDw8YSWjZIjE4vwCLcDrV9fX1aQi5u7vzBZ6cnBREQiyFggd+vi+y0LJEynBXYI0szsif1BcIccfHx0+APB4APPBlTk0coc+KDBM4MTGRu7299SDk6OgoFKiDB35coSVFhgkcGxvLXV1deRB3eHhoDw4OiixyGjjlm5sbD31xhIaKDBM4Ojqau7y89AXu7+/bvb09C/sc8EDoQ39UoYEiwwQODw/nLi4uPJzc7u5uZKAP/SMjI5GEPhEZJnBoaCh3fn7uQdzW1pbd3t72resjZg4cgnn0Yw7mlXuiRSKDBNbV1WUwUF4p3s7Ojt3Y2CjC5uamH8NqHzzmXIs5mIe5mC97S/7qpV64svQt8lnyX2pra7MDAwO+QCxaW1vzsb6+bgk3FxSTqy3myS/fw3zswT4B9uI9qq9S6PJvDtweeEGDhKf6Ko3f+/v7c/LL9DB8dXX11YG5mI892Ie9+f3QAT3QVWV6enr+uejt7f07PT39R14j3srKil1aWirC8vJyUezW3bgUH/OxB/uw19WC2Dw8PNggXF9f+0IWFxftWwMPhX1BOpAzCwsL1sX8/LwFmKdPyzxsGJecoB7Wwix7aM3c3Jx97zCzs7P2vcPMzMxY+ae1sHERpd/lunGQBiOfUVa+CS2si7C85mlOmB+2o1y+GR8ft4Bc/EXWzSOWz60iDnuCuMwFWfbBBvnoYR6+kY8GqyGXvx/D0medsVuT660wgxy3h7Fr2cs+WvJQN3It2cHBQR/wCZ2DX4rHGnvd2J3lztN13Uue6evrs4C87X0bFjP/mtbdGTYb16Iluru7C36pHGvavqRXz6Gv55lsNmuJrq4uq4E8YteSwz7WycUCnWMeljW3l3zWdY/JZDL2vcOkUikbhGQyWcin0+mCH8SNmtPz6Ot97jzT2dlpCRDpw7qxrr2l7+41iUTCamA5Y/raUhw5sMyR59Y0R9eYD8txXpHIjo4OXyCtbg7K6Tr953il6m6NsWlvb7floq2trWyunhm3jzMMBgShtbXVAlFq5MfpxR7dz73I/QcAAP//R6Pt0AAAASZJREFU7VK7asNAEBwCblKltISkImrUWEhl+tQuU+WT7xfyL94TjNksdzIkZ7yGMwyzj9m9YWWs6xpuYVmWm5rcjhKzmOc55BAfYE/HrO2x1ut4b4Y9rY8x+r4PFl3XhQjWGVtmX/M9ZsGlnnkz2bbtdjkaZU5mPcVWY/PUDGvUWmafjCjQIuY5joO2l6pZTcxTulTNzl5NNk0TiCjKxXaB1sYZndv4r7PQi/VSmiTzAeZkzpBZ1/zf2c0kF+49RE2O7zn7y2TOwKPr1WSpL1AvWS9Z6gKl9tT/ZL1kqQuU2oNhGIJ3YJqm4B0Yx/HHOyC/7ycAvsSkd+AsJr0Dn2LSO/AhJr0DJzHpHXgXk96Bo5j0DryJSe/Aq5j0DhzEpHfgRUy6xgX1iUkAQX47jAAAAABJRU5ErkJggg=="; }
+ (NSString *)SMCalloutViewTopAnchor$2x { return @"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"; }
@end
//
// Callout background assembled from predrawn stretched images.
//
@implementation SMCalloutImageBackgroundView {
UIImageView *leftCap, *rightCap, *topAnchor, *bottomAnchor, *leftBackground, *rightBackground;
}
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
leftCap = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 17, 57)];
rightCap = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 17, 57)];
topAnchor = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 41, 70)];
bottomAnchor = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 41, 70)];
leftBackground = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1, 57)];
rightBackground = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1, 57)];
[self addSubview:leftCap];
[self addSubview:rightCap];
[self addSubview:topAnchor];
[self addSubview:bottomAnchor];
[self addSubview:leftBackground];
[self addSubview:rightBackground];
}
return self;
}
// Make sure we relayout our images when our arrow point changes!
- (void)setArrowPoint:(CGPoint)arrowPoint {
[super setArrowPoint:arrowPoint];
[self setNeedsLayout];
}
- (void)layoutSubviews {
// apply our background graphics
leftCap.image = self.leftCapImage;
rightCap.image = self.rightCapImage;
topAnchor.image = self.topAnchorImage;
bottomAnchor.image = self.bottomAnchorImage;
leftBackground.image = self.backgroundImage;
rightBackground.image = self.backgroundImage;
BOOL pointingUp = self.arrowPoint.y < self.$height/2;
// show the correct anchor based on our direction
topAnchor.hidden = !pointingUp;
bottomAnchor.hidden = pointingUp;
// if we're pointing up, we'll need to push almost everything down a bit
CGFloat dy = !topAnchor.hidden ? TOP_ANCHOR_MARGIN : 0;
leftCap.$y = rightCap.$y = leftBackground.$y = rightBackground.$y = dy;
leftCap.$x = 0;
rightCap.$x = self.$width - rightCap.$width;
// move both anchors, only one will have been made visible in our -popup method
CGFloat anchorX = roundf(self.arrowPoint.x - bottomAnchor.$width / 2);
topAnchor.$origin = CGPointMake(anchorX, 0);
// make sure the anchor graphic isn't overlapping with an endcap
if (topAnchor.$left < leftCap.$right) topAnchor.$x = leftCap.$right;
if (topAnchor.$right > rightCap.$left) topAnchor.$x = rightCap.$left - topAnchor.$width; // don't stretch it
bottomAnchor.$origin = topAnchor.$origin; // match
leftBackground.$left = leftCap.$right;
leftBackground.$right = topAnchor.$left;
rightBackground.$left = topAnchor.$right;
rightBackground.$right = rightCap.$left;
}
@end
//
// Custom-drawn flexible-height background implementation.
// Contributed by Nicholas Shipes: https://github.com/u10int
//
@implementation SMCalloutDrawnBackgroundView
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
}
return self;
}
// Make sure we redraw our graphics when the arrow point changes!
- (void)setArrowPoint:(CGPoint)arrowPoint {
[super setArrowPoint:arrowPoint];
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
BOOL pointingUp = self.arrowPoint.y < self.$height/2;
CGSize anchorSize = CGSizeMake(27, ANCHOR_HEIGHT);
CGFloat anchorX = roundf(self.arrowPoint.x - anchorSize.width / 2);
CGRect anchorRect = CGRectMake(anchorX, 0, anchorSize.width, anchorSize.height);
// make sure the anchor is not too close to the end caps
if (anchorRect.origin.x < ANCHOR_MARGIN_MIN)
anchorRect.origin.x = ANCHOR_MARGIN_MIN;
else if (anchorRect.origin.x + anchorRect.size.width > self.$width - ANCHOR_MARGIN_MIN)
anchorRect.origin.x = self.$width - anchorRect.size.width - ANCHOR_MARGIN_MIN;
// determine size
CGFloat stroke = 1.0;
CGFloat radius = [UIScreen mainScreen].scale == 1 ? 4.5 : 6.0;
rect = CGRectMake(self.bounds.origin.x, self.bounds.origin.y + TOP_SHADOW_BUFFER, self.bounds.size.width, self.bounds.size.height - ANCHOR_HEIGHT);
rect.size.width -= stroke + 14;
rect.size.height -= stroke * 2 + TOP_SHADOW_BUFFER + BOTTOM_SHADOW_BUFFER + OFFSET_FROM_ORIGIN;
rect.origin.x += stroke / 2.0 + 7;
rect.origin.y += pointingUp ? ANCHOR_HEIGHT - stroke / 2.0 : stroke / 2.0;
// General Declarations
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = UIGraphicsGetCurrentContext();
// Color Declarations
UIColor *fillBlack = [UIColor colorWithRed: 0.11 green: 0.11 blue: 0.11 alpha: 1];
UIColor *shadowBlack = [UIColor colorWithRed: 0 green: 0 blue: 0 alpha: 0.47];
UIColor *glossBottom = [UIColor colorWithRed: 1 green: 1 blue: 1 alpha: 0.2];
UIColor *glossTop = [UIColor colorWithRed: 1 green: 1 blue: 1 alpha: 0.85];
UIColor *strokeColor = [UIColor colorWithRed: 0.199 green: 0.199 blue: 0.199 alpha: 1];
UIColor *innerShadowColor = [UIColor colorWithRed: 1 green: 1 blue: 1 alpha: 0.4];
UIColor *innerStrokeColor = [UIColor colorWithRed: 0.821 green: 0.821 blue: 0.821 alpha: 0.04];
UIColor *outerStrokeColor = [UIColor colorWithRed: 0 green: 0 blue: 0 alpha: 0.35];
// Gradient Declarations
NSArray *glossFillColors = [NSArray arrayWithObjects:
(id)glossBottom.CGColor,
(id)glossTop.CGColor, nil];
CGFloat glossFillLocations[] = {0, 1};
CGGradientRef glossFill = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)glossFillColors, glossFillLocations);
// Shadow Declarations
UIColor *baseShadow = shadowBlack;
CGSize baseShadowOffset = CGSizeMake(0.1, 6.1);
CGFloat baseShadowBlurRadius = 6;
UIColor *innerShadow = innerShadowColor;
CGSize innerShadowOffset = CGSizeMake(0.1, 1.1);
CGFloat innerShadowBlurRadius = 1;
CGFloat backgroundStrokeWidth = 1;
CGFloat outerStrokeStrokeWidth = 1;
// Frames
CGRect frame = rect;
CGRect innerFrame = CGRectMake(frame.origin.x + backgroundStrokeWidth, frame.origin.y + backgroundStrokeWidth, frame.size.width - backgroundStrokeWidth * 2, frame.size.height - backgroundStrokeWidth * 2);
CGRect glossFrame = CGRectMake(frame.origin.x - backgroundStrokeWidth / 2, frame.origin.y - backgroundStrokeWidth / 2, frame.size.width + backgroundStrokeWidth, frame.size.height / 2 + backgroundStrokeWidth + 0.5);
//// CoreGroup ////
{
CGContextSaveGState(context);
CGContextSetAlpha(context, 0.83);
CGContextBeginTransparencyLayer(context, NULL);
// Background Drawing
UIBezierPath *backgroundPath = [UIBezierPath bezierPath];
[backgroundPath moveToPoint:CGPointMake(CGRectGetMinX(frame), CGRectGetMinY(frame) + radius)];
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMinX(frame), CGRectGetMaxY(frame) - radius)]; // left
[backgroundPath addArcWithCenter:CGPointMake(CGRectGetMinX(frame) + radius, CGRectGetMaxY(frame) - radius) radius:radius startAngle:M_PI endAngle:M_PI / 2 clockwise:NO]; // bottom-left corner
// pointer down
if (!pointingUp) {
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect), CGRectGetMaxY(frame))];
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect) + anchorRect.size.width / 2, CGRectGetMaxY(frame) + anchorRect.size.height)];
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorRect), CGRectGetMaxY(frame))];
}
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMaxX(frame) - radius, CGRectGetMaxY(frame))]; // bottom
[backgroundPath addArcWithCenter:CGPointMake(CGRectGetMaxX(frame) - radius, CGRectGetMaxY(frame) - radius) radius:radius startAngle:M_PI / 2 endAngle:0.0f clockwise:NO]; // bottom-right corner
[backgroundPath addLineToPoint: CGPointMake(CGRectGetMaxX(frame), CGRectGetMinY(frame) + radius)]; // right
[backgroundPath addArcWithCenter:CGPointMake(CGRectGetMaxX(frame) - radius, CGRectGetMinY(frame) + radius) radius:radius startAngle:0.0f endAngle:-M_PI / 2 clockwise:NO]; // top-right corner
// pointer up
if (pointingUp) {
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorRect), CGRectGetMinY(frame))];
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect) + anchorRect.size.width / 2, CGRectGetMinY(frame) - anchorRect.size.height)];
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect), CGRectGetMinY(frame))];
}
[backgroundPath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + radius, CGRectGetMinY(frame))]; // top
[backgroundPath addArcWithCenter:CGPointMake(CGRectGetMinX(frame) + radius, CGRectGetMinY(frame) + radius) radius:radius startAngle:-M_PI / 2 endAngle:M_PI clockwise:NO]; // top-left corner
[backgroundPath closePath];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, baseShadowOffset, baseShadowBlurRadius, baseShadow.CGColor);
[fillBlack setFill];
[backgroundPath fill];
// Background Inner Shadow
CGRect backgroundBorderRect = CGRectInset([backgroundPath bounds], -innerShadowBlurRadius, -innerShadowBlurRadius);
backgroundBorderRect = CGRectOffset(backgroundBorderRect, -innerShadowOffset.width, -innerShadowOffset.height);
backgroundBorderRect = CGRectInset(CGRectUnion(backgroundBorderRect, [backgroundPath bounds]), -1, -1);
UIBezierPath *backgroundNegativePath = [UIBezierPath bezierPathWithRect: backgroundBorderRect];
[backgroundNegativePath appendPath: backgroundPath];
backgroundNegativePath.usesEvenOddFillRule = YES;
CGContextSaveGState(context);
{
CGFloat xOffset = innerShadowOffset.width + round(backgroundBorderRect.size.width);
CGFloat yOffset = innerShadowOffset.height;
CGContextSetShadowWithColor(context,
CGSizeMake(xOffset + copysign(0.1, xOffset), yOffset + copysign(0.1, yOffset)),
innerShadowBlurRadius,
innerShadow.CGColor);
[backgroundPath addClip];
CGAffineTransform transform = CGAffineTransformMakeTranslation(-round(backgroundBorderRect.size.width), 0);
[backgroundNegativePath applyTransform: transform];
[[UIColor grayColor] setFill];
[backgroundNegativePath fill];
}
CGContextRestoreGState(context);
CGContextRestoreGState(context);
[strokeColor setStroke];
backgroundPath.lineWidth = backgroundStrokeWidth;
[backgroundPath stroke];
// Inner Stroke Drawing
CGFloat innerRadius = radius - 1.0;
CGRect anchorInnerRect = anchorRect;
anchorInnerRect.origin.x += backgroundStrokeWidth / 2;
anchorInnerRect.origin.y -= backgroundStrokeWidth / 2;
anchorInnerRect.size.width -= backgroundStrokeWidth;
anchorInnerRect.size.height -= backgroundStrokeWidth / 2;
UIBezierPath *innerStrokePath = [UIBezierPath bezierPath];
[innerStrokePath moveToPoint:CGPointMake(CGRectGetMinX(innerFrame), CGRectGetMinY(innerFrame) + innerRadius)];
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(innerFrame), CGRectGetMaxY(innerFrame) - innerRadius)]; // left
[innerStrokePath addArcWithCenter:CGPointMake(CGRectGetMinX(innerFrame) + innerRadius, CGRectGetMaxY(innerFrame) - innerRadius) radius:innerRadius startAngle:M_PI endAngle:M_PI / 2 clockwise:NO]; // bottom-left corner
// pointer down
if (!pointingUp) {
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorInnerRect), CGRectGetMaxY(innerFrame))];
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorInnerRect) + anchorInnerRect.size.width / 2, CGRectGetMaxY(innerFrame) + anchorInnerRect.size.height)];
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorInnerRect), CGRectGetMaxY(innerFrame))];
}
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMaxX(innerFrame) - innerRadius, CGRectGetMaxY(innerFrame))]; // bottom
[innerStrokePath addArcWithCenter:CGPointMake(CGRectGetMaxX(innerFrame) - innerRadius, CGRectGetMaxY(innerFrame) - innerRadius) radius:innerRadius startAngle:M_PI / 2 endAngle:0.0f clockwise:NO]; // bottom-right corner
[innerStrokePath addLineToPoint: CGPointMake(CGRectGetMaxX(innerFrame), CGRectGetMinY(innerFrame) + innerRadius)]; // right
[innerStrokePath addArcWithCenter:CGPointMake(CGRectGetMaxX(innerFrame) - innerRadius, CGRectGetMinY(innerFrame) + innerRadius) radius:innerRadius startAngle:0.0f endAngle:-M_PI / 2 clockwise:NO]; // top-right corner
// pointer up
if (pointingUp) {
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorInnerRect), CGRectGetMinY(innerFrame))];
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorInnerRect) + anchorRect.size.width / 2, CGRectGetMinY(innerFrame) - anchorInnerRect.size.height)];
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorInnerRect), CGRectGetMinY(innerFrame))];
}
[innerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(innerFrame) + innerRadius, CGRectGetMinY(innerFrame))]; // top
[innerStrokePath addArcWithCenter:CGPointMake(CGRectGetMinX(innerFrame) + innerRadius, CGRectGetMinY(innerFrame) + innerRadius) radius:innerRadius startAngle:-M_PI / 2 endAngle:M_PI clockwise:NO]; // top-left corner
[innerStrokePath closePath];
[innerStrokeColor setStroke];
innerStrokePath.lineWidth = backgroundStrokeWidth;
[innerStrokePath stroke];
//// GlossGroup ////
{
CGContextSaveGState(context);
CGContextSetAlpha(context, 0.45);
CGContextBeginTransparencyLayer(context, NULL);
CGFloat glossRadius = radius + 0.5;
// Gloss Drawing
UIBezierPath *glossPath = [UIBezierPath bezierPath];
[glossPath moveToPoint:CGPointMake(CGRectGetMinX(glossFrame), CGRectGetMinY(glossFrame))];
[glossPath addLineToPoint:CGPointMake(CGRectGetMinX(glossFrame), CGRectGetMaxY(glossFrame) - glossRadius)]; // left
[glossPath addArcWithCenter:CGPointMake(CGRectGetMinX(glossFrame) + glossRadius, CGRectGetMaxY(glossFrame) - glossRadius) radius:glossRadius startAngle:M_PI endAngle:M_PI / 2 clockwise:NO]; // bottom-left corner
[glossPath addLineToPoint:CGPointMake(CGRectGetMaxX(glossFrame) - glossRadius, CGRectGetMaxY(glossFrame))]; // bottom
[glossPath addArcWithCenter:CGPointMake(CGRectGetMaxX(glossFrame) - glossRadius, CGRectGetMaxY(glossFrame) - glossRadius) radius:glossRadius startAngle:M_PI / 2 endAngle:0.0f clockwise:NO]; // bottom-right corner
[glossPath addLineToPoint: CGPointMake(CGRectGetMaxX(glossFrame), CGRectGetMinY(glossFrame) - glossRadius)]; // right
[glossPath addArcWithCenter:CGPointMake(CGRectGetMaxX(glossFrame) - glossRadius, CGRectGetMinY(glossFrame) + glossRadius) radius:glossRadius startAngle:0.0f endAngle:-M_PI / 2 clockwise:NO]; // top-right corner
// pointer up
if (pointingUp) {
[glossPath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorRect), CGRectGetMinY(glossFrame))];
[glossPath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect) + roundf(anchorRect.size.width / 2), CGRectGetMinY(glossFrame) - anchorRect.size.height)];
[glossPath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect), CGRectGetMinY(glossFrame))];
}
[glossPath addLineToPoint:CGPointMake(CGRectGetMinX(glossFrame) + glossRadius, CGRectGetMinY(glossFrame))]; // top
[glossPath addArcWithCenter:CGPointMake(CGRectGetMinX(glossFrame) + glossRadius, CGRectGetMinY(glossFrame) + glossRadius) radius:glossRadius startAngle:-M_PI / 2 endAngle:M_PI clockwise:NO]; // top-left corner
[glossPath closePath];
CGContextSaveGState(context);
[glossPath addClip];
CGRect glossBounds = glossPath.bounds;
CGContextDrawLinearGradient(context, glossFill,
CGPointMake(CGRectGetMidX(glossBounds), CGRectGetMaxY(glossBounds)),
CGPointMake(CGRectGetMidX(glossBounds), CGRectGetMinY(glossBounds)),
0);
CGContextRestoreGState(context);
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
// Outer Stroke Drawing
UIBezierPath *outerStrokePath = [UIBezierPath bezierPath];
[outerStrokePath moveToPoint:CGPointMake(CGRectGetMinX(frame), CGRectGetMinY(frame) + radius)];
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(frame), CGRectGetMaxY(frame) - radius)]; // left
[outerStrokePath addArcWithCenter:CGPointMake(CGRectGetMinX(frame) + radius, CGRectGetMaxY(frame) - radius) radius:radius startAngle:M_PI endAngle:M_PI / 2 clockwise:NO]; // bottom-left corner
// pointer down
if (!pointingUp) {
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect), CGRectGetMaxY(frame))];
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect) + anchorRect.size.width / 2, CGRectGetMaxY(frame) + anchorRect.size.height)];
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorRect), CGRectGetMaxY(frame))];
}
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMaxX(frame) - radius, CGRectGetMaxY(frame))]; // bottom
[outerStrokePath addArcWithCenter:CGPointMake(CGRectGetMaxX(frame) - radius, CGRectGetMaxY(frame) - radius) radius:radius startAngle:M_PI / 2 endAngle:0.0f clockwise:NO]; // bottom-right corner
[outerStrokePath addLineToPoint: CGPointMake(CGRectGetMaxX(frame), CGRectGetMinY(frame) + radius)]; // right
[outerStrokePath addArcWithCenter:CGPointMake(CGRectGetMaxX(frame) - radius, CGRectGetMinY(frame) + radius) radius:radius startAngle:0.0f endAngle:-M_PI / 2 clockwise:NO]; // top-right corner
// pointer up
if (pointingUp) {
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMaxX(anchorRect), CGRectGetMinY(frame))];
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect) + anchorRect.size.width / 2, CGRectGetMinY(frame) - anchorRect.size.height)];
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(anchorRect), CGRectGetMinY(frame))];
}
[outerStrokePath addLineToPoint:CGPointMake(CGRectGetMinX(frame) + radius, CGRectGetMinY(frame))]; // top
[outerStrokePath addArcWithCenter:CGPointMake(CGRectGetMinX(frame) + radius, CGRectGetMinY(frame) + radius) radius:radius startAngle:-M_PI / 2 endAngle:M_PI clockwise:NO]; // top-left corner
[outerStrokePath closePath];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, baseShadowOffset, baseShadowBlurRadius, baseShadow.CGColor);
CGContextRestoreGState(context);
[outerStrokeColor setStroke];
outerStrokePath.lineWidth = outerStrokeStrokeWidth;
[outerStrokePath stroke];
//// Cleanup
CGGradientRelease(glossFill);
CGColorSpaceRelease(colorSpace);
}
@end
//
// Our UIView frame helpers implementation
//
@implementation UIView (SMFrameAdditions)
- (CGPoint)$origin { return self.frame.origin; }
- (void)set$origin:(CGPoint)origin { self.frame = (CGRect){ .origin=origin, .size=self.frame.size }; }
- (CGFloat)$x { return self.frame.origin.x; }
- (void)set$x:(CGFloat)x { self.frame = (CGRect){ .origin.x=x, .origin.y=self.frame.origin.y, .size=self.frame.size }; }
- (CGFloat)$y { return self.frame.origin.y; }
- (void)set$y:(CGFloat)y { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=y, .size=self.frame.size }; }
- (CGSize)$size { return self.frame.size; }
- (void)set$size:(CGSize)size { self.frame = (CGRect){ .origin=self.frame.origin, .size=size }; }
- (CGFloat)$width { return self.frame.size.width; }
- (void)set$width:(CGFloat)width { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=width, .size.height=self.frame.size.height }; }
- (CGFloat)$height { return self.frame.size.height; }
- (void)set$height:(CGFloat)height { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=height }; }
- (CGFloat)$left { return self.frame.origin.x; }
- (void)set$left:(CGFloat)left { self.frame = (CGRect){ .origin.x=left, .origin.y=self.frame.origin.y, .size.width=fmaxf(self.frame.origin.x+self.frame.size.width-left,0), .size.height=self.frame.size.height }; }
- (CGFloat)$top { return self.frame.origin.y; }
- (void)set$top:(CGFloat)top { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=top, .size.width=self.frame.size.width, .size.height=fmaxf(self.frame.origin.y+self.frame.size.height-top,0) }; }
- (CGFloat)$right { return self.frame.origin.x + self.frame.size.width; }
- (void)set$right:(CGFloat)right { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=fmaxf(right-self.frame.origin.x,0), .size.height=self.frame.size.height }; }
- (CGFloat)$bottom { return self.frame.origin.y + self.frame.size.height; }
- (void)set$bottom:(CGFloat)bottom { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=fmaxf(bottom-self.frame.origin.y,0) }; }
@end