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triToQuadRegion.cpp
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#include <ultimaille/all.h>
#include "region.h"
#include "borderOrientation.cpp"
#include "region_generator/dijkstra.cpp"
#include "utils/helpers.h"
#include "region_generator/poisson_disk_sampling.cpp"
#include "utils/topological_cleaning.h"
#include "utils/hardEdge.h"
#include "utils/geometrical_cleaning.h"
#include <set>
#include <map>
#include <string>
#include <cassert>
using namespace UM;
// index for the intersect part of the points
int intersectIndex = 0;
// index for the border part of the points
int borderIndex = 0;
// index for the facet when creating the quad
int indexIdFacet = 0;
// Function to calculate the number of region to create for that each region will have a approx percentage of the total number of facets
int calculateNumberRegion(Triangles &triangle, double percentage) {
return triangle.nfacets() /((triangle.nfacets() * percentage));
}
void transformQuad(Triangles &triangle, Quads &quad, FacetAttribute<int> &fa, PointAttribute<int> &pa, CornerAttribute<int> &ca,
Region region, borderOrientation &borderOrientation, std::map<std::string, int> &idVerticeFromKey, FacetAttribute<int> &faQuad, bool gifmode = false) {
// --- Caclcul the middle vertice of the region
std::vector<int> border = region.getAllVerticeRegion();
UM::vec3 middleVertice = UM::vec3(0, 0, 0);
//auto middleVerticesList = region.getBorderVertice(ca);
auto middleVerticesList = border;
for (auto f : middleVerticesList) {
auto vertice = Surface::Vertex(triangle, f);
middleVertice += vertice.pos();
}
middleVertice = middleVertice * (1.0 / middleVerticesList.size());
// ---
std::vector<std::string> keysBorder = borderOrientation.getAllKeyFromGroup(region.getIdGroup());
assert(keysBorder.size() > 2);
std::vector<std::string> keysIntersect = borderOrientation.getAllKeyIntersectFromGroup(region.getIdGroup());
assert(keysIntersect.size() > 0);
int intersectNumber = borderOrientation.getMapIntersectBorder().size();
// add all interesect vertices to the new vertices
quad.points[region.getIdGroup() - 1] = middleVertice;
for (auto key: keysIntersect) {
if(idVerticeFromKey.find(key) == idVerticeFromKey.end()) {
idVerticeFromKey[key] = intersectIndex;
quad.points[intersectIndex] = Surface::Vertex(triangle, borderOrientation.getMapIntersectBorder()[key]).pos();
intersectIndex++;
}
}
// create new vertices for each border
for (auto key: keysBorder) {
if(idVerticeFromKey.find(key) == idVerticeFromKey.end()) {
idVerticeFromKey[key] = borderIndex;
auto borderVertices = borderOrientation.getMapBorder()[key];
middleVertice = UM::vec3(0, 0, 0);
for (auto f : borderVertices) {
auto vertice = Surface::Vertex(triangle, f);
middleVertice += vertice.pos();
}
middleVertice = middleVertice * (1.0 / borderVertices.size());
quad.points[borderIndex] = middleVertice;
borderIndex++;
}
}
// Link the vertices to create the quad
int idMiddle = region.getIdGroup() - 1;
for (auto intersect : keysIntersect) {
auto verticeIntersect = idVerticeFromKey[intersect];
auto verticesBorder = getAllVerticeFromIntersectKey(intersect, region.getIdGroup());
std::vector<std::string> border = getAllKeyContainNumbers(keysBorder, verticesBorder);
if (border.size() != 2) {
if (border.size() < 2) {
std::cout << "Border size is less than 2" << std::endl;
continue;
}
std::cout << "Border size is more than 2 : ";
std::cout << intersect << std::endl;
auto middleVerticeVector = quad.points[idMiddle];
while(border.size() != 2) {
double maxDistance = 0;
int idMax = 0;
for (int i = 0; i < verticesBorder.size(); i++) {
auto vertice = Surface::Vertex(triangle, verticesBorder[i]);
double distance = (middleVerticeVector - vertice.pos()).norm();
if (distance > maxDistance) {
maxDistance = distance;
idMax = i;
}
}
border.erase(border.begin() + idMax);
}
}
quad.create_facets(1);
int idBorder1 = idVerticeFromKey[border[0]];
int idBorder2 = idVerticeFromKey[border[1]];
//get the data from the intersectdatafolder to now which orientation to do
auto modeidBorder1 = getModeFromKey(intersect, border[0], std::to_string(region.getIdGroup()));
int idGroup = region.getIdGroup();
if (modeidBorder1 == Mode::OUTPUT) {
int temp = idBorder1;
idBorder1 = idBorder2;
idBorder2 = temp;
}
quad.vert(indexIdFacet, 0) = idMiddle;
quad.vert(indexIdFacet, 1) = idBorder1;
quad.vert(indexIdFacet, 2) = verticeIntersect;
quad.vert(indexIdFacet, 3) = idBorder2;
faQuad[indexIdFacet] = region.getIdGroup();
Surface::Facet newFacet(quad, indexIdFacet);
int iHalfEdge = 0;
const double tolerance = 1e-3;
Surface::Facet facetRefForNormal = Surface::Facet(triangle, 0);
for (auto vertexRef : Surface::Vertex(triangle, borderOrientation.getMapIntersectBorder()[intersect]).iter_halfedges() ) {
auto f = Surface::Halfedge(triangle, vertexRef);
if (fa[f.facet()] == region.getIdGroup()) {
facetRefForNormal = Surface::Facet(triangle, f.facet());
break;
}
}
indexIdFacet++;
}
}
// Algorithm to convert a triangle mesh to a quad mesh
void process(Triangles &triangle, Quads &quad, FacetAttribute<int> &fa, PointAttribute<int> &pa, PointAttribute<int> &hardedge, CornerAttribute<int> &ca, int numberRegion, FacetAttribute<int> &faQuad, bool gifmode = false ) {
if (gifmode) {
createDirectory("result");
createDirectory("result/region");
emptyDirectory("result/region");
deleteFilesWithExtension("result/region", "geogram");
deleteFilesWithExtension("animation/", "png");
std::cout << "Gif mode activated result stored in result/region" << std::endl;
}
std::vector<Region> regions;
std::vector<int> regionFacet;
int maxFacet = triangle.nfacets();
if (numberRegion > maxFacet) {
std::cout << "Number of region is too high, not enough Facet" << std::endl;
exit(1);
}
if (numberRegion != -1) {
std::cout << "Number of region specified by user ";
generateNRegionRandom(numberRegion, triangle, fa, pa, regions, regionFacet, gifmode);
} else {
std::cout << "Number of region calculated by the program ";
//generate_region(triangle, fa, pa, regions, gifmode);
createRegionDijkstra(triangle, fa, regions);
}
assert(regions.size() > 0);
std::cout << regions.size() << std::endl;
cleanHardEdge(triangle, regions, fa, hardedge);
std::cout << "Number of region after hard edge cleaning: " << regions.size() << std::endl;
convertToOnlyTopogicalDisk(triangle, fa, regions);
std::cout << "Number of region after topological cleaning: " << regions.size() << std::endl;
borderOrientation borderOrientation;
borderOrientation.calculateBorder(triangle, quad, fa, pa, ca, regions, gifmode);
borderOrientation.calculateIntersectionBorder(triangle, quad, fa, pa, ca, regions, gifmode);
std::map<std::string, int> idVerticeFromKey = std::map<std::string, int>();
intersectIndex = regions.size();
borderIndex = intersectIndex + borderOrientation.getMapIntersectBorder().size();
quad.points.create_points(regions.size() + borderOrientation.getMapIntersectBorder().size() + borderOrientation.getMapBorder().size());
for (auto ®ion : regions) {
//continue;
transformQuad(triangle, quad, fa, pa, ca, region, borderOrientation, idVerticeFromKey, faQuad, gifmode);
}
quad.connect();
smoothFacet(quad);
}