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Cloth
Jaimi edited this page Sep 14, 2024
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Setting up cloth
First create a slot data asset that has cloth weights on it.
- Create your source FBX like normal (as if you were just creating a regular slot from it), and then add it to a scene.
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First, from your source FBX file, create a scene object from it.
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Add a cloth component to your mesh.
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Set the vertices weights for the cloth.
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Create the slot with the slot builder. Currently, the "Slot Mesh" field will not accept your scene placed mesh, but you can drag and drop it on the "Drag Meshes here" area. You will need to set it's material to a cloth enabled material. See section "Creating an UMA Material with cloth".