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Add level where flag is behind a wall of LOSE tiles #10

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unbibium opened this issue May 1, 2019 · 1 comment
Open

Add level where flag is behind a wall of LOSE tiles #10

unbibium opened this issue May 1, 2019 · 1 comment

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@unbibium
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unbibium commented May 1, 2019

  • One starting BABA tile
  • An unbroken wall of the barrier tile is between starting BABA
  • A structure of WALL tiles that traverses both sides of the barrier
  • WALL IS STOP rule that can be disassembled immediately
  • BABA IS YOU rule that can be edited eventually
  • Immutable rules that FLAG IS WIN, and the barrier tile is LOSE.
    • possibly protect these rules with a different barrier tile.
  • user wins by taking control of some tile on the other side of the barrier:
    • adding WALL IS BABA to existing BABA IS YOU rule
    • changing BABA IS YOU rule to WALL IS YOU rule

A level from the 2017 game meets these criteria and looks like this screenshot:

image

@unbibium
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unbibium commented May 1, 2019

I came up with one but the DATA statement compression is still not good enough to make it fit in one line. i might have to break down and make the DATA statements span multiple lines or something.

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