Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sphere Tessellation in OpenGL and F# #11

Open
gileoo opened this issue Apr 27, 2019 · 2 comments
Open

Sphere Tessellation in OpenGL and F# #11

gileoo opened this issue Apr 27, 2019 · 2 comments
Labels
talk:proposal 🗣 Thanks a lot for having an idea to talk about! talk:reserved ® Somebody already wants to speak about this.

Comments

@gileoo
Copy link

gileoo commented Apr 27, 2019

  • Marcel Ritter
  • Beginner
  • 20 Minutes
  • OpenGL, Tessellation, F#, Multiplatform

<Tessellated Spheres in OpenGL and F#>

The talk

One-sentence summary

Presentation of the concept and the implementation of an interactive viewer for point clouds by generating screen-adaptive tessellated spheres using a minimal code written in F# using OpenGL and OpenTK.

What's the format — is it a case study, a live coding session, a workshop or something else?

Frontal talk with demo and discussion about a first prototype code.

Tell us more about the talk

Stemming from a computer graphics background, I was interested in stirring OpenGL via F# and compile to a multi-platform application. Based on the work on a viewer for molecular dynamics simulations written in C++, OpenGL and Imgui, the atoms viewing part was transformed into a point cloud viewer. Concepts from the F# world were applied with the code transformation, e.g. immutability, pipeline operation, record types for objects/states, state transition functions., ... The minimal code now compiles and runs in Windows and Linux, and provides helpers for OpenGL programming, to be discussed in the session. Also, the concept of the geometry generation is presented, being independent from the host programming language.

You

A few words about yourself

Academic Background: BSc in Civil Engineering, Msc in Compter Science, PhD candidate in Computer Science at the Interactive Graphics and Simulation Group at the University of Innsbruck specializing in scientific visualization and computational geometry.
Industrial Background:
Game development at Clockstone, Head of Software Development at Airborne Hydromapping (AHM).

Would you be willing to have a Q/A session after the talk?

Yes.

How can we find you on social media?

www.marcel-ritter.com
Ping me there for skype, telegram, and fb.

Is there anything we can help you with?

@bemayr
Copy link
Member

bemayr commented Apr 30, 2019

Thanks Marcel for proposing this talk! 😍
F# again, the functional programming community in Innsbruck grows and grows, we are really looking forward to your talk. And should probably introduce a n-times a row speaker award for you! 😉

@bemayr bemayr added the talk:proposal 🗣 Thanks a lot for having an idea to talk about! label Apr 30, 2019
@bemayr bemayr added this to un<meet>up May.2019 (#2) in Meetups Apr 30, 2019
@bemayr bemayr added the talk:reserved ® Somebody already wants to speak about this. label Apr 30, 2019
@bemayr bemayr added this to Next event in Talks Apr 30, 2019
@gileoo
Copy link
Author

gileoo commented May 7, 2019

Yeah, thnx. But I don't want to over-do things. You can just kick me out, when its getting too much. 😋

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
talk:proposal 🗣 Thanks a lot for having an idea to talk about! talk:reserved ® Somebody already wants to speak about this.
Projects
Meetups
un<meet>up May.2019 (#2)
Talks
Next event
Development

No branches or pull requests

2 participants