diff --git a/README.md b/README.md index 6228bd6f..9a2b5019 100644 --- a/README.md +++ b/README.md @@ -60,6 +60,8 @@ LLM for Unity is built on top of the awesome [llama.cpp](https://github.com/gger - [AI Emotional Girlfriend](https://whynames.itch.io/aiemotionalgirlfriend) - [AI Speak](https://jdscogin.wixsite.com/aispeak) +Contact us to add your project! + ## Setup _Method 1: Install using the asset store_ - Open the [LLM for Unity](https://assetstore.unity.com/packages/slug/273604) asset page and click `Add to My Assets` @@ -294,6 +296,8 @@ You can use a remote server to carry out the processing and implement characters - Create a second project with the game characters using the `LLMCharacter` script as described above. Enable the `Remote` option and configure the host with the IP address (starting with "http://") and port of the server. +If you want to deploy the remote server as a service without using Unity you can follow the instructions at this [link](https://github.com/undreamai/LlamaLib). +
Compute embeddings using a LLM