get latest version from https://developer.apple.com/download/all/
fox export
- Select your iOS preset
- the
.ipa
will be created, you'll be able to use it with XCode
CODE_SIGNING_ALLOWED: No
from https://stackoverflow.com/a/55963713/959219
@todo migrate screenshots here from https://github.com/chrisdugne/thekeep/blob/master/uralys/projects/cherry/ios.md
https://github.com/DrMoriarty/nativelib/blob/main/MACAPPSTORE.md
- install godot appstore plugin from https://github.com/godotengine/godot-ios-plugins/releases or https://github.com/Makosai/godot-ios-plugins-4.x/releases within
ios/plugins
ios/plugins
└── inappstore
├── inappstore.debug.xcframework
├── inappstore.gdip
└── inappstore.release.xcframework
> xcrun devicectl list devices
> xcrun devicectl device install app --device XXXXXXX _build/iOS/battle-squares-debug.app
> xcrun devicectl device process launch --device XXXXXXX com.uralys.battlesquares
> brew install libimobiledevice
> idevicesyslog