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[MOBILE-3924] Update Unity plugin #134
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…o switch platform
Ulrico972
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crow,
rlepinski,
khmMouna,
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Apekka
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December 22, 2023 22:12
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What do these changes do?
I also pushed the ProjectSettings files so GameCI uses them for the build. The most important one is ProjectVersion.txt, the rest can be left out if we don't want to push them, in that case we'll need to gitignore the directory for GameCI.
Why are these changes necessary?
How did you verify these changes?
Generating a unity package, adding it to a sample app, build that sample app and check the basic things, logs, channel ID, push, etc.
iOS is OK on my side.
Xcode 15 support is fine.
Android is OK.
Verification Screenshots:
Anything else a reviewer should know?
I ended up building the unity package in local and putting it in github so the release workflow can release it.
I don't think GameCI has anything to build the unity package and I didn't manage to find the Unity's files needed from GameCI docker image in order to build the unity package from the CI.
So for now, I think the better we can do is to just build the unity package in local and push it with our changes when we prepare a release.
For Android, the dependency resolving sometimes fails for some weird Unity reason. By adding a custom main gradle template and a custom gradle properties the customers can make the unity-jar-resolver get the dependencies with gradle perfectly.
We'll wait for the next release to fix the GCP issue in the release workflow and the following point:
We need to reserve a seat for Github on our Unity licence. I think we should just create a email address for that purpose because for now I used my account to set a token in the github secrets.