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A workaround (as long as there is no fix) is to duplicate the matrix too. Like so:
varrect=newRect(100,100,100,100).attr({fillColor: 'red',rotation: 0.78,scaleY: 2});rect.clone({attributes: true}).attr({matrix: rect.attr().matrix})// this is the workaround, remove it and it renders wrong.addTo(stage);
The text was updated successfully, but these errors were encountered:
The following example should render the same shape in both pieces of code.
Unfortunately the second one screws up the matrix.
A workaround (as long as there is no fix) is to duplicate the matrix too. Like so:
The text was updated successfully, but these errors were encountered: