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cyclemovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cyclemovement : MonoBehaviour
{
public Transform player;
public Transform cycle;
public float speed = 50f;
public CharacterController controller;
public float omega = 12f;
public Transform rotationaxis;
bool isseated = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
bool fpress = Input.GetKey("f");
bool epress = Input.GetKey("e");
if (!isseated && fpress)
{
isseated = true;
}
if (isseated && epress)
{
isseated = false;
}
if (isseated)
{
bool wpress = Input.GetKey("w");
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = -transform.right * z;
controller.Move(move * speed * Time.deltaTime);
if (wpress)
{
rotationaxis.Rotate(0, x * omega * Time.deltaTime, 0);
}
}
}
}