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sudokuGen.cpp
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sudokuGen.cpp
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#include "sudokuGen.hpp"
using namespace std;
// START: Get grid as string in row major order
string Sudoku::getGrid()
{
string s = "";
for(int row_num=0; row_num<9; ++row_num)
{
for(int col_num=0; col_num<9; ++col_num)
{
s = s + to_string(grid[row_num][col_num]);
}
}
return s;
}
// END: Get grid as string in row major order
// START: Generate random number
int genRandNum(int maxLimit)
{
return rand()%maxLimit;
}
// END: Generate random number
// START: Helper functions for solving grid
bool FindUnassignedLocation(int grid[9][9], int &row, int &col)
{
for (row = 0; row < 9; row++)
{
for (col = 0; col < 9; col++)
{
if (grid[row][col] == UNASSIGNED)
return true;
}
}
return false;
}
bool UsedInRow(int grid[9][9], int row, int num)
{
for (int col = 0; col < 9; col++)
{
if (grid[row][col] == num)
return true;
}
return false;
}
bool UsedInCol(int grid[9][9], int col, int num)
{
for (int row = 0; row < 9; row++)
{
if (grid[row][col] == num)
return true;
}
return false;
}
bool UsedInBox(int grid[9][9], int boxStartRow, int boxStartCol, int num)
{
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 3; col++)
{
if (grid[row+boxStartRow][col+boxStartCol] == num)
return true;
}
}
return false;
}
bool isSafe(int grid[9][9], int row, int col, int num)
{
return !UsedInRow(grid, row, num) && !UsedInCol(grid, col, num) && !UsedInBox(grid, row - row%3 , col - col%3, num);
}
// END: Helper functions for solving grid
// START: Create seed grid
void Sudoku::fillEmptyDiagonalBox(int idx)
{
int start = idx*3;
random_shuffle(this->guessNum, (this->guessNum) + 9, genRandNum);
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
this->grid[start+i][start+j] = guessNum[i*3+j];
}
}
}
void Sudoku::createSeed()
{
/* Fill diagonal boxes to form:
x | . | .
. | x | .
. | . | x
*/
this->fillEmptyDiagonalBox(0);
this->fillEmptyDiagonalBox(1);
this->fillEmptyDiagonalBox(2);
/* Fill the remaining blocks:
x | x | x
x | x | x
x | x | x
*/
this->solveGrid(); // TODO: not truly random, but still good enough because we generate random diagonals.
// Saving the solution grid
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
this->solnGrid[i][j] = this->grid[i][j];
}
}
}
// END: Create seed grid
// START: Intialising
Sudoku::Sudoku()
{
// initialize difficulty level
this->difficultyLevel = 0;
// Randomly shuffling the array of removing grid positions
for(int i=0;i<81;i++)
{
this->gridPos[i] = i;
}
random_shuffle(this->gridPos, (this->gridPos) + 81, genRandNum);
// Randomly shuffling the guessing number array
for(int i=0;i<9;i++)
{
this->guessNum[i]=i+1;
}
random_shuffle(this->guessNum, (this->guessNum) + 9, genRandNum);
// Initialising the grid
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
this->grid[i][j]=0;
}
}
grid_status = true;
}
// END: Initialising
// START: Custom Initialising with grid passed as argument
Sudoku::Sudoku(string grid_str, bool row_major)
{
if(grid_str.length() != 81)
{
grid_status=false;
return;
}
// First pass: Check if all cells are valid
for(int i=0; i<81; ++i)
{
int curr_num = grid_str[i]-'0';
if(!((curr_num == UNASSIGNED) || (curr_num > 0 && curr_num < 10)))
{
grid_status=false;
return;
}
if(row_major) grid[i/9][i%9] = curr_num;
else grid[i%9][i/9] = curr_num;
}
// Second pass: Check if all columns are valid
for (int col_num=0; col_num<9; ++col_num)
{
bool nums[10]={false};
for (int row_num=0; row_num<9; ++row_num)
{
int curr_num = grid[row_num][col_num];
if(curr_num!=UNASSIGNED && nums[curr_num]==true)
{
grid_status=false;
return;
}
nums[curr_num] = true;
}
}
// Third pass: Check if all rows are valid
for (int row_num=0; row_num<9; ++row_num)
{
bool nums[10]={false};
for (int col_num=0; col_num<9; ++col_num)
{
int curr_num = grid[row_num][col_num];
if(curr_num!=UNASSIGNED && nums[curr_num]==true)
{
grid_status=false;
return;
}
nums[curr_num] = true;
}
}
// Fourth pass: Check if all blocks are valid
for (int block_num=0; block_num<9; ++block_num)
{
bool nums[10]={false};
for (int cell_num=0; cell_num<9; ++cell_num)
{
int curr_num = grid[((int)(block_num/3))*3 + (cell_num/3)][((int)(block_num%3))*3 + (cell_num%3)];
if(curr_num!=UNASSIGNED && nums[curr_num]==true)
{
grid_status=false;
return;
}
nums[curr_num] = true;
}
}
// Randomly shuffling the guessing number array
for(int i=0;i<9;i++)
{
this->guessNum[i]=i+1;
}
random_shuffle(this->guessNum, (this->guessNum) + 9, genRandNum);
grid_status = true;
}
// END: Custom Initialising
// START: Verification status of the custom grid passed
bool Sudoku::verifyGridStatus()
{
return grid_status;
}
// END: Verification of the custom grid passed
// START: Printing the grid
void Sudoku::printGrid()
{
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(grid[i][j] == 0)
cout<<".";
else
cout<<grid[i][j];
cout<<"|";
}
cout<<endl;
}
cout<<"\nDifficulty of current sudoku(0 being easiest): "<<this->difficultyLevel;
cout<<endl;
}
// END: Printing the grid
// START: Modified Sudoku solver
bool Sudoku::solveGrid()
{
int row, col;
// If there is no unassigned location, we are done
if (!FindUnassignedLocation(this->grid, row, col))
return true; // success!
// Consider digits 1 to 9
for (int num = 0; num < 9; num++)
{
// if looks promising
if (isSafe(this->grid, row, col, this->guessNum[num]))
{
// make tentative assignment
this->grid[row][col] = this->guessNum[num];
// return, if success, yay!
if (solveGrid())
return true;
// failure, unmake & try again
this->grid[row][col] = UNASSIGNED;
}
}
return false; // this triggers backtracking
}
// END: Modified Sudoku Solver
// START: Check if the grid is uniquely solvable
void Sudoku::countSoln(int &number)
{
int row, col;
if(!FindUnassignedLocation(this->grid, row, col))
{
number++;
return ;
}
for(int i=0;i<9 && number<2;i++)
{
if( isSafe(this->grid, row, col, this->guessNum[i]) )
{
this->grid[row][col] = this->guessNum[i];
countSoln(number);
}
this->grid[row][col] = UNASSIGNED;
}
}
// END: Check if the grid is uniquely solvable
// START: Gneerate puzzle
void Sudoku::genPuzzle()
{
for(int i=0;i<81;i++)
{
int x = (this->gridPos[i])/9;
int y = (this->gridPos[i])%9;
int temp = this->grid[x][y];
this->grid[x][y] = UNASSIGNED;
// If now more than 1 solution , replace the removed cell back.
int check=0;
countSoln(check);
if(check!=1)
{
this->grid[x][y] = temp;
}
}
}
// END: Generate puzzle
// START: Printing into SVG file
void Sudoku::printSVG(string path="")
{
string fileName = path + "svgHead.txt";
ifstream file1(fileName.c_str());
stringstream svgHead;
svgHead << file1.rdbuf();
ofstream outFile("puzzle.svg");
outFile << svgHead.rdbuf();
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(this->grid[i][j]!=0)
{
int x = 50*j + 16;
int y = 50*i + 35;
stringstream text;
text<<"<text x=\""<<x<<"\" y=\""<<y<<"\" style=\"font-weight:bold\" font-size=\"30px\">"<<this->grid[i][j]<<"</text>\n";
outFile << text.rdbuf();
}
}
}
outFile << "<text x=\"50\" y=\"500\" style=\"font-weight:bold\" font-size=\"15px\">Difficulty Level (0 being easiest): " <<this->difficultyLevel<<"</text>\n";
outFile << "</svg>";
}
// END: Printing into SVG file
// START: Calculate branch difficulty score
int Sudoku::branchDifficultyScore()
{
int emptyPositions = -1;
int tempGrid[9][9];
int sum=0;
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
tempGrid[i][j] = this->grid[i][j];
}
}
while(emptyPositions!=0)
{
vector<vector<int> > empty;
for(int i=0;i<81;i++)
{
if(tempGrid[(int)(i/9)][(int)(i%9)] == 0)
{
vector<int> temp;
temp.push_back(i);
for(int num=1;num<=9;num++)
{
if(isSafe(tempGrid,i/9,i%9,num))
{
temp.push_back(num);
}
}
empty.push_back(temp);
}
}
if(empty.size() == 0)
{
cout<<"Hello: "<<sum<<endl;
return sum;
}
int minIndex = 0;
int check = empty.size();
for(int i=0;i<check;i++)
{
if(empty[i].size() < empty[minIndex].size())
minIndex = i;
}
int branchFactor=empty[minIndex].size();
int rowIndex = empty[minIndex][0]/9;
int colIndex = empty[minIndex][0]%9;
tempGrid[rowIndex][colIndex] = this->solnGrid[rowIndex][colIndex];
sum = sum + ((branchFactor-2) * (branchFactor-2)) ;
emptyPositions = empty.size() - 1;
}
return sum;
}
// END: Finish branch difficulty score
// START: Calculate difficulty level of current grid
void Sudoku::calculateDifficulty()
{
int B = branchDifficultyScore();
int emptyCells = 0;
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(this->grid[i][j] == 0)
emptyCells++;
}
}
this->difficultyLevel = B*100 + emptyCells;
}
// END: calculating difficulty level