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asteroid.py
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import pygame
import random
from constants import *
from circleshape import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angle = random.uniform(20, 50)
vectorA = self.velocity.rotate(angle)
vectorB = self.velocity.rotate(-angle)
newRadius = self.radius - ASTEROID_MIN_RADIUS
chunkA = Asteroid(self.position.x, self.position.y, newRadius)
chunkB = Asteroid(self.position.x, self.position.y, newRadius)
chunkA.velocity = vectorA * 1.2
chunkB.velocity = vectorB * 1.2