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[Gum] "Clips Children" doesn't work properly with rotation #105
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Do you need clipping to respect rotation at 90 degree increments, or arbitrary angles? If 90i can implement a very quick fix. If any angle, it will take a little longer |
I'm animating something (or trying to :D), so angles will be random. Better to wait until the proper solution is in place, for sure :). |
I started on this by working on needing render targets to do rendering. This will allow an object to render itself to a render target and then to render that render target with rotation. This is currently being worked on in Renderer.cs in this block of code:
|
This work is in RenderTargetObjects branch. |
Parent
andText
object, makeText
child ofParent
Text
Parent
Parent
Clipping will ignore the rotation so it will look broken.
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