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conflictcheck.c
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conflictcheck.c
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/* -*- c++ -*-
Copyright (C) 2004-2013 Christian Wieninger
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Or, point your browser to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
The author can be reached at [email protected]
The project's page is at http://winni.vdr-developer.org/epgsearch
*/
#include <vector>
#include <algorithm>
#include "conflictcheck.h"
#include "epgsearchcfg.h"
/*#include <libsi/si.h>*/
#include "conflictcheck_thread.h"
#include "recstatus.h"
#include "timerstatus.h"
#include "uservars.h"
#include <vdr/svdrp.h>
#define FULLMATCH 1000
#define EPGLIMITBEFORE (1 * 3600) // Time in seconds before a timer's start time and
#define EPGLIMITAFTER (1 * 3600) // after its stop time within which EPG events will be taken into consideration.
// --- cConflictCheckTimerObj --------------------------------------------------------
cConflictCheckTimerObj::cConflictCheckTimerObj(cTimer* Timer, time_t Start, time_t Stop, int Device, int OrigIndex) : cTimerObj(Timer), start(Start), stop(Stop), device(Device), origIndex(OrigIndex), conflCheckTime(NULL), concurrentTimers(NULL), ignore(false)
{
event = Timer->Event();
recDuration = 0;
lastRecStart = 0;
lastRecStop = 0;
}
cConflictCheckTimerObj::~cConflictCheckTimerObj()
{
// conflict checks works on a copy of a timer, so delete it again
DELETENULL(timer);
}
int cConflictCheckTimerObj::Compare(const cListObject &ListObject) const
{
cConflictCheckTimerObj *p = (cConflictCheckTimerObj *)&ListObject;
long diff = start - p->start;
if (diff == 0)
diff = p->timer->Priority() - timer->Priority();
if (diff == 0)
diff = origIndex - p->origIndex;
return diff;
}
const cEvent* cConflictCheckTimerObj::Event()
{
if (timer->Event())
return timer->Event();
else if (!event)
event = SetEventFromSchedule();
return event;
}
const cEvent* cConflictCheckTimerObj::SetEventFromSchedule()
{
LOCK_SCHEDULES_READ;
if (!Schedules)
return NULL;
const cSchedule *Schedule = Schedules->GetSchedule(timer->Channel());
if (Schedule && Schedule->Events()->First()) {
const cEvent *Event = NULL;
if (timer->HasFlags(tfVps) && Schedule->Events()->First()->Vps()) {
// VPS timers only match if their start time exactly matches the event's VPS time:
for (const cEvent *e = Schedule->Events()->First(); e; e = Schedule->Events()->Next(e)) {
if (e->StartTime() && e->RunningStatus() != SI::RunningStatusNotRunning) {
// skip outdated events
int overlap = 0;
Matches(e, &overlap);
if (overlap > FULLMATCH) {
Event = e;
break; // take the first matching event
}
}
}
} else {
// Normal timers match the event they have the most overlap with:
int Overlap = 0;
// Set up the time frame within which to check events:
timer->Matches(0, true);
time_t TimeFrameBegin = start - EPGLIMITBEFORE;
time_t TimeFrameEnd = stop + EPGLIMITAFTER;
for (const cEvent *e = Schedule->Events()->First(); e; e = Schedule->Events()->Next(e)) {
if (e->EndTime() < TimeFrameBegin)
continue; // skip events way before the timer starts
if (e->StartTime() > TimeFrameEnd)
break; // the rest is way after the timer ends
int overlap = 0;
Matches(e, &overlap);
if (overlap && overlap >= Overlap) {
if (Event && overlap == Overlap && e->Duration() <= Event->Duration())
continue; // if overlap is the same, we take the longer event
Overlap = overlap;
Event = e;
}
}
}
return Event;
}
return NULL;
}
int cConflictCheckTimerObj::Matches(const cEvent *Event, int *Overlap) const
{
// Overlap is the percentage of the Event's duration that is covered by
// this timer (based on FULLMATCH for finer granularity than just 100).
// To make sure a VPS timer can be distinguished from a plain 100% overlap,
// it gets an additional 100 added, and a VPS event that is actually running
// gets 200 added to the FULLMATCH.
if (timer->Channel()->GetChannelID() == Event->ChannelID()) {
bool UseVps = timer->HasFlags(tfVps) && Event->Vps();
timer->Matches(UseVps ? Event->Vps() : Event->StartTime(), true);
int overlap = 0;
if (UseVps)
overlap = (start == Event->Vps()) ? FULLMATCH + (Event->IsRunning() ? 200 : 100) : 0;
if (!overlap) {
if (start <= Event->StartTime() && Event->EndTime() <= stop)
overlap = FULLMATCH;
else if (stop <= Event->StartTime() || Event->EndTime() <= start)
overlap = 0;
else
overlap = (std::min(stop, Event->EndTime()) - std::max(start, Event->StartTime())) * FULLMATCH / std::max(Event->Duration(), 1);
}
if (Overlap)
*Overlap = overlap;
if (UseVps)
return overlap > FULLMATCH ? tmFull : tmNone;
return overlap >= FULLMATCH ? tmFull : overlap > 0 ? tmPartial : tmNone;
}
return tmNone;
}
// --- cConflictCheck -------------------------------------------------------
cConflictCheck::cConflictCheck()
{
evaltimeList = NULL;
timerList = NULL;
failedList = NULL;
relevantConflicts = 0;
numConflicts = 0;
devices = NULL;
localConflicts = !(EPGSearchConfig.RemoteConflictCheck && Setup.SVDRPPeering);
InitDevicesInfo();
}
cConflictCheck::~cConflictCheck()
{
if (failedList && (failedList != evaltimeList)) {
// if no local active timers but remote failed
// we have a new list
failedList->Clear();
DELETENULL(failedList);
}
if (evaltimeList) {
evaltimeList->Clear();
DELETENULL(evaltimeList);
}
if (timerList) {
timerList->Clear();
DELETENULL(timerList);
}
if (devices)
delete [] devices;
}
void cConflictCheck::InitDevicesInfo()
{
if (devices)
delete [] devices;
devices = new cConflictCheckDevice[MAXDEVICES];
#ifdef DEBUG_CONFL
numDevices = 4;
for (int i = 0; i < numDevices; i++) {
devices[i].devicenr = i;
devices[i].device = NULL;
}
#else
numDevices = cDevice::NumDevices();
for (int i = 0; i < numDevices; i++)
devices[i].device = cDevice::GetDevice(i);
#endif
BondDevices(Setup.DeviceBondings);
}
void cConflictCheck::BondDevices(const char *Bondings)
{
LogFile.Log(3, "Bond Devices");
if (Bondings) {
cSatCableNumbers SatCableNumbers(MAXDEVICES, Bondings);
int* array = SatCableNumbers.Array();
for (int i = 0; i < SatCableNumbers.Size(); i++) {
for (int j = 0; j < SatCableNumbers.Size(); j++) {
if (array[i] > 0 && array[i] == array[j] && i != j) {
LogFile.Log(3, "Bond devices %i and %i.", i + 1, j + 1);
devices[i].bondedDevices.push_back(&(devices[j]));
}
}
}
}
LogFile.Log(3, "Bond Devices done.");
}
void cConflictCheck::Check()
{
if (failedList && (failedList != evaltimeList))
DELETENULL(failedList);
if (evaltimeList)
DELETENULL(evaltimeList);
if (timerList)
DELETENULL(timerList);
relevantConflicts = 0;
numConflicts = 0;
LogFile.Log(3, "check only local conflicts = %s", GetLocal() ? "yes" : "no");
timerList = CreateCurrentTimerList();
if (timerList) evaltimeList = CreateEvaluationTimeList(timerList);
if (evaltimeList) failedList = CreateConflictList(evaltimeList, timerList);
if ((!localConflicts) && timerList) failedList = CreateRemoteConflictList(timerList, failedList);
if (failedList)
for (cConflictCheckTime* checkTime = failedList->First(); checkTime; checkTime = failedList->Next(checkTime)) {
LogFile.Log(2, "result of conflict check for %s:", DAYDATETIME(checkTime->evaltime));
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it;
for (it = checkTime->failedTimers.begin(); it != checkTime->failedTimers.end(); ++it) {
if (!localConflicts)
LogFile.Log(2, "timer '%s' (%s, channel %s) %s%s failed", (*it)->timer->File(), DAYDATETIME((*it)->timer->StartTime()), CHANNELNAME((*it)->timer->Channel()), (*it)->timer->Remote() ? "@" : "", (*it)->timer->Remote() ? (*it)->timer->Remote() : "");
else
LogFile.Log(2, "timer '%s' (%s, channel %s) failed", (*it)->timer->File(), DAYDATETIME((*it)->timer->StartTime()), CHANNELNAME((*it)->timer->Channel()));
}
}
if (numConflicts > 0 && gl_timerStatusMonitor)
gl_timerStatusMonitor->SetConflictCheckAdvised();
}
cList<cConflictCheckTimerObj>* cConflictCheck::CreateCurrentTimerList()
{
LogFile.Log(3, "current timer list creation started");
cList<cConflictCheckTimerObj>* CurrentTimerList = NULL;
// collect single event timers
time_t tMax = 0;
LOCK_TIMERS_READ;
const cTimer* ti = NULL;
for (ti = Timers->First(); ti; ti = Timers->Next(ti)) {
tMax = std::max(tMax, ti->StartTime());
if (localConflicts && ti->Remote()) continue;
if (ti->StopTime() - ti->StartTime() == 0) continue; // avoid division by zero in computing recPart
if (!ti->IsSingleEvent()) continue;
// already recording?
int deviceNr = -1;
if (ti->Local()) // we check devices only for local timers
deviceNr = gl_recStatusMonitor->TimerRecDevice(ti) - 1;
// create a copy of this timer
cTimer* clone = new cTimer(*ti);
clone->SetEvent(ti->Event());
cConflictCheckTimerObj* timerObj = new cConflictCheckTimerObj(clone, ti->StartTime(), ti->StopTime(), deviceNr, ti->Id());
if (deviceNr >= 0) {
devices[deviceNr].recTimers.insert(timerObj);
timerObj->lastRecStart = ti->StartTime();
}
LogFile.Log(3, "add timer '%s' (%s, channel %s) for conflict check", ti->File(), DAYDATETIME(ti->StartTime()), CHANNELNAME(ti->Channel()));
if (deviceNr >= 0)
LogFile.Log(3, "timer already recording since %s on device %d", DAYDATETIME(ti->StartTime()), deviceNr + 1);
if (!CurrentTimerList) CurrentTimerList = new cList<cConflictCheckTimerObj>;
CurrentTimerList->Add(timerObj);
}
// collect repeating timers from now until the date of the timer with tMax
time_t maxCheck = time(NULL) + std::min(14, EPGSearchConfig.checkMaxDays) * SECSINDAY;
tMax = std::max(tMax, maxCheck);
for (ti = Timers->First(); ti; ti = Timers->Next(ti)) {
if (ti->IsSingleEvent()) continue;
if (localConflicts && ti->Remote()) continue; //JF???
time_t day = time(NULL);
while (day < tMax) {
if (ti->DayMatches(day)) {
time_t Start = cTimer::SetTime(day, cTimer::TimeToInt(ti->Start()));
int deviceNr = -1;
if (Start < time(NULL)) {
#ifndef DEBUG_CONFL
if (ti->Local() && ti->Recording())
deviceNr = gl_recStatusMonitor->TimerRecDevice(ti) - 1;
#else
if (Start + ti->StopTime() - ti->StartTime() > time(NULL))
deviceNr = 0;
#endif
if (deviceNr == -1) { // currently not recording, skip it
day += SECSINDAY;
continue;
}
} else if (Start < ti->StartTime()) {
day += SECSINDAY;
continue;
}
// create a copy of this timer
cTimer* clone = new cTimer(*ti);
clone->SetEvent(ti->Event());
cConflictCheckTimerObj* timerObj = new cConflictCheckTimerObj(clone, Start, Start + ti->StopTime() - ti->StartTime(), deviceNr, ti->Id());
LogFile.Log(3, "add timer '%s' (%s, channel %s) for conflict check", ti->File(), DAYDATETIME(Start), CHANNELNAME(ti->Channel()));
if (deviceNr >= 0) {
LogFile.Log(3, "timer already recording since %s on device %d", DAYDATETIME(Start), deviceNr + 1);
devices[deviceNr].recTimers.insert(timerObj);
timerObj->lastRecStart = Start;
}
if (!CurrentTimerList) CurrentTimerList = new cList<cConflictCheckTimerObj>;
CurrentTimerList->Add(timerObj);
}
day += SECSINDAY;
}
}
if (CurrentTimerList) CurrentTimerList->Sort();
LogFile.Log(3, "current timer list created");
return CurrentTimerList;
}
// create a list of all times that have to be checked
cList<cConflictCheckTime>* cConflictCheck::CreateEvaluationTimeList(cList<cConflictCheckTimerObj>* TimerList)
{
LogFile.Log(3, "create check time list");
cList<cConflictCheckTime>* EvalTimeList = NULL;
for (cConflictCheckTimerObj* TimerObj = TimerList->First(); TimerObj; TimerObj = TimerList->Next(TimerObj)) {
if (!TimerObj->timer->HasFlags(tfActive)) continue;
if (TimerObj->timer->Remote()) continue; // here we check local timers only
if (!EvalTimeList) EvalTimeList = new cList<cConflictCheckTime>;
cConflictCheckTime* checkTime = NULL;
// add all timer start times
for (cConflictCheckTime* checkTimeTest = EvalTimeList->First(); checkTimeTest; checkTimeTest = EvalTimeList->Next(checkTimeTest)) {
if (checkTimeTest->evaltime == TimerObj->start) {
checkTime = checkTimeTest;
break;
}
}
if (!checkTime) {
checkTime = new cConflictCheckTime(TimerObj->start);
EvalTimeList->Add(checkTime);
}
checkTime->startingTimers.insert(TimerObj);
// add all timer stop times
checkTime = NULL;
for (cConflictCheckTime* checkTimeTest = EvalTimeList->First(); checkTimeTest; checkTimeTest = EvalTimeList->Next(checkTimeTest)) {
if (checkTimeTest->evaltime == TimerObj->stop) {
checkTime = checkTimeTest;
break;
}
}
if (!checkTime) {
checkTime = new cConflictCheckTime(TimerObj->stop);
EvalTimeList->Add(checkTime);
}
checkTime->stoppingTimers.insert(TimerObj);
}
if (EvalTimeList)
EvalTimeList->Sort();
LogFile.Log(3, "create check time list - done");
return EvalTimeList;
}
// this return a list of all conflicts
cList<cConflictCheckTime>* cConflictCheck::CreateConflictList(cList<cConflictCheckTime>* EvalTimeList, cList<cConflictCheckTimerObj>* TimerList)
{
LogFile.Log(3, "create conflict list");
maxCheck = time(NULL) + std::min(14, EPGSearchConfig.checkMaxDays) * SECSINDAY;
// check each time
for (cConflictCheckTime* checkTime = EvalTimeList->First(); checkTime; checkTime = EvalTimeList->Next(checkTime)) {
int Conflicts = ProcessCheckTime(checkTime);
if (Conflicts > 0) { // if there were conflicts do a retry as VDR would do a few seconds after the conflict
LogFile.Log(3, "retry check time %s", DAYDATETIME(checkTime->evaltime));
int OldConflicts = Conflicts;
while (true) {
Conflicts = ProcessCheckTime(checkTime);
if (Conflicts == OldConflicts) break; // no change after retry?
OldConflicts = Conflicts;
};
}
}
nextRelevantConflictDate = 0;
for (cConflictCheckTime* checkTime = EvalTimeList->First(); checkTime;) { // clear the list
cConflictCheckTime* checkTimeNext = EvalTimeList->Next(checkTime);
if (checkTime->failedTimers.empty())
EvalTimeList->Del(checkTime);
else {
bool allTimersIgnored = true;
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it;
for (it = checkTime->failedTimers.begin(); it != checkTime->failedTimers.end(); ++it) {
numConflicts++;
if (!(*it)->ignore) {
if (!nextRelevantConflictDate)
nextRelevantConflictDate = checkTime->evaltime;
else
nextRelevantConflictDate = std::min(nextRelevantConflictDate, checkTime->evaltime);
relevantConflicts++;
allTimersIgnored = false;
break;
}
}
if (allTimersIgnored)
checkTime->ignore = true;
}
checkTime = checkTimeNext;
}
// store for external access
cConflictCheckThread::m_cacheNextConflict = nextRelevantConflictDate;
cConflictCheckThread::m_cacheRelevantConflicts = relevantConflicts;
cConflictCheckThread::m_cacheTotalConflicts = numConflicts;
LogFile.Log(3, "create conflict list - done");
return EvalTimeList;
}
cList<cConflictCheckTime>* cConflictCheck::CreateRemoteConflictList(cList<cConflictCheckTimerObj>* TimerList, cList<cConflictCheckTime>* failedList)
{
LogFile.Log(3, "add remote conflicts to list");
bool foundRemote = false;
cStringList RemoteHosts;
// check if we have any Remote timers
RemoteHosts.Clear();
for (cConflictCheckTimerObj* TimerObj = TimerList->First(); TimerObj; TimerObj = TimerList->Next(TimerObj)) {
if (!TimerObj->timer->HasFlags(tfActive)) continue;
if (TimerObj->timer->Remote()) {
if (RemoteHosts.Find(TimerObj->timer->Remote()) < 0) {
foundRemote = true;
RemoteHosts.Append(strdup(TimerObj->timer->Remote()));
}
}
}
if (!foundRemote) {
LogFile.Log(3, "no remote timers to add");
return failedList;
}
RemoteHosts.Sort();
cStringList Response;
// for all RemoteHosts
for (int i = 0; i < RemoteHosts.Size(); i++) {
Response.Clear();
if (ExecSVDRPCommand(RemoteHosts[i], "PLUG epgsearch LSCC REL", &Response)) {
for (int j = 0; j < Response.Size(); j++) {
const char *s = Response[j];
int Code = SVDRPCode(s);
if (Code == 901) {
LogFile.Log(3, "conflictcheck %s no remote conflicts found", RemoteHosts[i]);
continue;
} else if (Code != 900) {
LogFile.Log(2, "Invalid remote response %d %s", Code,
SVDRPValue(s));
break;
} else if (const char* line = SVDRPValue(s)) {
LogFile.Log(2, "remote conflictcheck line %s", line);
int Id, recPart;
char rest[256];
time_t evaltime;
sscanf(line, "%ld:%d|%s", &evaltime, &Id, rest);
cConflictCheckTime* checkTime = new cConflictCheckTime(evaltime);
if (!failedList)
failedList = new cList<cConflictCheckTime>;
LogFile.Log(2, "added remote checkTime %s to failedList", DAYDATETIME(evaltime));
failedList->Add(checkTime);
if (!nextRelevantConflictDate)
nextRelevantConflictDate = checkTime->evaltime;
else
nextRelevantConflictDate = std::min(nextRelevantConflictDate, checkTime->evaltime);
numConflicts++;
// find TimerObj with id Id in timerList
cConflictCheckTimerObj* failedTimer = NULL;
bool foundfT = false;
for (failedTimer = TimerList->First(); failedTimer; failedTimer = TimerList->Next(failedTimer)) {
if (failedTimer->timer->Id() == Id) {
foundfT = true;
break;
}
}
if (!foundfT) {
LogFile.Log(2, "remote failed Timer disappeared");
continue;
}
LogFile.Log(2, "create remote failedTimer with Id %d", Id);
failedTimer->conflCheckTime = checkTime;
failedTimer->origIndex = Id;
sscanf(rest, "%d|%s", &recPart, rest);
failedTimer->recDuration = ((failedTimer->stop - failedTimer->start) * recPart / 100);
cConflictCheckTimerObj* concurrentTimer = NULL;
while (strlen(rest) > 0) {
int n = sscanf(rest, "%d#%s", &Id, rest);
if (n < 2) {
if (sscanf(rest, "%d", &Id) <= 0) {
LogFile.Log(2, "error scanning rest of line %s", rest);
break;
}
*rest = 0; // TODO :<more timers> possible ??
}
// find TimerObj itcc for with Id in timerList
bool foundcT = false;
for (concurrentTimer = TimerList->First(); concurrentTimer; concurrentTimer = TimerList->Next(concurrentTimer)) {
if (concurrentTimer->timer->Id() == Id) {
foundcT = true;
break;
}
}
if (!foundcT) {
LogFile.Log(2, "remote concurrent Timer disappeared");
continue;
}
if (!failedTimer->concurrentTimers)
failedTimer->concurrentTimers = new std::set<cConflictCheckTimerObj*, TimerObjSort>;
LogFile.Log(2, "insert remote Id %d into concurrentTimers", concurrentTimer->timer->Id());
failedTimer->concurrentTimers->insert(concurrentTimer);
} // while concurrent Timers
LogFile.Log(2, "insert Id %d into checkTime->failedTimers", failedTimer->timer->Id());
checkTime->failedTimers.insert(failedTimer);
relevantConflicts++;
} else
LogFile.Log(2, "got Code %d, but no Value from %s", Code, RemoteHosts[i]);
} // received response
} else {
LogFile.Log(2, "ExecSVDRPCommand failed for %s", RemoteHosts[i]);
}
} // for all RemoteHosts
cConflictCheckThread::m_cacheNextConflict = nextRelevantConflictDate;
cConflictCheckThread::m_cacheTotalConflicts = numConflicts;
cConflictCheckThread::m_cacheRelevantConflicts = relevantConflicts;
LogFile.Log(3, "add remote conflicts done");
return failedList;
}
// checks for conflicts at one special time
int cConflictCheck::ProcessCheckTime(cConflictCheckTime* checkTime)
{
if (!checkTime) return 0;
LogFile.Log(3, "check time %s", DAYDATETIME(checkTime->evaltime));
LogFile.Log(3, "detach stopping timers");
int Conflicts = 0;
// detach all stopping timers from their devices
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it;
for (it = checkTime->stoppingTimers.begin(); it != checkTime->stoppingTimers.end(); ++it)
if ((*it) && (*it)->device >= 0) {
LogFile.Log(3, "detach device %d from timer '%s' (%s, channel %s) at %s", ((*it)->device) + 1, (*it)->timer->File(), DAYDATETIME((*it)->start), CHANNELNAME((*it)->timer->Channel()), DAYDATETIME(checkTime->evaltime));
devices[(*it)->device].recTimers.erase(*it);
(*it)->lastRecStop = checkTime->evaltime;
if ((*it)->lastRecStart > 0 && (*it)->lastRecStart < (*it)->lastRecStop) {
(*it)->recDuration += (*it)->lastRecStop - (*it)->lastRecStart;
(*it)->lastRecStart = 0;
if (((*it)->stop - (*it)->start - (*it)->recDuration) < EPGSearchConfig.checkMinDuration * 60)
(*it)->ignore = true;
}
}
LogFile.Log(3, "add pending timers");
// if we have pending timers add them to the current start list
for (it = pendingTimers.begin(); it != pendingTimers.end(); ++it) {
if ((*it) && (*it)->stop > checkTime->evaltime)
checkTime->startingTimers.insert(*it);
}
pendingTimers.clear();
LogFile.Log(3, "attach starting timers");
// handle starting timers
for (it = checkTime->startingTimers.begin(); it != checkTime->startingTimers.end(); ++it) {
bool NeedsDetachReceivers = false;
if (!(*it) || (*it)->device >= 0) continue; // already has a device
int device = GetDevice(*it, &NeedsDetachReceivers);
if (device >= 0) { // device will be attached?
if (NeedsDetachReceivers) { // but needs to detach all others?
// disable running timers
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it2 = devices[device].recTimers.begin();
for (; it2 != devices[device].recTimers.end(); ++it2) {
LogFile.Log(3, "stopping timer '%s' (%s, channel %s) at %s on device %d because of higher priority", (*it2)->timer->File(), DAYDATETIME((*it2)->start), CHANNELNAME((*it2)->timer->Channel()), DAYDATETIME(checkTime->evaltime), device + 1);
AddConflict((*it2), checkTime, pendingTimers);
Conflicts++;
}
devices[device].recTimers.clear();
}
devices[device].recTimers.insert(*it);
(*it)->device = device;
(*it)->lastRecStart = checkTime->evaltime;
LogFile.Log(3, "recording timer '%s' (%s, channel %s) at %s on device %d", (*it)->timer->File(), DAYDATETIME((*it)->start), CHANNELNAME((*it)->timer->Channel()), DAYDATETIME(checkTime->evaltime), device + 1);
} else {
AddConflict((*it), checkTime, pendingTimers);
Conflicts++;
}
}
LogFile.Log(3, "check time %s - done", DAYDATETIME(checkTime->evaltime));
return Conflicts;
}
eModuleStatus cConflictCheck::CamSlotModuleStatus(cCamSlot *CamSlot)
{
if (!CamSlot) return msNone;
if ((int)camSlotStatusArray.size() != CamSlots.Count())
for (cCamSlot *CamSlot = CamSlots.First(); CamSlot; CamSlot = CamSlots.Next(CamSlot))
camSlotStatusArray.push_back(CamSlot->ModuleStatus());
if (CamSlot->Index() < (int)camSlotStatusArray.size())
return camSlotStatusArray[CamSlot->Index()];
else
return msNone;
}
int cConflictCheck::GetDevice(cConflictCheckTimerObj* TimerObj, bool* NeedsDetachReceivers)
{
int Priority = TimerObj->timer->Priority();
const cChannel* Channel = TimerObj->timer->Channel();
// Collect the current priorities of all CAM slots that can decrypt the channel:
int selDevice = -1;
int NumCamSlots = CamSlots.Count();
int SlotPriority[NumCamSlots];
int NumUsableSlots = 0;
bool InternalCamNeeded = false;
if (Channel->Ca() >= CA_ENCRYPTED_MIN) {
for (cCamSlot *CamSlot = CamSlots.First(); CamSlot; CamSlot = CamSlots.Next(CamSlot)) {
SlotPriority[CamSlot->Index()] = MAXPRIORITY + 1; // assumes it can't be used
if (CamSlotModuleStatus(CamSlot) == msReady) {
if (CamSlot->ProvidesCa(Channel->Caids())) {
if (!ChannelCamRelations.CamChecked(Channel->GetChannelID(), CamSlot->MasterSlotNumber())) {
SlotPriority[CamSlot->Index()] = CamSlot->Priority();
NumUsableSlots++;
}
}
}
}
#ifdef CFLC
int NumUsableSlots = 1;
#endif
if (!NumUsableSlots)
InternalCamNeeded = true; // no CAM is able to decrypt this channel
}
if (NeedsDetachReceivers)
*NeedsDetachReceivers = false;
uint32_t Impact = 0xFFFFFFFF; // we're looking for a device with the least impact
for (int j = 0; j < NumCamSlots || !NumUsableSlots; j++) {
if (NumUsableSlots && SlotPriority[j] > MAXPRIORITY)
continue; // there is no CAM available in this slot
for (int i = 0; i < numDevices; i++) {
if (Channel->Ca() && Channel->Ca() <= CA_DVB_MAX && Channel->Ca() != devices[i].CardIndex() + 1)
continue; // a specific card was requested, but not this one
bool HasInternalCam = devices[i].HasInternalCam();
if (InternalCamNeeded && !HasInternalCam)
continue; // no CAM is able to decrypt this channel and the device uses vdr handled CAMs
if (NumUsableSlots && !HasInternalCam && !CamSlots.Get(j)->Assign(devices[i].device, true))
continue; // CAM slot can't be used with this device
bool ndr;
if (devices[i].ProvidesChannel(Channel, Priority, &ndr)) { // this device is basically able to do the job
if (NumUsableSlots && !HasInternalCam && devices[i].CamSlot() && devices[i].CamSlot() != CamSlots.Get(j))
ndr = true; // using a different CAM slot requires detaching receivers
// Put together an integer number that reflects the "impact" using
// this device would have on the overall system. Each condition is represented
// by one bit in the number (or several bits, if the condition is actually
// a numeric value). The sequence in which the conditions are listed corresponds
// to their individual severity, where the one listed first will make the most
// difference, because it results in the most significant bit of the result.
uint32_t imp = 0;
// prefer the primary device for live viewing if we don't need to detach existing receivers
imp <<= 1; ;
// use receiving devices if we don't need to detach existing receivers
imp <<= 1;
imp |= !devices[i].Receiving() || ndr;
// avoid devices that are receiving
imp <<= 1;
imp |= devices[i].Receiving();
// do we have GetClippedNumProvidedSystems ??? uses MaxNumProvidedSystems in vdr since V1.7 !!
// but should not be needed
imp <<= 5; // headroom for 31 Systems
int ProvidedSystems=devices[i].NumProvidedSystems();
if (ProvidedSystems <= 0) // invalid return
ProvidedSystems = 1;
imp |= std::min(ProvidedSystems,31); // avoid cards which support multiple delivery systems
// use the device with the lowest priority (+MAXPRIORITY to assure that values -99..99 can be used)
imp <<= 8;
imp |= std::min(std::max(devices[i].Priority() + MAXPRIORITY, 0), 0xFF);
// use the CAM slot with the lowest priority (+MAXPRIORITY to assure that values -99..99 can be used)
imp <<= 8;
imp |= std::min(std::max((NumUsableSlots ? SlotPriority[j] : 0) + MAXPRIORITY, 0), 0xFF);
// avoid devices if we need to detach existing receivers
imp <<= 1;
imp |= ndr;
// avoid the primary device
imp <<= 1;
imp |= devices[i].IsPrimaryDevice();
// avoid cards with Common Interface for FTA channels
imp <<= 1;
imp |= (NumUsableSlots || InternalCamNeeded) ? 0 : devices[i].HasCi();
// avoid full featured cards
imp <<= 1;
imp |= devices[i].HasDecoder();
// prefer CAMs that are known to decrypt this channel
imp <<= 1;
imp |= (NumUsableSlots && !HasInternalCam) ? !ChannelCamRelations.CamDecrypt(Channel->GetChannelID(), CamSlots.Get(j)->MasterSlotNumber()) : 0;
if (imp < Impact) {
// This device has less impact than any previous one, so we take it.
Impact = imp;
selDevice = i;
if (NeedsDetachReceivers)
*NeedsDetachReceivers = ndr;
}
}
}
if (!NumUsableSlots)
break; // no CAM necessary, so just one loop over the devices
}
return selDevice;
}
void cConflictCheck::AddConflict(cConflictCheckTimerObj* TimerObj, cConflictCheckTime* CheckTime, std::set<cConflictCheckTimerObj*>& pendingTimers)
{
for (cConflictCheckTimerObj* concTimer = timerList->First(); concTimer; concTimer = timerList->Next(concTimer)) {
if (concTimer->timer->Remote()) continue; // ignore overlapping remote timers
if (concTimer->start >= TimerObj->stop) continue;
if (concTimer->stop <= TimerObj->start) continue;
if (!TimerObj->concurrentTimers) TimerObj->concurrentTimers = new std::set<cConflictCheckTimerObj*, TimerObjSort>;
TimerObj->concurrentTimers->insert(concTimer);
}
TimerObj->ignore = (TimerObj->timer->Priority() < EPGSearchConfig.checkMinPriority) || TimerObj->start > maxCheck;
CheckTime->concurrentRecs.insert(TimerObj);
pendingTimers.insert(TimerObj);
TimerObj->lastRecStop = CheckTime->evaltime;
if (TimerObj->lastRecStart > 0 && TimerObj->lastRecStart < TimerObj->lastRecStop) {
TimerObj->recDuration += TimerObj->lastRecStop - TimerObj->lastRecStart;
TimerObj->lastRecStart = 0;
if ((TimerObj->stop - TimerObj->start - TimerObj->recDuration) < EPGSearchConfig.checkMinDuration * 60)
TimerObj->ignore = true;
}
TimerObj->device = -1;
if (!TimerObj->conflCheckTime)
TimerObj->conflCheckTime = CheckTime;
else
return;
CheckTime->failedTimers.insert(TimerObj);
LogFile.Log(3, "conflict found for timer '%s' (%s, channel %s)", TimerObj->timer->File(), DAYDATETIME(TimerObj->start), CHANNELNAME(TimerObj->timer->Channel()));
}
bool cConflictCheck::TimerInConflict(const cTimer* timer)
{
if (!failedList)
return false;
for (cConflictCheckTime* checkTime = failedList->First(); checkTime; checkTime = failedList->Next(checkTime)) {
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it;
for (it = checkTime->failedTimers.begin(); it != checkTime->failedTimers.end(); ++it) {
if (!(*it)->ignore) {
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it2;
if ((*it)->concurrentTimers) {
LOCK_TIMERS_READ;
for (it2 = (*it)->concurrentTimers->begin(); it2 != (*it)->concurrentTimers->end(); ++it2) {
if ((*it2)->OrigTimer(Timers) == timer)
return true;
}
}
}
}
}
return false;
}
void cConflictCheck::EvaluateConflCheckCmd()
{
if (strlen(EPGSearchConfig.conflCheckCmd) > 0) {
LogFile.Log(2, "evaluating conflict check command '%s'", EPGSearchConfig.conflCheckCmd);
for (cConflictCheckTime* ct = failedList->First(); ct; ct = failedList->Next(ct)) {
if (ct->ignore) continue;
std::set<cConflictCheckTimerObj*, TimerObjSort>::iterator it;
for (it = ct->failedTimers.begin(); it != ct->failedTimers.end(); ++it)
if ((*it) && !(*it)->ignore) {
string result = EPGSearchConfig.conflCheckCmd;
LOCK_TIMERS_READ;
if (!(*it)->OrigTimer(Timers)) {
LogFile.Log(3, "timer has disappeared meanwhile");
continue;
} else
LogFile.Log(3, "evaluating conflict check command for timer '%s' (%s, channel %s)", (*it)->timer->File(), DAYDATETIME((*it)->start), CHANNELNAME((*it)->timer->Channel()));
if ((*it)->Event()) {
cVarExpr varExprEvent(result);
result = varExprEvent.Evaluate((*it)->Event());
}
cVarExpr varExprTimer(result);
result = varExprTimer.Evaluate((*it)->timer);
cVarExpr varExpr(result);
varExpr.Evaluate();
}
}
}
}