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Compilation from GLSL or SPIR-V to HLSL does not seem to account for output buffers taking up the same namespace as UAVs/structured buffers, which leads to compilation errors when compiling the HLSL code.
Here's the error it gives for my shader, as an example:
unknown(48,21-29): error X4509: UAV registers live in the same name space as outputs, so they must be bound to at least u3, manual bind to slot u0 failed
The text was updated successfully, but these errors were encountered:
Compilation from GLSL or SPIR-V to HLSL does not seem to account for output buffers taking up the same namespace as UAVs/structured buffers, which leads to compilation errors when compiling the HLSL code.
Here's the error it gives for my shader, as an example:
The text was updated successfully, but these errors were encountered: