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Ideally a dynamic agent method like this to call from the dialogue system when a dialogue starts, with an optional boolean to also tell it to stop walking: agentInstance.LookAt(Transform target, bool stopWalking = true);
And when the dialogue ends a method like this: agentInstance.StopLookAt();
which stops the forced lookAt and resumes eventual walking
The text was updated successfully, but these errors were encountered:
Demigiant
changed the title
Agent controller: API to stop walking and look at the given target (needed by dialogues so agent can look at Antura and eventually stop going around)
Agent: LookAt (and stop walking) API to be called from dialogues system
Apr 12, 2024
Ideally a dynamic agent method like this to call from the dialogue system when a dialogue starts, with an optional boolean to also tell it to stop walking:
agentInstance.LookAt(Transform target, bool stopWalking = true);
And when the dialogue ends a method like this:
agentInstance.StopLookAt();
which stops the forced lookAt and resumes eventual walking
The text was updated successfully, but these errors were encountered: