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botStart.js
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botStart.js
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const fs = require('fs');
const { Client, Collection, Intents } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_MESSAGE_REACTIONS] });
client.commands = new Collection();
const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
// Loading up the events on which commands will execute
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
}
else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// Loading up the commands from the "commands directory."
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.data.name, command);
}
// Message to let us know the bot loads up.
client.once('ready', () => {
console.log('Ready!');
});
// Dynamic execution of commands, checking if a message is command and if it has an error sends a generic error message.
client.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
}
catch (error) {
console.error(error);
return interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
// Login the bot to Discord, the token is very sensitive data, make sure the "config.json" file is secure.
// If the credentials are compromised immediately reset them from the Discord developer portal and re-enter them in the "config.json" file.
client.login(token);