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<span id="sphx-glr-sg-execution-times"></span><h1>Computation times<a class="headerlink" href="#computation-times" title="Link to this heading">#</a></h1>
<p><strong>02:51.040</strong> total execution time for 95 files <strong>from all galleries</strong>:</p>
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<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/volume_plane.html#sphx-glr-gallery-scene-volume-plane-py"><span class="std std-ref">Rendering Planes through 3D Data</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/volume_plane.py</span></code>)</p></td>
<td><p>00:27.731</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/plotting/scatter_histogram.html#sphx-glr-gallery-plotting-scatter-histogram-py"><span class="std std-ref">Scatter plot and histograms</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/scatter_histogram.py</span></code>)</p></td>
<td><p>00:13.875</p></td>
<td><p>0.0</p></td>
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<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/lasso.html#sphx-glr-gallery-scene-lasso-py"><span class="std std-ref">Vispy Lasso</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/lasso.py</span></code>)</p></td>
<td><p>00:10.452</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/realtime_data/ex03b_data_sources_threaded_loop.html#sphx-glr-gallery-scene-realtime-data-ex03b-data-sources-threaded-loop-py"><span class="std std-ref">Update data using a loop in a background thread</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/realtime_data/ex03b_data_sources_threaded_loop.py</span></code>)</p></td>
<td><p>00:08.215</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/magnify.html#sphx-glr-gallery-scene-magnify-py"><span class="std std-ref">Zoom in using MagnifyCamera</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/magnify.py</span></code>)</p></td>
<td><p>00:06.871</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/isocurve_updates.html#sphx-glr-gallery-scene-isocurve-updates-py"><span class="std std-ref">Update Image and Isocurve Visuals</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/isocurve_updates.py</span></code>)</p></td>
<td><p>00:05.921</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/realtime_data/ex03c_data_sources_threaded_events.html#sphx-glr-gallery-scene-realtime-data-ex03c-data-sources-threaded-events-py"><span class="std std-ref">Update data using timer events in a background thread</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/realtime_data/ex03c_data_sources_threaded_events.py</span></code>)</p></td>
<td><p>00:04.217</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/grid_layout/grid_large.html#sphx-glr-gallery-scene-grid-layout-grid-large-py"><span class="std std-ref">Multiple Line Views on a Grid</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/grid_layout/grid_large.py</span></code>)</p></td>
<td><p>00:04.077</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/realtime_data/ex01_embedded_vispy.html#sphx-glr-gallery-scene-realtime-data-ex01-embedded-vispy-py"><span class="std std-ref">Embed VisPy into Qt</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/realtime_data/ex01_embedded_vispy.py</span></code>)</p></td>
<td><p>00:03.254</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/plotting/colorbar.html#sphx-glr-gallery-plotting-colorbar-py"><span class="std std-ref">Plot different styles of ColorBar</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/colorbar.py</span></code>)</p></td>
<td><p>00:03.248</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/realtime_data/ex03a_data_sources_timer.html#sphx-glr-gallery-scene-realtime-data-ex03a-data-sources-timer-py"><span class="std std-ref">Update data using timer-based events</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/realtime_data/ex03a_data_sources_timer.py</span></code>)</p></td>
<td><p>00:03.216</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/realtime_data/ex02_control_vispy_from_qt.html#sphx-glr-gallery-scene-realtime-data-ex02-control-vispy-from-qt-py"><span class="std std-ref">Control VisPy from Qt</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/realtime_data/ex02_control_vispy_from_qt.py</span></code>)</p></td>
<td><p>00:03.208</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/isocurve_for_trisurface_qt.html#sphx-glr-gallery-scene-isocurve-for-trisurface-qt-py"><span class="std std-ref">Isocurve for Triangular Mesh with Qt Interface</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/isocurve_for_trisurface_qt.py</span></code>)</p></td>
<td><p>00:03.150</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/point_cloud.html#sphx-glr-gallery-scene-point-cloud-py"><span class="std std-ref">Create a Point Cloud</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/point_cloud.py</span></code>)</p></td>
<td><p>00:02.915</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/grid_layout/grid.html#sphx-glr-gallery-scene-grid-layout-grid-py"><span class="std std-ref">Multiple ViewBoxes on a Grid</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/grid_layout/grid.py</span></code>)</p></td>
<td><p>00:02.586</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/plotting/plot.html#sphx-glr-gallery-plotting-plot-py"><span class="std std-ref">Plot data with different styles</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/plot.py</span></code>)</p></td>
<td><p>00:02.419</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/plotting/volume_plot.html#sphx-glr-gallery-plotting-volume-plot-py"><span class="std std-ref">Multi-view Volume Plot</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/volume_plot.py</span></code>)</p></td>
<td><p>00:02.403</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/surface_plot.html#sphx-glr-gallery-scene-surface-plot-py"><span class="std std-ref">Draw a SurfacePlot</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/surface_plot.py</span></code>)</p></td>
<td><p>00:02.296</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/instanced_mesh.html#sphx-glr-gallery-scene-instanced-mesh-py"><span class="std std-ref">Instanced rendering of arbitrarily transformed meshes</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/instanced_mesh.py</span></code>)</p></td>
<td><p>00:02.265</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/animate_images.html#sphx-glr-gallery-gloo-animate-images-py"><span class="std std-ref">Show an Image</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/animate_images.py</span></code>)</p></td>
<td><p>00:02.259</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/marker_picking.html#sphx-glr-gallery-scene-marker-picking-py"><span class="std std-ref">Picking Markers</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/marker_picking.py</span></code>)</p></td>
<td><p>00:01.938</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/graph.html#sphx-glr-gallery-scene-graph-py"><span class="std std-ref">Visualize NetworkX Graph</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/graph.py</span></code>)</p></td>
<td><p>00:01.846</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/clipping_planes.html#sphx-glr-gallery-scene-clipping-planes-py"><span class="std std-ref">Clipping planes with volume and markers</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/clipping_planes.py</span></code>)</p></td>
<td><p>00:01.779</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/marker_spheres.html#sphx-glr-gallery-scene-marker-spheres-py"><span class="std std-ref">Spheres and Sticks</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/marker_spheres.py</span></code>)</p></td>
<td><p>00:01.675</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/shape_draw.html#sphx-glr-gallery-scene-shape-draw-py"><span class="std std-ref">Draw and Edit Shapes with Mouse</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/shape_draw.py</span></code>)</p></td>
<td><p>00:01.587</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/axes_plot.html#sphx-glr-gallery-scene-axes-plot-py"><span class="std std-ref">Simple Line with Axis</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/axes_plot.py</span></code>)</p></td>
<td><p>00:01.529</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/save_animation.html#sphx-glr-gallery-scene-save-animation-py"><span class="std std-ref">Create and Save Animation</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/save_animation.py</span></code>)</p></td>
<td><p>00:01.526</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/plotting/export.html#sphx-glr-gallery-plotting-export-py"><span class="std std-ref">Plot a scaled Image</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/export.py</span></code>)</p></td>
<td><p>00:01.510</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/contour.html#sphx-glr-gallery-scene-contour-py"><span class="std std-ref">Apply Contour Filter on an Image</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/contour.py</span></code>)</p></td>
<td><p>00:01.413</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/plotting/spectrogram.html#sphx-glr-gallery-plotting-spectrogram-py"><span class="std std-ref">Spectrogram and Line Plot</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/spectrogram.py</span></code>)</p></td>
<td><p>00:01.407</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/volume.html#sphx-glr-gallery-scene-volume-py"><span class="std std-ref">Volume Rendering</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/volume.py</span></code>)</p></td>
<td><p>00:01.385</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/mesh_normals.html#sphx-glr-gallery-scene-mesh-normals-py"><span class="std std-ref">Display Mesh Normals</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/mesh_normals.py</span></code>)</p></td>
<td><p>00:01.242</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/sensitivity.html#sphx-glr-gallery-scene-sensitivity-py"><span class="std std-ref">Zoom Sensitivity</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/sensitivity.py</span></code>)</p></td>
<td><p>00:01.220</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/console.html#sphx-glr-gallery-scene-console-py"><span class="std std-ref">Vispy Console</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/console.py</span></code>)</p></td>
<td><p>00:01.147</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/rotate_cube.html#sphx-glr-gallery-gloo-rotate-cube-py"><span class="std std-ref">Draw 3D rotating Cube</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/rotate_cube.py</span></code>)</p></td>
<td><p>00:01.105</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/instanced_mesh_picking.html#sphx-glr-gallery-scene-instanced-mesh-picking-py"><span class="std std-ref">Picking Instance of InstancedMeshes</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/instanced_mesh_picking.py</span></code>)</p></td>
<td><p>00:01.083</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/post_processing.html#sphx-glr-gallery-gloo-post-processing-py"><span class="std std-ref">Show post-processing using a FrameBuffer</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/post_processing.py</span></code>)</p></td>
<td><p>00:01.082</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/colored_line.html#sphx-glr-gallery-scene-colored-line-py"><span class="std std-ref">Changing Line Colors</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/colored_line.py</span></code>)</p></td>
<td><p>00:01.062</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/face_picking.html#sphx-glr-gallery-scene-face-picking-py"><span class="std std-ref">Picking Faces from a Mesh</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/face_picking.py</span></code>)</p></td>
<td><p>00:01.047</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/text.html#sphx-glr-gallery-scene-text-py"><span class="std std-ref">Text in a Scene and ViewBox</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/text.py</span></code>)</p></td>
<td><p>00:01.045</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/plotting/plot_colorbars.html#sphx-glr-gallery-plotting-plot-colorbars-py"><span class="std std-ref">Line plot and colorbar</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/plot_colorbars.py</span></code>)</p></td>
<td><p>00:01.008</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/image_custom_kernel.html#sphx-glr-gallery-scene-image-custom-kernel-py"><span class="std std-ref">Custom image sampling</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/image_custom_kernel.py</span></code>)</p></td>
<td><p>00:01.003</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/mesh_texture.html#sphx-glr-gallery-scene-mesh-texture-py"><span class="std std-ref">Texture Filter on Meshes</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/mesh_texture.py</span></code>)</p></td>
<td><p>00:00.982</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/instanced_mesh_visual.html#sphx-glr-gallery-scene-instanced-mesh-visual-py"><span class="std std-ref">Instanced Mesh Visual</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/instanced_mesh_visual.py</span></code>)</p></td>
<td><p>00:00.970</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/mesh_shading.html#sphx-glr-gallery-scene-mesh-shading-py"><span class="std std-ref">Shading a Mesh</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/mesh_shading.py</span></code>)</p></td>
<td><p>00:00.956</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/line.html#sphx-glr-gallery-scene-line-py"><span class="std std-ref">Draw a Line</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/line.py</span></code>)</p></td>
<td><p>00:00.912</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/flipped_axis.html#sphx-glr-gallery-scene-flipped-axis-py"><span class="std std-ref">Aspect Ratios</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/flipped_axis.py</span></code>)</p></td>
<td><p>00:00.900</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/isosurface.html#sphx-glr-gallery-scene-isosurface-py"><span class="std std-ref">Isosurface Visual</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/isosurface.py</span></code>)</p></td>
<td><p>00:00.808</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/gpuimage.html#sphx-glr-gallery-gloo-gpuimage-py"><span class="std std-ref">Animate a 2D function</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/gpuimage.py</span></code>)</p></td>
<td><p>00:00.798</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/nested_viewbox.html#sphx-glr-gallery-scene-nested-viewbox-py"><span class="std std-ref">Nested Viewboxes</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/nested_viewbox.py</span></code>)</p></td>
<td><p>00:00.786</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/infinite_line.html#sphx-glr-gallery-scene-infinite-line-py"><span class="std std-ref">Draw an InfiniteLine</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/infinite_line.py</span></code>)</p></td>
<td><p>00:00.783</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/viewbox.html#sphx-glr-gallery-scene-viewbox-py"><span class="std std-ref">ViewBox with Clipping Methods</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/viewbox.py</span></code>)</p></td>
<td><p>00:00.734</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/linear_region.html#sphx-glr-gallery-scene-linear-region-py"><span class="std std-ref">Draw an LinearRegion</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/linear_region.py</span></code>)</p></td>
<td><p>00:00.700</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/image.html#sphx-glr-gallery-scene-image-py"><span class="std std-ref">Display an Image</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/image.py</span></code>)</p></td>
<td><p>00:00.673</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/isocurve.html#sphx-glr-gallery-scene-isocurve-py"><span class="std std-ref">Display an Isocurve</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/isocurve.py</span></code>)</p></td>
<td><p>00:00.670</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/one_cam_two_scenes.html#sphx-glr-gallery-scene-one-cam-two-scenes-py"><span class="std std-ref">Share Camera Views</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/one_cam_two_scenes.py</span></code>)</p></td>
<td><p>00:00.667</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/line_update.html#sphx-glr-gallery-scene-line-update-py"><span class="std std-ref">Animated Line Visual</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/line_update.py</span></code>)</p></td>
<td><p>00:00.643</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/spatial_filters.html#sphx-glr-gallery-gloo-spatial-filters-py"><span class="std std-ref">Spatial Filtering</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/spatial_filters.py</span></code>)</p></td>
<td><p>00:00.639</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/rotating_quad.html#sphx-glr-gallery-gloo-rotating-quad-py"><span class="std std-ref">Rotating Quad</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/rotating_quad.py</span></code>)</p></td>
<td><p>00:00.636</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/background_borders.html#sphx-glr-gallery-scene-background-borders-py"><span class="std std-ref">Demonstration of borders and background colors</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/background_borders.py</span></code>)</p></td>
<td><p>00:00.630</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/animate_shape.html#sphx-glr-gallery-gloo-animate-shape-py"><span class="std std-ref">Animate a Shape</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/animate_shape.py</span></code>)</p></td>
<td><p>00:00.625</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/one_scene_four_cams.html#sphx-glr-gallery-scene-one-scene-four-cams-py"><span class="std std-ref">Single Scene in Multiple View boxes</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/one_scene_four_cams.py</span></code>)</p></td>
<td><p>00:00.624</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/turntable_box.html#sphx-glr-gallery-scene-turntable-box-py"><span class="std std-ref">Display a Cube</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/turntable_box.py</span></code>)</p></td>
<td><p>00:00.618</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/complex_image.html#sphx-glr-gallery-scene-complex-image-py"><span class="std std-ref">Complex image data</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/complex_image.py</span></code>)</p></td>
<td><p>00:00.607</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/display_lines.html#sphx-glr-gallery-gloo-display-lines-py"><span class="std std-ref">Draw a bunch of lines</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/display_lines.py</span></code>)</p></td>
<td><p>00:00.593</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/colorbar_widget.html#sphx-glr-gallery-scene-colorbar-widget-py"><span class="std std-ref">Display a ColorBar</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/colorbar_widget.py</span></code>)</p></td>
<td><p>00:00.582</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/animate_images_slice.html#sphx-glr-gallery-gloo-animate-images-slice-py"><span class="std std-ref">Animate an Image</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/animate_images_slice.py</span></code>)</p></td>
<td><p>00:00.571</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/polygon.html#sphx-glr-gallery-scene-polygon-py"><span class="std std-ref">Shape Visuals</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/polygon.py</span></code>)</p></td>
<td><p>00:00.556</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/display_points.html#sphx-glr-gallery-gloo-display-points-py"><span class="std std-ref">Draw 2D points</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/display_points.py</span></code>)</p></td>
<td><p>00:00.551</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/sphere.html#sphx-glr-gallery-scene-sphere-py"><span class="std std-ref">Draw a Sphere</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/sphere.py</span></code>)</p></td>
<td><p>00:00.543</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/isocurve_for_trisurface.html#sphx-glr-gallery-scene-isocurve-for-trisurface-py"><span class="std std-ref">Isocurve for Triangular Mesh</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/isocurve_for_trisurface.py</span></code>)</p></td>
<td><p>00:00.479</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/colored_quad.html#sphx-glr-gallery-gloo-colored-quad-py"><span class="std std-ref">Show color quad Image</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/colored_quad.py</span></code>)</p></td>
<td><p>00:00.473</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/grid_layout/grid_x_y_viewbox.html#sphx-glr-gallery-scene-grid-layout-grid-x-y-viewbox-py"><span class="std std-ref">Plot-like Grid Layout</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/grid_layout/grid_x_y_viewbox.py</span></code>)</p></td>
<td><p>00:00.473</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/scene/grid_layout/grid_basic.html#sphx-glr-gallery-scene-grid-layout-grid-basic-py"><span class="std std-ref">Simple use of a grid layout</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/grid_layout/grid_basic.py</span></code>)</p></td>
<td><p>00:00.472</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/grid_layout/grid_uneven_col.html#sphx-glr-gallery-scene-grid-layout-grid-uneven-col-py"><span class="std std-ref">Another Grid Layout</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/grid_layout/grid_uneven_col.py</span></code>)</p></td>
<td><p>00:00.470</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/multi_texture.html#sphx-glr-gallery-gloo-multi-texture-py"><span class="std std-ref">Use multiple textures</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/multi_texture.py</span></code>)</p></td>
<td><p>00:00.469</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/grid_layout/grid_holed.html#sphx-glr-gallery-scene-grid-layout-grid-holed-py"><span class="std std-ref">More complex grid layout</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/grid_layout/grid_holed.py</span></code>)</p></td>
<td><p>00:00.464</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/display_shape.html#sphx-glr-gallery-gloo-display-shape-py"><span class="std std-ref">Draw a Quad</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/display_shape.py</span></code>)</p></td>
<td><p>00:00.448</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/geometry_shader.html#sphx-glr-gallery-gloo-geometry-shader-py"><span class="std std-ref">Use a Geometry Shader</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/geometry_shader.py</span></code>)</p></td>
<td><p>00:00.448</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/start_shaders.html#sphx-glr-gallery-gloo-start-shaders-py"><span class="std std-ref">Simplest Shader Program</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/start_shaders.py</span></code>)</p></td>
<td><p>00:00.447</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/hello_fbo.html#sphx-glr-gallery-gloo-hello-fbo-py"><span class="std std-ref">Use FrameBuffers</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/hello_fbo.py</span></code>)</p></td>
<td><p>00:00.424</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/start.html#sphx-glr-gallery-gloo-start-py"><span class="std std-ref">Simplest Possible Script</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/start.py</span></code>)</p></td>
<td><p>00:00.415</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/lighted_cube.html#sphx-glr-gallery-gloo-lighted-cube-py"><span class="std std-ref">Show a rotating cube with lighting</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/lighted_cube.py</span></code>)</p></td>
<td><p>00:00.250</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/colored_cube_instanced.html#sphx-glr-gallery-gloo-colored-cube-instanced-py"><span class="std std-ref">Draw many colored cubes using instanced rendering</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/colored_cube_instanced.py</span></code>)</p></td>
<td><p>00:00.195</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/texture_precision.html#sphx-glr-gallery-gloo-texture-precision-py"><span class="std std-ref">Example using texture internalformat for higher precision</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/texture_precision.py</span></code>)</p></td>
<td><p>00:00.141</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/outlined_cube.html#sphx-glr-gallery-gloo-outlined-cube-py"><span class="std std-ref">Show a rotating cube with an outline</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/outlined_cube.py</span></code>)</p></td>
<td><p>00:00.141</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/textured_cube.html#sphx-glr-gallery-gloo-textured-cube-py"><span class="std std-ref">Show a rotating textured cube</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/textured_cube.py</span></code>)</p></td>
<td><p>00:00.130</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/gl/cube.html#sphx-glr-gallery-gloo-gl-cube-py"><span class="std std-ref">Drawing a rotated 3D cube</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/gl/cube.py</span></code>)</p></td>
<td><p>00:00.120</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/colored_cube.html#sphx-glr-gallery-gloo-colored-cube-py"><span class="std std-ref">Show a rotating colored cube</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/colored_cube.py</span></code>)</p></td>
<td><p>00:00.120</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/textured_quad.html#sphx-glr-gallery-gloo-textured-quad-py"><span class="std std-ref">Show a textured quad</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/textured_quad.py</span></code>)</p></td>
<td><p>00:00.104</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/gloo/gl/fireworks.html#sphx-glr-gallery-gloo-gl-fireworks-py"><span class="std std-ref">Example demonstrating simulation of fireworks using point sprites</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/gl/fireworks.py</span></code>)</p></td>
<td><p>00:00.094</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/gl/quad.html#sphx-glr-gallery-gloo-gl-quad-py"><span class="std std-ref">Drawing a simple quad</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/gl/quad.py</span></code>)</p></td>
<td><p>00:00.082</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/plotting/ipython_fig_playground.html#sphx-glr-gallery-plotting-ipython-fig-playground-py"><span class="std std-ref">Boilerplate Interactive Plotting Session</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/plotting/ipython_fig_playground.py</span></code>)</p></td>
<td><p>00:00.080</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="gallery/gloo/gl/quad_instanced.html#sphx-glr-gallery-gloo-gl-quad-instanced-py"><span class="std std-ref">Displaying quads using Instanced rendering</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/gloo/gl/quad_instanced.py</span></code>)</p></td>
<td><p>00:00.075</p></td>
<td><p>0.0</p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="gallery/scene/instanced_quad_visual.html#sphx-glr-gallery-scene-instanced-quad-visual-py"><span class="std std-ref">Custom Visual for instanced rendering of a colored quad</span></a> (<code class="docutils literal notranslate"><span class="pre">../examples/scene/instanced_quad_visual.py</span></code>)</p></td>
<td><p>00:00.047</p></td>
<td><p>0.0</p></td>
</tr>
</tbody>
</table>
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