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Ship of Harkinian - Ocarina of Time port [$685] #118
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https://app.bountysource.com/?order=created_at&direction=desc You need to create an account here and then click on Post Bounty and insert this issue as linked issue. |
Alright I'll get to that soon, thanks |
While waiting for this to be ported, you could try emulating it. The vita emulates Ocarina of Time quite well using the daedalusX64 emulator. |
Ah yeah I did actually try that out, unfortunately the gameplay was pretty choppy and overall it wasn't that good of experience on my end even after tinkering with the settings. Thanks for the suggestion though. Hopefully when it's executed natively it'll run better lol |
Yes |
I know a Lil of devmode how can i port it ? |
[+$120] There didn't seem to be any interest in my bounty from ~1 year ago. I've emailed bountysource to have funds from that bounty transferred here. |
Ok it's showing up now on the bountysource page. It was glitched for a second there. @Rinnegatamante might need to update the bounty amount manually since it was glitched |
I'll take this, if you don't mind. The plan is to do a honest Shipwright port to the standards of the existing WiiU one, with Vita-specific graphics and input systems, then hopefully upstream it. A lot depends on maintainers' willingness, so I'll tell you for sure if I'll be able to see this through early next month. |
I've already it running on Vita. Just waiting for a specific bug to be solved on upstream. |
Looks good! Thanks for the heads-up. I'll move on to greener pastures then. |
That looks awesome @Rinnegatamante. True to the OG framerate I see. Thankyou for all of your Vita ports! 💪 |
Any update on this @Rinnegatamante? |
Nope, as of today the bug present on upstream making Vita build crash shortly after booting the game is still there. |
@Rinnegatamante which bug is it out of interest? I'd be interested to follow it. Thank you for all the work you've done on the vita scene too |
There's some kernel objects leak (mutex/sema/thread handles, etc) that makes the game crash shortly after launching a new game. |
Could you share source code, please? |
Most of my WiP stuffs are on my profile https://github.com/Rinnegatamante/Shipwright/tree/upstream-develop |
Just curious, was this reported in the Issues tracker for the primary repository? https://github.com/HarbourMasters/Shipwright/issues?page=1&q=is%3Aissue+is%3Aopen I want to follow it so I can see updates around this. Also, you have done an amazing job with the countless other ports for Vita, so can't wait to see if this comes to fruition eventually! |
I didn't create an Issue on main repo but the team knows about the problematic. |
Any update on the upstream bug @Rinnegatamante |
Any progress on this? |
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Bug in upstream may be fixed but currently it's impossible to test if it's indeed fixed since downstreamed version just crashes prior even mounting up the OTR file. |
So the Harbourmaster Team is responsible for the upstream bug mentioned before. Who is responsible for this downstream bug Rinne mentioned? |
Shipwright simply is too fat for Vita it seems. DaedalusX64 runs the game way bette than Shipwright does. I've also tried to optimize it any further (introducing NEON usage wherever possible, moving to faster rendering pipelines more optimized for sceGxm architecture and some other minor adjustments to improve framerate (eg: optimizing the texture cache lookup code) however the game still has sections in which framerate lowers quite a while. Currently waiting for a project worked on by another developer that may bring some backportable improvements to Shipwright as well although I've not high hopes for this to be fullspeed. To the backers of the bounty: I don't even know if it's worth releasing this in its current state. It's on average playable but honestly DaedalusX64 offers a better experience overall. If you guys want to get back your money, you can submit a request to Bountysource or you can all agree to shifting the bounty onto another target if you don't think its state is worth the money. Last update: https://twitter.com/Rinnegatamante/status/1687492209577279493 |
Probably not the right place to have this discussion so I apologize, but I would still like to see this released. I know it's still in a rough shape judging by the video, but I'm still interested and would be willing to leave my money on this bounty. |
I dont know much when it comes to coding vita ports, but I was hoping the Vita could get some form of an Ocarina of Time port.
I opened an account to make this issue so bear with me I'm very new to this lol.
I'm not sure how to open a bounty on this post but if anyone could assist me with that, it would be greatly appreciated.
There is a $685 open bounty on this issue. Add to the bounty at Bountysource.
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