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UPBGE: seamless world system #1
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return back: #1 (comment) Main idea:
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return back: #1 (comment) More widely about system:
Summary:
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return back: #1 (comment) df return back: #1 (comment) |
return back: #1 (comment) Details about UI for it:
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return back: #1 (comment) Other technical details:
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return back: #1 (comment) Advantages and disadvantages:Advantages:
Disadvantages:
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return back: #1 (comment) Using examples:
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return back: #1 (comment) Notes on using this system:
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What to add: |
There are some thoughts about seamless world system, which fits well to current UPBGE's logic system.
It can also be used to get better detalization instead\with current LOD system.
I suggest all you to discuss it, make corrections and, if it'll be opportune, than start discussing how and when to implement it.
It can be used to create seamless territories of any configuration: as open, so closed.
Main idea of the system: #1 (comment)
More widely about system: #1 (comment)
Details about UI for it: #1 (comment)
Other technical details: #1 (comment)
Advantages and disadvantages: #1 (comment)
Using examples: #1 (comment)
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