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Instead of just dampening sounds when under water, the mod should dampen sounds that are not in water when the player is, and vice-versa. Also, when in water, sounds that are also in water should have a special effect applied to make them sound realistically in water.
also sound dissipation with distance is less in water, and the "air absorption" should not apply in the water, instead a new water absorption setting should apply.
The text was updated successfully, but these errors were encountered:
Instead of just dampening sounds when under water, the mod should dampen sounds that are not in water when the player is, and vice-versa. Also, when in water, sounds that are also in water should have a special effect applied to make them sound realistically in water.
also sound dissipation with distance is less in water, and the "air absorption" should not apply in the water, instead a new water absorption setting should apply.
The text was updated successfully, but these errors were encountered: