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"Failed to compile fragment shader." error on Chrome Android 6.0.1 #271

Answered by vladmandic
samplezzz asked this question in Q&A
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Typically that means you're running out of GPU memory. WebGL uses much more memory than CPU models. And if it's an old device, it's unlikely you have good GPU anyhow, so you might as well try WASM backend instead.

Otherwise, try reducing which modules are enabled.

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@Eduard-Serra-Fourthline
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@vladmandic
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