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.github/workflows/main.yml

+3-5
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@@ -97,7 +97,6 @@ jobs:
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--name ${{ env.FILE_NAME }} \
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--main-jar ${{ env.FILE_NAME }}-${{ env.VERSION }}.jar \
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--main-class ${{ env.MAIN_CLASS }} \
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--resource-dir assets \
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--icon assets/icon/${{ env.ICON_NAME }}.icns \
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--app-version ${{ needs.build.outputs.stripped_version }} \
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--type dmg \
@@ -190,12 +189,11 @@ jobs:
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--name ${{ env.FILE_NAME }} `
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--main-jar ${{ env.FILE_NAME }}-${{ env.VERSION }}.jar `
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--main-class ${{ env.MAIN_CLASS }} `
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--resource-dir assets `
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--icon assets/icon/${{ env.ICON_NAME }}.ico `
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--win-shortcut `
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--win-menu `
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--app-version ${{ needs.build.outputs.stripped_version }} `
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--type exe `
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--type msi `
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--dest .
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- name: List contents of out directory (Windows)
@@ -210,8 +208,8 @@ jobs:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ needs.build.outputs.release_upload_url }}
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asset_path: ${{ env.FILE_NAME }}-${{ needs.build.outputs.stripped_version }}.exe
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asset_name: ${{ env.FILE_NAME }}-${{ needs.build.outputs.stripped_version }}-windows.exe
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asset_path: ${{ env.FILE_NAME }}-${{ needs.build.outputs.stripped_version }}.msi
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asset_name: ${{ env.FILE_NAME }}-${{ needs.build.outputs.stripped_version }}-windows.msi
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asset_content_type: application/octet-stream
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src/Game.java

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@@ -333,7 +333,7 @@ private Tile fetchTile(int mouseX, int mouseY) {
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// delayed timer to animate the ant and making it smoother movement.
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public void delayPaint() {
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int delay = 150;
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int delay = 250;
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Timer timer = new Timer(delay, new ActionListener() {
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LinkedList<LinkedList<Tile>> allPath2D = ant.getAllPath2D();
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Tile subNodeToBeDrawn = null;

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