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config.def.h
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config.def.h
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/* See LICENSE file for copyright and license details. */
/* appearance */
static const unsigned int borderpx = 2; /* border pixel of windows */
static const unsigned int gappx = 4; /* gaps between windows */
static const unsigned int snap = 4; /* snap pixel */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
#define ICONSIZE 20 /* icon size */ /* 2560x1080 -> size=18 */
#define ICONSPACING 10 /* space between icon and title */
static const char *fonts[] = { "Iosevka Nerd Font:size=12" }; /* 2560x1080 -> size=10 */
static const char dmenufont[] = "Iosevka Nerd Font:size=12"; /* 2560x1080 -> size=10 */
static const char col_black[] = "#101010";
static const char col_gruv_black[] = "#161616";
static const char col_blue[] = "#017ff2";
//static const char col_urgborder[] = "#9fef00";
static const char *colors[][3] = {
/* fg bg border */
[SchemeNorm] = { col_blue, col_black, col_gruv_black},
[SchemeSel] = { col_black, col_blue, col_blue},
};
/* tagging */
static const char *tags[] = { "1", "2", "3", "IV", "V", "VI" };
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
/* class instance title tags mask isfloating monitor */
{ NULL, NULL, NULL, 0, 0, -1 },
};
/* window swallowing */
static const int swaldecay = 3;
static const int swalretroactive = 1;
static const char swalsymbol[] = "👅";
/* layout(s) */
static const float mfact = 0.25; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
static const Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle },
};
/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_black, "-nf", col_blue, "-sb", col_blue, "-sf", col_black, NULL };
static const char *termcmd[] = { "alacritty", NULL };
/* PulseAudio */
static const char *upvol[] = { "pactl", "set-sink-volume", "0", "+10%", NULL };
static const char *downvol[] = { "pactl", "set-sink-volume", "0", "-10%", NULL };
static const char *mutevol[] = { "pactl", "set-sink-mute", "0", "toggle", NULL };
static const char *mutemic[] = { "pactl", "set-source-mute", "0", "toggle", NULL };
#include "shiftact.c"
#include <X11/XF86keysym.h>
static const Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY|ShiftMask, XK_Left, shiftmove, { .i = -1 } },
{ MODKEY|ShiftMask, XK_Right, shiftmove, { .i = +1 } },
{ MODKEY, XK_Left, shiftview, { .i = -1 } },
{ MODKEY, XK_Right, shiftview, { .i = +1 } },
{ MODKEY, XK_Return, zoom, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY|ShiftMask, XK_c, killclient, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
{ MODKEY, XK_u, swalstopsel, {0} },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
TAGKEYS( XK_6, 5)
TAGKEYS( XK_7, 6)
TAGKEYS( XK_8, 7)
TAGKEYS( XK_9, 8)
{ MODKEY|ShiftMask, XK_q, quit, {0} },
/*Fn Keys*/
{ 0, XF86XK_AudioRaiseVolume, spawn, {.v = upvol } },
{ 0, XF86XK_AudioLowerVolume, spawn, {.v = downvol } },
{ 0, XF86XK_AudioMute, spawn, {.v = mutevol } },
{ 0, XF86XK_AudioMicMute, spawn, {.v = mutemic } },
{ 0, XF86XK_Favorites, spawn, SHCMD("alacritty -e lf") },
};
/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static const Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkClientWin, MODKEY|ShiftMask, Button1, swalmouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};