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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Position3D",
"class": "Battler",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/battler.gd"
}, {
"base": "Node",
"class": "BattlerAI",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/AI.gd"
}, {
"base": "Node",
"class": "CharacterStats",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/stats/CharacterStats.gd"
}, {
"base": "Node",
"class": "CombatAction",
"language": "GDScript",
"path": "res://SRC/Combat/CombatAction.gd"
}, {
"base": "Spatial",
"class": "CombatArena",
"language": "GDScript",
"path": "res://SRC/Combat/CombatArena.gd"
}, {
"base": "Node",
"class": "Drops",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/Drops.gd"
}, {
"base": "Node",
"class": "Formation",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/Formations/Formation.gd"
}, {
"base": "Reference",
"class": "Hit",
"language": "GDScript",
"path": "res://SRC/Combat/Hit.gd"
}, {
"base": "Node",
"class": "LearnedSkill",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/skills/LearnedSkill.gd"
}, {
"base": "Spatial",
"class": "Party",
"language": "GDScript",
"path": "res://SRC/Party/Party.gd"
}, {
"base": "Spatial",
"class": "PartyMember",
"language": "GDScript",
"path": "res://SRC/Party/PartyMember.gd"
}, {
"base": "Resource",
"class": "Skill",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/skills/Skill.gd"
}, {
"base": "CombatAction",
"class": "SkillAction",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/actions/SkillActions.gd"
}, {
"base": "Resource",
"class": "StartingStats",
"language": "GDScript",
"path": "res://SRC/Combat/battlers/stats/StartingStats.gd"
}, {
"base": "YSort",
"class": "TurnQueue",
"language": "GDScript",
"path": "res://SRC/Combat/turn_queue/TurnQueue.gd"
} ]
_global_script_class_icons={
"Battler": "",
"BattlerAI": "",
"CharacterStats": "",
"CombatAction": "",
"CombatArena": "",
"Drops": "",
"Formation": "",
"Hit": "",
"LearnedSkill": "",
"Party": "",
"PartyMember": "",
"Skill": "",
"SkillAction": "",
"StartingStats": "",
"TurnQueue": ""
}
[application]
config/name="paperfusion1"
run/main_scene="res://StageOne.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1920
window/size/test_height=1080
[input]
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"