forked from matej/MBProgressHUD
-
Notifications
You must be signed in to change notification settings - Fork 0
/
MBProgressHUD.m
659 lines (535 loc) · 19.7 KB
/
MBProgressHUD.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
//
// MBProgressHUD.m
// Version 0.4
// Created by Matej Bukovinski on 2.4.09.
//
#import "MBProgressHUD.h"
@interface MBProgressHUD ()
- (void)hideUsingAnimation:(BOOL)animated;
- (void)showUsingAnimation:(BOOL)animated;
- (void)fillRoundedRect:(CGRect)rect inContext:(CGContextRef)context;
- (void)done;
- (void)updateLabelText:(NSString *)newText;
- (void)updateDetailsLabelText:(NSString *)newText;
- (void)updateProgress;
- (void)updateIndicators;
- (void)handleGraceTimer:(NSTimer *)theTimer;
- (void)handleMinShowTimer:(NSTimer *)theTimer;
- (void)setTransformForCurrentOrientation:(BOOL)animated;
@property (retain) UIView *indicator;
@property (assign) float width;
@property (assign) float height;
@property (retain) NSTimer *graceTimer;
@property (retain) NSTimer *minShowTimer;
@property (retain) NSDate *showStarted;
@end
@implementation MBProgressHUD
#pragma mark -
#pragma mark Accessors
@synthesize animationType;
@synthesize delegate;
@synthesize opacity;
@synthesize labelFont;
@synthesize detailsLabelFont;
@synthesize indicator;
@synthesize width;
@synthesize height;
@synthesize xOffset;
@synthesize yOffset;
@synthesize margin;
@synthesize graceTime;
@synthesize minShowTime;
@synthesize graceTimer;
@synthesize minShowTimer;
@synthesize taskInProgress;
@synthesize removeFromSuperViewOnHide;
@synthesize customView;
@synthesize showStarted;
- (void)setMode:(MBProgressHUDMode)newMode {
// Dont change mode if it wasn't actually changed to prevent flickering
if (mode && (mode == newMode)) {
return;
}
mode = newMode;
if ([NSThread isMainThread]) {
[self updateIndicators];
[self setNeedsLayout];
[self setNeedsDisplay];
} else {
[self performSelectorOnMainThread:@selector(updateIndicators) withObject:nil waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsLayout) withObject:nil waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
}
}
- (MBProgressHUDMode)mode {
return mode;
}
- (void)setLabelText:(NSString *)newText {
if ([NSThread isMainThread]) {
[self updateLabelText:newText];
[self setNeedsLayout];
[self setNeedsDisplay];
} else {
[self performSelectorOnMainThread:@selector(updateLabelText:) withObject:newText waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsLayout) withObject:nil waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
}
}
- (NSString *)labelText {
return labelText;
}
- (void)setDetailsLabelText:(NSString *)newText {
if ([NSThread isMainThread]) {
[self updateDetailsLabelText:newText];
[self setNeedsLayout];
[self setNeedsDisplay];
} else {
[self performSelectorOnMainThread:@selector(updateDetailsLabelText:) withObject:newText waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsLayout) withObject:nil waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
}
}
- (NSString *)detailsLabelText {
return detailsLabelText;
}
- (void)setProgress:(float)newProgress {
progress = newProgress;
// Update display ony if showing the determinate progress view
if (mode == MBProgressHUDModeDeterminate) {
if ([NSThread isMainThread]) {
[self updateProgress];
[self setNeedsDisplay];
} else {
[self performSelectorOnMainThread:@selector(updateProgress) withObject:nil waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
}
}
}
- (float)progress {
return progress;
}
#pragma mark -
#pragma mark Accessor helpers
- (void)updateLabelText:(NSString *)newText {
if (labelText != newText) {
[labelText release];
labelText = [newText copy];
}
}
- (void)updateDetailsLabelText:(NSString *)newText {
if (detailsLabelText != newText) {
[detailsLabelText release];
detailsLabelText = [newText copy];
}
}
- (void)updateProgress {
[(MBRoundProgressView *)indicator setProgress:progress];
}
- (void)updateIndicators {
if (indicator) {
[indicator removeFromSuperview];
}
if (mode == MBProgressHUDModeDeterminate) {
self.indicator = [[[MBRoundProgressView alloc] initWithDefaultSize] autorelease];
}
else if (mode == MBProgressHUDModeCustomView && self.customView != nil){
self.indicator = self.customView;
} else {
self.indicator = [[[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge] autorelease];
[(UIActivityIndicatorView *)indicator startAnimating];
}
[self addSubview:indicator];
}
#pragma mark -
#pragma mark Constants
#define PADDING 4.0
#define LABELFONTSIZE 16.0
#define LABELDETAILSFONTSIZE 12.0
#define PI 3.14159265358979323846
#pragma mark -
#pragma mark Class methods
+ (MBProgressHUD *)showHUDAddedTo:(UIView *)view animated:(BOOL)animated {
MBProgressHUD *hud = [[MBProgressHUD alloc] initWithView:view];
[view addSubview:hud];
[hud show:animated];
return [hud autorelease];
}
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated {
UIView *viewToRemove = nil;
for (UIView *v in [view subviews]) {
if ([v isKindOfClass:[MBProgressHUD class]]) {
viewToRemove = v;
}
}
if (viewToRemove != nil) {
MBProgressHUD *HUD = (MBProgressHUD *)viewToRemove;
HUD.removeFromSuperViewOnHide = YES;
[HUD hide:animated];
return YES;
} else {
return NO;
}
}
#pragma mark -
#pragma mark Lifecycle methods
- (id)initWithWindow:(UIWindow *)window {
return [self initWithView:window];
}
- (id)initWithView:(UIView *)view {
// Let's check if the view is nil (this is a common error when using the windw initializer above)
if (!view) {
[NSException raise:@"MBProgressHUDViewIsNillException"
format:@"The view used in the MBProgressHUD initializer is nil."];
}
id me = [self initWithFrame:view.bounds];
// We need to take care of rotation ourselfs if we're adding the HUD to a window
if ([view isKindOfClass:[UIWindow class]]) {
[self setTransformForCurrentOrientation:NO];
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(deviceOrientationDidChange:)
name:UIDeviceOrientationDidChangeNotification object:nil];
return me;
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Set default values for properties
self.animationType = MBProgressHUDAnimationFade;
self.mode = MBProgressHUDModeIndeterminate;
self.labelText = nil;
self.detailsLabelText = nil;
self.opacity = 0.8;
self.labelFont = [UIFont boldSystemFontOfSize:LABELFONTSIZE];
self.detailsLabelFont = [UIFont boldSystemFontOfSize:LABELDETAILSFONTSIZE];
self.xOffset = 0.0;
self.yOffset = 0.0;
self.margin = 20.0;
self.graceTime = 0.0;
self.minShowTime = 0.0;
self.removeFromSuperViewOnHide = NO;
self.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
// Transparent background
self.opaque = NO;
self.backgroundColor = [UIColor clearColor];
// Make invisible for now
self.alpha = 0.0;
// Add label
label = [[UILabel alloc] initWithFrame:self.bounds];
// Add details label
detailsLabel = [[UILabel alloc] initWithFrame:self.bounds];
taskInProgress = NO;
rotationTransform = CGAffineTransformIdentity;
}
return self;
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
[indicator release];
[label release];
[detailsLabel release];
[labelText release];
[detailsLabelText release];
[graceTimer release];
[minShowTimer release];
[showStarted release];
[customView release];
[super dealloc];
}
#pragma mark -
#pragma mark Layout
- (void)layoutSubviews {
CGRect frame = self.bounds;
// Compute HUD dimensions based on indicator size (add margin to HUD border)
CGRect indFrame = indicator.bounds;
self.width = indFrame.size.width + 2 * margin;
self.height = indFrame.size.height + 2 * margin;
// Position the indicator
indFrame.origin.x = floor((frame.size.width - indFrame.size.width) / 2) + self.xOffset;
indFrame.origin.y = floor((frame.size.height - indFrame.size.height) / 2) + self.yOffset;
indicator.frame = indFrame;
// Add label if label text was set
if (nil != self.labelText) {
// Get size of label text
CGSize dims = [self.labelText sizeWithFont:self.labelFont];
// Compute label dimensions based on font metrics if size is larger than max then clip the label width
float lHeight = dims.height;
float lWidth;
if (dims.width <= (frame.size.width - 2 * margin)) {
lWidth = dims.width;
}
else {
lWidth = frame.size.width - 4 * margin;
}
// Set label properties
label.font = self.labelFont;
label.adjustsFontSizeToFitWidth = NO;
label.textAlignment = UITextAlignmentCenter;
label.opaque = NO;
label.backgroundColor = [UIColor clearColor];
label.textColor = [UIColor whiteColor];
label.text = self.labelText;
// Update HUD size
if (self.width < (lWidth + 2 * margin)) {
self.width = lWidth + 2 * margin;
}
self.height = self.height + lHeight + PADDING;
// Move indicator to make room for the label
indFrame.origin.y -= (floor(lHeight / 2 + PADDING / 2));
indicator.frame = indFrame;
// Set the label position and dimensions
CGRect lFrame = CGRectMake(floor((frame.size.width - lWidth) / 2) + xOffset,
floor(indFrame.origin.y + indFrame.size.height + PADDING),
lWidth, lHeight);
label.frame = lFrame;
[self addSubview:label];
// Add details label delatils text was set
if (nil != self.detailsLabelText) {
// Get size of label text
dims = [self.detailsLabelText sizeWithFont:self.detailsLabelFont];
// Compute label dimensions based on font metrics if size is larger than max then clip the label width
lHeight = dims.height;
if (dims.width <= (frame.size.width - 2 * margin)) {
lWidth = dims.width;
}
else {
lWidth = frame.size.width - 4 * margin;
}
// Set label properties
detailsLabel.font = self.detailsLabelFont;
detailsLabel.adjustsFontSizeToFitWidth = NO;
detailsLabel.textAlignment = UITextAlignmentCenter;
detailsLabel.opaque = NO;
detailsLabel.backgroundColor = [UIColor clearColor];
detailsLabel.textColor = [UIColor whiteColor];
detailsLabel.text = self.detailsLabelText;
// Update HUD size
if (self.width < lWidth) {
self.width = lWidth + 2 * margin;
}
self.height = self.height + lHeight + PADDING;
// Move indicator to make room for the new label
indFrame.origin.y -= (floor(lHeight / 2 + PADDING / 2));
indicator.frame = indFrame;
// Move first label to make room for the new label
lFrame.origin.y -= (floor(lHeight / 2 + PADDING / 2));
label.frame = lFrame;
// Set label position and dimensions
CGRect lFrameD = CGRectMake(floor((frame.size.width - lWidth) / 2) + xOffset,
lFrame.origin.y + lFrame.size.height + PADDING, lWidth, lHeight);
detailsLabel.frame = lFrameD;
[self addSubview:detailsLabel];
}
}
}
#pragma mark -
#pragma mark Showing and execution
- (void)show:(BOOL)animated {
useAnimation = animated;
// If the grace time is set postpone the HUD display
if (self.graceTime > 0.0) {
self.graceTimer = [NSTimer scheduledTimerWithTimeInterval:self.graceTime
target:self
selector:@selector(handleGraceTimer:)
userInfo:nil
repeats:NO];
}
// ... otherwise show the HUD imediately
else {
[self setNeedsDisplay];
[self showUsingAnimation:useAnimation];
}
}
- (void)hide:(BOOL)animated {
useAnimation = animated;
// If the minShow time is set, calculate how long the hud was shown,
// and pospone the hiding operation if necessary
if (self.minShowTime > 0.0 && showStarted) {
NSTimeInterval interv = [[NSDate date] timeIntervalSinceDate:showStarted];
if (interv < self.minShowTime) {
self.minShowTimer = [NSTimer scheduledTimerWithTimeInterval:(self.minShowTime - interv)
target:self
selector:@selector(handleMinShowTimer:)
userInfo:nil
repeats:NO];
return;
}
}
// ... otherwise hide the HUD immediately
[self hideUsingAnimation:useAnimation];
}
- (void)handleGraceTimer:(NSTimer *)theTimer {
// Show the HUD only if the task is still running
if (taskInProgress) {
[self setNeedsDisplay];
[self showUsingAnimation:useAnimation];
}
}
- (void)handleMinShowTimer:(NSTimer *)theTimer {
[self hideUsingAnimation:useAnimation];
}
- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated {
methodForExecution = method;
targetForExecution = [target retain];
objectForExecution = [object retain];
// Launch execution in new thread
taskInProgress = YES;
[NSThread detachNewThreadSelector:@selector(launchExecution) toTarget:self withObject:nil];
// Show HUD view
[self show:animated];
}
- (void)launchExecution {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Start executing the requested task
[targetForExecution performSelector:methodForExecution withObject:objectForExecution];
// Task completed, update view in main thread (note: view operations should
// be done only in the main thread)
[self performSelectorOnMainThread:@selector(cleanUp) withObject:nil waitUntilDone:NO];
[pool release];
}
- (void)animationFinished:(NSString *)animationID finished:(BOOL)finished context:(void*)context {
[self done];
}
- (void)done {
isFinished = YES;
// If delegate was set make the callback
self.alpha = 0.0;
if(delegate != nil && [delegate conformsToProtocol:@protocol(MBProgressHUDDelegate)]) {
if([delegate respondsToSelector:@selector(hudWasHidden)]) {
[delegate performSelector:@selector(hudWasHidden)];
}
}
if (removeFromSuperViewOnHide) {
[self removeFromSuperview];
}
}
- (void)cleanUp {
taskInProgress = NO;
self.indicator = nil;
[targetForExecution release];
[objectForExecution release];
[self hide:useAnimation];
}
#pragma mark -
#pragma mark Fade in and Fade out
- (void)showUsingAnimation:(BOOL)animated {
self.alpha = 0.0;
if (animated && animationType == MBProgressHUDAnimationZoom) {
self.transform = CGAffineTransformConcat(rotationTransform, CGAffineTransformMakeScale(1.5, 1.5));
}
self.showStarted = [NSDate date];
// Fade in
if (animated) {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.30];
self.alpha = 1.0;
if (animationType == MBProgressHUDAnimationZoom) {
self.transform = rotationTransform;
}
[UIView commitAnimations];
}
else {
self.alpha = 1.0;
}
}
- (void)hideUsingAnimation:(BOOL)animated {
// Fade out
if (animated) {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.30];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationFinished: finished: context:)];
// 0.02 prevents the hud from passing through touches during the animation the hud will get completely hidden
// in the done method
if (animationType == MBProgressHUDAnimationZoom) {
self.transform = CGAffineTransformConcat(rotationTransform, CGAffineTransformMakeScale(0.5, 0.5));
}
self.alpha = 0.02;
[UIView commitAnimations];
}
else {
self.alpha = 0.0;
[self done];
}
}
#pragma mark BG Drawing
- (void)drawRect:(CGRect)rect {
// Center HUD
CGRect allRect = self.bounds;
// Draw rounded HUD bacgroud rect
CGRect boxRect = CGRectMake(((allRect.size.width - self.width) / 2) + self.xOffset,
((allRect.size.height - self.height) / 2) + self.yOffset, self.width, self.height);
CGContextRef ctxt = UIGraphicsGetCurrentContext();
[self fillRoundedRect:boxRect inContext:ctxt];
}
- (void)fillRoundedRect:(CGRect)rect inContext:(CGContextRef)context {
float radius = 10.0f;
CGContextBeginPath(context);
CGContextSetGrayFillColor(context, 0.0, self.opacity);
CGContextMoveToPoint(context, CGRectGetMinX(rect) + radius, CGRectGetMinY(rect));
CGContextAddArc(context, CGRectGetMaxX(rect) - radius, CGRectGetMinY(rect) + radius, radius, 3 * M_PI / 2, 0, 0);
CGContextAddArc(context, CGRectGetMaxX(rect) - radius, CGRectGetMaxY(rect) - radius, radius, 0, M_PI / 2, 0);
CGContextAddArc(context, CGRectGetMinX(rect) + radius, CGRectGetMaxY(rect) - radius, radius, M_PI / 2, M_PI, 0);
CGContextAddArc(context, CGRectGetMinX(rect) + radius, CGRectGetMinY(rect) + radius, radius, M_PI, 3 * M_PI / 2, 0);
CGContextClosePath(context);
CGContextFillPath(context);
}
#pragma mark -
#pragma mark Manual oritentation change
#define RADIANS(degrees) ((degrees * M_PI) / 180.0)
- (void)deviceOrientationDidChange:(NSNotification *)notification {
if (!self.superview) {
return;
}
if ([self.superview isKindOfClass:[UIWindow class]]) {
[self setTransformForCurrentOrientation:YES];
}
// Stay in sync with the parent view (make sure we cover it fully)
self.frame = self.superview.bounds;
[self setNeedsDisplay];
}
- (void)setTransformForCurrentOrientation:(BOOL)animated {
UIDeviceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
NSInteger degrees = 0;
if (UIInterfaceOrientationIsLandscape(orientation)) {
if (orientation == UIInterfaceOrientationLandscapeLeft) { degrees = -90; }
else { degrees = 90; }
} else {
if (orientation == UIInterfaceOrientationPortraitUpsideDown) { degrees = 180; }
else { degrees = 0; }
}
rotationTransform = CGAffineTransformMakeRotation(RADIANS(degrees));
if (animated) {
[UIView beginAnimations:nil context:nil];
}
[self setTransform:rotationTransform];
if (animated) {
[UIView commitAnimations];
}
}
@end
@implementation MBRoundProgressView
- (id)initWithDefaultSize {
return [super initWithFrame:CGRectMake(0.0f, 0.0f, 37.0f, 37.0f)];
}
- (void)drawRect:(CGRect)rect {
CGRect allRect = self.bounds;
CGRect circleRect = CGRectMake(allRect.origin.x + 2, allRect.origin.y + 2, allRect.size.width - 4,
allRect.size.height - 4);
CGContextRef context = UIGraphicsGetCurrentContext();
// Draw background
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); // white
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 0.1); // translucent white
CGContextSetLineWidth(context, 2.0);
CGContextFillEllipseInRect(context, circleRect);
CGContextStrokeEllipseInRect(context, circleRect);
// Draw progress
float x = (allRect.size.width / 2);
float y = (allRect.size.height / 2);
CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); // white
CGContextMoveToPoint(context, x, y);
CGContextAddArc(context, x, y, (allRect.size.width - 4) / 2, -(PI / 2), (self.progress * 2 * PI) - PI / 2, 0);
CGContextClosePath(context);
CGContextFillPath(context);
}
@end