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Mac M1/M2 build for X-Plane 12 #82
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Agreed. Anyone got a Mac development environment to do a build? I still haven't upgraded to XP12, but I suppose the plugin should work without changes on win/lin platforms. |
Hello Simon,
I can confirm IT IS working in XP12, at least one Windows.
All my selfwriten Software, what depends on ExtPlane, are running without
any Problems!
Regards Piki
Ville Ranki ***@***.***> schrieb am So., 2. Juli 2023, 18:16:
… Agreed. Anyone got a Mac development environment to do a build?
I still haven't upgraded to XP12, but I suppose the plugin should work
without changes on win/lin platforms.
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Hello, @Piki55
Yes, ExtPlane will work fine in X-Plane 12 on Windows. On Apple Silicon M1/M2 Macs, however, X-Plane 12 must be run in an emulation mode that impacts frame rate. To run X-Plane 12 in native M1/M2 mode, ExtPlane needs to be recompiled. |
@vranki, I am willing to give it a go to compile for Apple Silicon. I have done some initial investigation on installing Qt Framework, found here: https://doc.qt.io/qt-6/macos-building.html. I have Xcode installed already, which I use only via CLI for signing code so my exposure is limited. Any and all advice is appreciated. |
ExtPlane is a wonderful thing. X-Plane 12 support would be great.
Since X-Plane 12 runs natively on Apple Silicon, there's a compelling reason, for some users, to use X-Plane 12. But it requires that plug-ins are recompiled otherwise X-Plane has to run in Rosetta.
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