-
Notifications
You must be signed in to change notification settings - Fork 2
/
model_api_config_download_url_list.go
235 lines (194 loc) · 11.5 KB
/
model_api_config_download_url_list.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
VRChat API Documentation
![VRChat API Banner](https://vrchatapi.github.io/assets/img/api_banner_1500x400.png) # Welcome to the VRChat API Before we begin, we would like to state this is a **COMMUNITY DRIVEN PROJECT**. This means that everything you read on here was written by the community itself and is **not** officially supported by VRChat. The documentation is provided \"AS IS\", and any action you take towards VRChat is completely your own responsibility. The documentation and additional libraries SHALL ONLY be used for applications interacting with VRChat's API in accordance with their [Terms of Service](https://hello.vrchat.com/legal) and [Community Guidelines](https://hello.vrchat.com/community-guidelines), and MUST NOT be used for modifying the client, \"avatar ripping\", or other illegal activities. Malicious usage or spamming the API may result in account termination. Certain parts of the API are also more sensitive than others, for example moderation, so please tread extra carefully and read the warnings when present. ![Tupper Policy on API](https://i.imgur.com/yLlW7Ok.png) Finally, use of the API using applications other than the approved methods (website, VRChat application, Unity SDK) is not officially supported. VRChat provides no guarantee or support for external applications using the API. Access to API endpoints may break **at any time, without notice**. Therefore, please **do not ping** VRChat Staff in the VRChat Discord if you are having API problems, as they do not provide API support. We will make a best effort in keeping this documentation and associated language libraries up to date, but things might be outdated or missing. If you find that something is no longer valid, please contact us on Discord or [create an issue](https://github.com/vrchatapi/specification/issues) and tell us so we can fix it. # Getting Started The VRChat API can be used to programmatically retrieve or update information regarding your profile, friends, avatars, worlds and more. The API consists of two parts, \"Photon\" which is only used in-game, and the \"Web API\" which is used by both the game and the website. This documentation focuses only on the Web API. The API is designed around the REST ideology, providing semi-simple and usually predictable URIs to access and modify objects. Requests support standard HTTP methods like GET, PUT, POST, and DELETE and standard status codes. Response bodies are always UTF-8 encoded JSON objects, unless explicitly documented otherwise. <div class=\"callout callout-error\"> <strong>🛑 Warning! Do not touch Photon!</strong><br> Photon is only used by the in-game client and should <b>not</b> be touched. Doing so may result in permanent account termination. </div> <div class=\"callout callout-info\"> <strong>ℹ️ API Key and Authentication</strong><br> The API Key has always been the same and is currently <code>JlE5Jldo5Jibnk5O5hTx6XVqsJu4WJ26</code>. Read <a href=\"#tag--authentication\">Authentication</a> for how to log in. </div> # Using the API For simply exploring what the API can do it is strongly recommended to download [Insomnia](https://insomnia.rest/download), a free and open-source API client that's great for sending requests to the API in an orderly fashion. Insomnia allows you to send data in the format that's required for VRChat's API. It is also possible to try out the API in your browser, by first logging in at [vrchat.com/home](https://vrchat.com/home/) and then going to [vrchat.com/api/1/auth/user](https://vrchat.com/api/1/auth/user), but the information will be much harder to work with. For more permanent operation such as software development it is instead recommended to use one of the existing language SDKs. This community project maintains API libraries in several languages, which allows you to interact with the API with simple function calls rather than having to implement the HTTP protocol yourself. Most of these libraries are automatically generated from the API specification, sometimes with additional helpful wrapper code to make usage easier. This allows them to be almost automatically updated and expanded upon as soon as a new feature is introduced in the specification itself. The libraries can be found on [GitHub](https://github.com/vrchatapi) or following: * [NodeJS (JavaScript)](https://www.npmjs.com/package/vrchat) * [Dart](https://pub.dev/packages/vrchat_dart) * [Rust](https://crates.io/crates/vrchatapi) * [C#](https://github.com/vrchatapi/vrchatapi-csharp) * [Python](https://github.com/vrchatapi/vrchatapi-python) # Pagination Most endpoints enforce pagination, meaning they will only return 10 entries by default, and never more than 100.<br> Using both the limit and offset parameters allows you to easily paginate through a large number of objects. | Query Parameter | Type | Description | | ----------|--|------- | | `n` | integer | The number of objects to return. This value often defaults to 10. Highest limit is always 100.| | `offset` | integer | A zero-based offset from the default object sorting.| If a request returns fewer objects than the `limit` parameter, there are no more items available to return. # Contribution Do you want to get involved in the documentation effort? Do you want to help improve one of the language API libraries? This project is an [OPEN Open Source Project](https://openopensource.org)! This means that individuals making significant and valuable contributions are given commit-access to the project. It also means we are very open and welcoming of new people making contributions, unlike some more guarded open-source projects. [![Discord](https://img.shields.io/static/v1?label=vrchatapi&message=discord&color=blueviolet&style=for-the-badge)](https://discord.gg/qjZE9C9fkB)
API version: 1.12.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package vrchatapi
import (
"encoding/json"
)
// checks if the APIConfigDownloadURLList type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &APIConfigDownloadURLList{}
// APIConfigDownloadURLList Download links for various development assets.
type APIConfigDownloadURLList struct {
// Download link for legacy SDK2
// Deprecated
Sdk2 string `json:"sdk2"`
// Download link for SDK3 for Avatars
Sdk3Avatars string `json:"sdk3-avatars"`
// Download link for SDK3 for Worlds
Sdk3Worlds string `json:"sdk3-worlds"`
// Download link for the Creator Companion
Vcc string `json:"vcc"`
// Download link for ???
Bootstrap string `json:"bootstrap"`
}
// NewAPIConfigDownloadURLList instantiates a new APIConfigDownloadURLList object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAPIConfigDownloadURLList(sdk2 string, sdk3Avatars string, sdk3Worlds string, vcc string, bootstrap string) *APIConfigDownloadURLList {
this := APIConfigDownloadURLList{}
this.Sdk2 = sdk2
this.Sdk3Avatars = sdk3Avatars
this.Sdk3Worlds = sdk3Worlds
this.Vcc = vcc
this.Bootstrap = bootstrap
return &this
}
// NewAPIConfigDownloadURLListWithDefaults instantiates a new APIConfigDownloadURLList object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAPIConfigDownloadURLListWithDefaults() *APIConfigDownloadURLList {
this := APIConfigDownloadURLList{}
return &this
}
// GetSdk2 returns the Sdk2 field value
// Deprecated
func (o *APIConfigDownloadURLList) GetSdk2() string {
if o == nil {
var ret string
return ret
}
return o.Sdk2
}
// GetSdk2Ok returns a tuple with the Sdk2 field value
// and a boolean to check if the value has been set.
// Deprecated
func (o *APIConfigDownloadURLList) GetSdk2Ok() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Sdk2, true
}
// SetSdk2 sets field value
// Deprecated
func (o *APIConfigDownloadURLList) SetSdk2(v string) {
o.Sdk2 = v
}
// GetSdk3Avatars returns the Sdk3Avatars field value
func (o *APIConfigDownloadURLList) GetSdk3Avatars() string {
if o == nil {
var ret string
return ret
}
return o.Sdk3Avatars
}
// GetSdk3AvatarsOk returns a tuple with the Sdk3Avatars field value
// and a boolean to check if the value has been set.
func (o *APIConfigDownloadURLList) GetSdk3AvatarsOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Sdk3Avatars, true
}
// SetSdk3Avatars sets field value
func (o *APIConfigDownloadURLList) SetSdk3Avatars(v string) {
o.Sdk3Avatars = v
}
// GetSdk3Worlds returns the Sdk3Worlds field value
func (o *APIConfigDownloadURLList) GetSdk3Worlds() string {
if o == nil {
var ret string
return ret
}
return o.Sdk3Worlds
}
// GetSdk3WorldsOk returns a tuple with the Sdk3Worlds field value
// and a boolean to check if the value has been set.
func (o *APIConfigDownloadURLList) GetSdk3WorldsOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Sdk3Worlds, true
}
// SetSdk3Worlds sets field value
func (o *APIConfigDownloadURLList) SetSdk3Worlds(v string) {
o.Sdk3Worlds = v
}
// GetVcc returns the Vcc field value
func (o *APIConfigDownloadURLList) GetVcc() string {
if o == nil {
var ret string
return ret
}
return o.Vcc
}
// GetVccOk returns a tuple with the Vcc field value
// and a boolean to check if the value has been set.
func (o *APIConfigDownloadURLList) GetVccOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Vcc, true
}
// SetVcc sets field value
func (o *APIConfigDownloadURLList) SetVcc(v string) {
o.Vcc = v
}
// GetBootstrap returns the Bootstrap field value
func (o *APIConfigDownloadURLList) GetBootstrap() string {
if o == nil {
var ret string
return ret
}
return o.Bootstrap
}
// GetBootstrapOk returns a tuple with the Bootstrap field value
// and a boolean to check if the value has been set.
func (o *APIConfigDownloadURLList) GetBootstrapOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Bootstrap, true
}
// SetBootstrap sets field value
func (o *APIConfigDownloadURLList) SetBootstrap(v string) {
o.Bootstrap = v
}
func (o APIConfigDownloadURLList) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o APIConfigDownloadURLList) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["sdk2"] = o.Sdk2
toSerialize["sdk3-avatars"] = o.Sdk3Avatars
toSerialize["sdk3-worlds"] = o.Sdk3Worlds
toSerialize["vcc"] = o.Vcc
toSerialize["bootstrap"] = o.Bootstrap
return toSerialize, nil
}
type NullableAPIConfigDownloadURLList struct {
value *APIConfigDownloadURLList
isSet bool
}
func (v NullableAPIConfigDownloadURLList) Get() *APIConfigDownloadURLList {
return v.value
}
func (v *NullableAPIConfigDownloadURLList) Set(val *APIConfigDownloadURLList) {
v.value = val
v.isSet = true
}
func (v NullableAPIConfigDownloadURLList) IsSet() bool {
return v.isSet
}
func (v *NullableAPIConfigDownloadURLList) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAPIConfigDownloadURLList(val *APIConfigDownloadURLList) *NullableAPIConfigDownloadURLList {
return &NullableAPIConfigDownloadURLList{value: val, isSet: true}
}
func (v NullableAPIConfigDownloadURLList) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAPIConfigDownloadURLList) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}