diff --git a/3. Publications.md b/3. Publications.md index c6554b2..3a33b5a 100644 --- a/3. Publications.md +++ b/3. Publications.md @@ -33,7 +33,8 @@ DOI: [10.1145/3412843](https://doi.org/10.1145/3412843) * Paul Klint and Riemer van Rozen. "Micro-Machinations: A DSL for Game Economies". In: *Proceedings of the International Conference on Software Language Engineering.* Vol. 8225. LNCS. Springer, 2013. DOI: [10.1007/978-3-319-02654-1_3](https://doi.org/10.1007/978-3-319-02654-1_3) # Workshop Papers -* Dennis Vet and Riemer van Rozen. "The Puzzle Forecast: Tutorial Analytics Predict Trial and Error". In: *Proceedings of the International Conference on the Foundations of Digital Games, FDG 2024 – as part of the Workshop on Procedural Content Generation, PCG 2024*. ACM, 2024. DOI: [10.1145/3649921.3659854](https://doi.org/10.1145/3649921.3659854) *To appear.* +* Elisabeth Kletsko and Riemer van Rozen. "Advanced Game Engine Wizardry for Visual Programming Environments". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2024. *To appear* +* Dennis Vet and Riemer van Rozen. "The Puzzle Forecast: Tutorial Analytics Predict Trial and Error". In: *Proceedings of the International Conference on the Foundations of Digital Games, FDG 2024 – as part of the Workshop on Procedural Content Generation, PCG 2024*. ACM, 2024. DOI: [10.1145/3649921.3659854](https://doi.org/10.1145/3649921.3659854) * Riemer van Rozen. "Game Engine Wizardry for Programming Mischief". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2023. DOI: [10.1145/3623504.3623570](https://doi.org/10.1145/3623504.3623570) * Riemer van Rozen, Georgia Samaritaki, and Joris Dormans. "Debugging Procedural Level Designs with Mental Maps". In: *In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2022 – as part of the Workshop on Procedural Content Generation, PCG 2022*. ACM, 2022. DOI: [10.1145/3555858.3564252](https://doi.org/10.1145/3555858.3564252) diff --git a/5. Service.md b/5. Service.md index 4d55378..ae88950 100644 --- a/5. Service.md +++ b/5. Service.md @@ -8,10 +8,10 @@ item: Service --- This page describes the academic service I provide to select communities, conferences, journals and meetups. +* Organizer of the PEM/SEM Colloquium of the CWI SWAT group, 2022–present. * PC Member for the ACM SIGPLAN International Conference on Software Language Engineering, SLE 2024. * PC Member for the ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT 2024. * PC Member for the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024. -* Organizer of the PEM/SEM Colloquium of the CWI SWAT group, 2022–present. * Proceedings Chair, ACM International Conference on the Foundations of Digital Games, FDG 2024. * Reviewer for the ACM International Conference on the Foundations of Digital Games, FDG 2024. * PC Member, Workshop on Procedural Content Generation, PCG 2024. diff --git a/7. Supervision.md b/7. Supervision.md index c4c9741..b340938 100644 --- a/7. Supervision.md +++ b/7. Supervision.md @@ -10,12 +10,12 @@ The following students are currently performing a Master's project under my supe Please note these are the *working titles* of their Master's projects. If you are a student, please feel free to contact me about a possible thesis project. -* Elisabeth Kletsko. "Rapid Prototyping of Visual Programming Environments for Domain-Specific Languages". *Note: ongoing project.* Master's thesis University of Amsterdam, 2024 * Daria Protsenko. "Improving Procedural Level Generation with Mental Maps". *Note: ongoing project.* Master's thesis. University of Amsterdam, 2024 -* Borja Velasco Santamaría. "TutoCraft: Advancing Tutorial Generation through Rewrite Rules". *Note: ongoing project.* Master's thesis. University of Amsterdam, 2024 The following students of the Master of Software Engineering at the University of Amsterdam have completed their Master's thesis under my supervision. +* Elisabeth Kletsko. "Leveraging Game Engines for the Creation of Visual Programming Environments". Master's thesis. University of Amsterdam, Aug. 2024 +* Borja Velasco Santamaría. "Echoes of the Labyrinth: Generating Puzzle Tutorial Levels and Solutions through Verb-enriched Playtraces". Master's thesis. University of Amsterdam, Aug. 2024 * Linus Wagner. "MApper: Cross-Language Call-Graph Analysis for C++, Lua and XML at MA Lighting Technology". Cum laude. Co-supervised with Jurgen Vinju. Master's thesis. University of Amsterdam and Vrije Universiteit, May 2024 * Dennis Vet. "Tutomate: Relating skill atoms to playtraces for enabling automated analysis of game tutorials". Cum laude. Master's thesis. University of Amsterdam, Nov. 2023 * Georgia Samaritaki. "Debugging Grammars for Level Generation". Cum laude. Master's thesis. University of Amsterdam Feb. 2022 diff --git a/9. ProgrammingEnvironments.md b/9. ProgrammingEnvironments.md index adf149f..0d9e9f1 100644 --- a/9. ProgrammingEnvironments.md +++ b/9. ProgrammingEnvironments.md @@ -12,4 +12,5 @@ More information to follow. ## References 1. Riemer van Rozen. "Game Engine Wizardry for Programming Mischief". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2023. DOI: [10.1145/3623504.3623570](https://doi.org/10.1145/3623504.3623570) -2. Elisabeth Kletsko. "Rapid Prototyping of Visual Programming Environments for Domain-Specific Languages". *Note: ongoing project.* Master's thesis University of Amsterdam, 2024 \ No newline at end of file +2. Elisabeth Kletsko. "Leveraging Game Engines for the Creation of Visual Programming Environments". Master's thesis. University of Amsterdam, Aug. 2024 +3. Elisabeth Kletsko and Riemer van Rozen. "Advanced Game Engine Wizardry for Visual Programming Environments". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2024. *To appear* \ No newline at end of file