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vsgtext example has dynamic text so have a look at it. |
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Have a look at the other recent threads about dynamic data. If you change
the dynamic status of data after compile that would normally register
dynamic data you'll need to register it with Transfer task yourself l.
…On Mon, 29 Sept 2025, 22:03 DovXjet, ***@***.***> wrote:
I just had a look at vsgtext.cpp and it appears to me that I do exactly
the same thing as for all the dynamic_* variables! However the string
displayed is never updated and I'm left with i stretched version of the
original string. It seems like the conversion of the text into a mesh/sdf
never occurs. How can I debug this?
If I can't figure it out, I'll work around it by destroying and rebuilding
the text node.
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I'm creating a text node which works fine and I can display text. However, I can't afterwards change the text in the text node.
Here's what I do:
So far so good, and if I add
m_TextNodeto my scene graph, I get hello world.But when I later try to change the text through the following method
However my setText() call doesn't change the text, and I still get my original "Hello world!" string, but distorted.
What am I missing?
Should create a minimal reproducible example?
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