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electron.ts
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electron.ts
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import electron = require('electron');
// Module to control application life
const app = electron.app;
// This should be placed at top of main.js to handle setup events quickly
if (handleSquirrelEvent(app)) {
// Squirrel event handled and app will exit in 1000ms, so don't do anything else
app.quit();
}
import path = require('path');
import url = require('url');
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow;
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow: electron.BrowserWindow;
// Get environment type (dev / prod)
const args = process.argv.slice(1);
let dev = args.some(arg => arg === '--dev');
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({ width: 1024, height: 720 });
mainWindow.setMenu(null);
if (!dev) {
// and load the index.html of the app.
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}));
} else {
mainWindow.loadURL('http://127.0.0.1:4200');
}
if(dev){
// Open the DevTools.
mainWindow.webContents.openDevTools();
}
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function() {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', function() {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});
function handleSquirrelEvent(app) {
if (process.argv.length === 1) {
return false;
}
const ChildProcess = require('child_process');
const path = require('path');
const appFolder = path.resolve(process.execPath, '..');
const rootAtomFolder = path.resolve(appFolder, '..');
const updateDotExe = path.resolve(path.join(rootAtomFolder, 'Update.exe'));
const exeName = path.basename(process.execPath);
const spawn = function(command, args) {
let spawnedProcess, error;
try {
spawnedProcess = ChildProcess.spawn(command, args, {
detached: true
});
} catch (error) {}
return spawnedProcess;
};
const spawnUpdate = function(args) {
return spawn(updateDotExe, args);
};
const squirrelEvent = process.argv[1];
switch (squirrelEvent) {
case '--squirrel-install':
case '--squirrel-updated':
// Optionally do things such as:
// - Add your .exe to the PATH
// - Write to the registry for things like file associations and
// explorer context menus
// Install desktop and start menu shortcuts
spawnUpdate(['--createShortcut', exeName]);
setTimeout(app.quit, 1000);
return true;
case '--squirrel-uninstall':
// Undo anything you did in the --squirrel-install and
// --squirrel-updated handlers
// Remove desktop and start menu shortcuts
spawnUpdate(['--removeShortcut', exeName]);
setTimeout(app.quit, 1000);
return true;
case '--squirrel-obsolete':
// This is called on the outgoing version of your app before
// we update to the new version - it's the opposite of
// --squirrel-updated
app.quit();
return true;
}
}